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KylerThatch literary masochist Since: Jan, 2001
literary masochist
#51: Mar 4th 2013 at 9:13:47 AM

Asterix/*trained only skills mean that I can only use them if i have invested ranks in them, right?
Correct.

So I can invest ranks in them later and I don't have to use my starting skill points for them?
Yes, but note that you won't be able to use those skills until you put ranks in them.

Does class skill bonus only affect rolls?
As far as I know, yes.

This "faculty lot" you speak of sounds like a place of great power...
SpookyMask Since: Jan, 2011
#52: Mar 4th 2013 at 9:33:31 AM

Do you get feats per level/every second level or only ones in beginning?

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#53: Mar 4th 2013 at 9:35:44 AM

If I remember correctly, you get one at first level, and another at every character level that's a multiple of three (e.g. levels 3, 6, 9, 12, etc.)

And also an extra one at character creation if you're human. Another Human-only racial perk!

This "faculty lot" you speak of sounds like a place of great power...
SpookyMask Since: Jan, 2011
#54: Mar 4th 2013 at 9:43:11 AM

You get third at level one if you are fighter too.

But yeah, okay, I changed linguistic skill to sense motive since what the heck my cleric would do with 4 extra languages? I think its already impressive that he apparently knows infernal/abyssal/celestial, so what the heck would be fourth bonus? Draconic?

But yeah, chose persuasive and deceitful feats.

Also, I picked Zon-Kuthon as god and darkness/death domains :P Simply because I find darkness/shadow powers cool and torture god happens to be only one with that domain. I guess this character will be either LN or LE depending on GM. Anyhoo, does that mean I have all domain level 1 spells and cleric level 1 spells or do I have to pick them?

Also, I have to skip over equipment(I guess I can roll starting gold amount though) part of generation since I can't really do that without GM can I? It also means I have to skip over stuff like counting AC... I guess I still have to generate hp, height/weight, age and fill rest of character sheet, but is there any other thing I need to roll/have to pick that I've forgotten about?

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#55: Mar 4th 2013 at 9:47:30 AM

But yeah, okay, I changed linguistic skill to sense motive since what the heck my cleric would do with 4 extra languages?
Depends on what you want your character to be, really. I kinda thought you were gunning for a sort of lorekeeper/historian build, you know? Those extra languages would be great for translating some ancient texts. tongue

edited 4th Mar '13 9:48:31 AM by KylerThatch

This "faculty lot" you speak of sounds like a place of great power...
SpookyMask Since: Jan, 2011
#56: Mar 4th 2013 at 10:23:37 AM

Thats half right actually. That IS pretty much how character would work gameplay wise.

I'm actually creating more or less ambiguously evil cleric(since I knew from beginning that I wanted darkness domain if I played as cleric and its kind of hard to justify worshiping god whose worship involves torture and self mutilation without being ambiguously evil), depending on which his alignment will be, that is capable enough to justify his worship of LE god through theology skills and sinister people skills. Hence why I figured out that sense motive would fit better than linguistics, he already had enough bonus languages to know all demon and angel languages. I would add linguistic rank and draconic when he level ups though. But yeah, I switched linguistics for sense motive since I figured out that manipulator should be aware when he is being manipulated instead of knowing how to speak dragon.

Though speaking dragon is cool too. Hence why I am little sad by this loss.

I'm weird person like that, whenever I get inspired by something small, in this case darkness domain/Zon-Kuthol(I didn't even read his backstory before creating backstory for this character, I just looked from book that he is god of envy, darkness, loss and death and from that made reasons why this character would worship him regardless of whether he is evil or not, it was nice surprise that backstory I made for character actually fits backstory of Zon-Kuthol), I make a whole character from it.

So I already had in my mind that hes probably (I'm in concept stage of backstory since I doubt I will get chance to play in long time so I haven't put much thought into it) some theologists guy who was fairly normal, not any kind of saint or bad guy, until he lost everything he had(plus probably his family) somehow(probably house burning) and ended up having crisis of faith followed by followed by him gaining some sort of religious awakening when he came to conclusion his loss made him realize that his envy of his betters was petty and he had never truly appreciated everything he had before losing them all. To him this even essentially "killed" him and he was "reborn" into his new faith.

Depending on alignment he respects everyone's freedom of choosing their own religion and doesn't force his own philosophy upon others(LN) or he thinks that everyone should come to same conclusion that he did and experience rebirth through pain(LE). I have no idea how accurate this backstory would be by rules of Zon-Kuthon cultists, but like I said, concept stuff I made up at the moment I read what god Zon-Kuthon was. Also, he practiced self mutilation part of the faith on his face(that or it was partially burned in that fire where he lost everything *shrugs*), probably through burning or cutting it and nowadays wears uncanny wax masks or bandages in public under hood so that people don't notice it. Personality wise he acts pleasant, but very creepy especially since he seems to be smiling unnaturally all the time.

...Ahem. Anywaaaaay, so thats why I chose those feats instead of ones that would probably work better for cleric.

...Speaking of that, how bad is my char's build so far? I doubt it can be rather good for first character ever. Also, how do I choose spells?

edited 4th Mar '13 10:27:47 AM by SpookyMask

SpookyMask Since: Jan, 2011
#57: Mar 4th 2013 at 10:53:37 AM

Okay, rolled 19 as age. Seems bit... Too young for backstory and skills.*shrugs* I might change that later. Anyway, rolled height/weight 80 and 40. Umm, what does that mean?

According to table, base height 4 ft. 10 in. base weight 120 lbs. modifier is 2d10(aka those 80 and 40) and weight multiplier is x 5 lbs.

Okay, I have few problems with it. Firstly, since America uses inches instead of cm, I have no idea how much 4ft. 10 in. even is. I was annoyed that this book uses Fahrenheit instead of Celsius... My second problem is that I'm not sure what that modifier is supposed to mean. So can someone tell me in terms I understand what I just rolled as height and weight of this char?

So umm, I have no idea how to determine my HP. How do I do that?

And since I have no idea what to do with equipment without GM... Well, I rolled for gold and got 144. Yay, got 4 better than average.

So umm, now to fill rest of character sheet I guess. "Size" is medium right? On homeland I have no idea. Base speed is what reads on race description right? I have no idea what it is with armor though. I doubt I can fly and I have no idea about swiming, climbing or burrowing.

I don't have ac at all... How do I determine my initiative? What about saving throws? I doubt I need to determine combat bonuses since I lack items...

So as cleric, do I just know all spells I have or what?

Total bonus for all skills are 3, ability mod I have no idea, ranks is one and I have no idea what misc mods are...

edited 4th Mar '13 10:54:26 AM by SpookyMask

stingerbrg Since: Jun, 2009
#58: Mar 4th 2013 at 3:14:18 PM

I'm in pretty much the same situation as you, so this might help. Try looking for some recordings of groups playing games out there. Seeing how the game actually plays out makes many parts easier to understand than just reading about it.

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#59: Mar 4th 2013 at 4:32:13 PM

Height, weight, and age are all just cosmetic details, they have no effect on the game mechanics. And it doesn't have to be completely random, you can adjust it to whatever seems appropriate for your character.

Also, for converting imperial units to metric, google is your friend. wink

The "Misc. Modifier" column for skills is for any bonuses (or penalties) you get to skills that don't relate to the ability modifier or number of skill ranks. These come from anywhere, like racial bonuses, or bonuses from equipped magical items, or wherever else. But you can ignore that column until it becomes relevant.

edited 4th Mar '13 4:36:18 PM by KylerThatch

This "faculty lot" you speak of sounds like a place of great power...
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#60: Mar 4th 2013 at 5:38:18 PM

Okay, rolled 19 as age. Seems bit... Too young for backstory and skills.*shrugs* I might change that later. Anyway, rolled height/weight 80 and 40. Umm, what does that mean?

According to table, base height 4 ft. 10 in. base weight 120 lbs. modifier is 2d10(aka those 80 and 40) and weight multiplier is x 5 lbs.

Okay, I have few problems with it. Firstly, since America uses inches instead of cm, I have no idea how much 4ft. 10 in. even is. I was annoyed that this book uses Fahrenheit instead of Celsius... My second problem is that I'm not sure what that modifier is supposed to mean. So can someone tell me in terms I understand what I just rolled as height and weight of this char?

First off, you cant get 40 and 80 as your rolls. 2d10 means to roll two 10-sided dice and add them up, with 0's counting as 10's if your dice happen to have 0's. The result is a number between 2 and 20. (e.g. If the dice read 2 and 7, you rolled a 9.)

For your height, add that many inches to the base height. For example, if I rolled an 11, I'd add 11 inches to 4'10" to get 5'9" (about 175 cm). Like Kyler said, Google is your friend for unit conversions if you don't remember from school how to estimate them in your head. I then take the number I rolled (11) and multiply it by the weight multiplier (5) to get a number of pounds (55 lbs.) and add that to the base weight (120 lbs.) to get my character weight (175 lbs., which is ~70 kg). These are of course just there to help you if you don't want to chose your stats yourself (or if the GM is a real stickler about randomization). You can always tweak these to suit your character. For example, people tend to lower their weight if they have low Con and low Str ("low" being below 10) or raise it if those stats are higher.

So umm, I have no idea how to determine my HP. How do I do that?

Go to your class description. Near the top of the chart with all of your base saves and such—or perhaps early in the class write-up—there should be a die size for hit dice. At first level, your maximum hit points is the number of sides on that die (8 for a Cleric) and add your Constitution modifier (+1) to get 9 total HP.

And since I have no idea what to do with equipment without GM... Well, I rolled for gold and got 144. Yay, got 4 better than average.

Yes, just wait for the GM on that.

So umm, now to fill rest of character sheet I guess. "Size" is medium right? On homeland I have no idea. Base speed is what reads on race description right? I have no idea what it is with armor though. I doubt I can fly and I have no idea about swimming, climbing or burrowing.

Your size and movement speeds are in your race description. If a particular kind of movement (e.g. swimming) is not described, you cannot reliably move that way. PC races are usually Medium size with a 30 ft. move speed. (30 ft. is a bit less than 9 meters. If you can't comfortably use Imperial measurements, you'll find movement and range infuriating, since they're all generally measured in multiples of 5 ft.—quite convenient for Imperial, but an annoying "a bit more than 1.5 m" in metric)

I don't have ac at all... How do I determine my initiative? What about saving throws? I doubt I need to determine combat bonuses since I lack items...

Your AC will have to wait on items, but you can fill in the slot for your Dex modifier (-1). Really, you can fill in your ability modifiers from this post anywhere there's a section for them. For example, on Initiative, put in your Dex modifier. Whenever you see "Misc Modifier", leave it blank unless a Feat, class ability, or racial feature tells you that you get a bonus.

For saving throws, your class has base saves in a big table. Write those in the "Base Save" column. For "Ability Modifier", use the modifier for the ability listed under the save. Magic, Misc, and Temporary should all be empty for starting characters.

So as cleric, do I just know all spells I have or what?

Try reading the "Spells" section under the Cleric description again.

Total bonus for all skills are 3, ability mod I have no idea, ranks is one and I have no idea what misc mods are...

Like with Saving Throws, Armor, and Initiative, you get to add your ability modifier to your skill rolls. Which ability modifier you get to add is listed right next to that column. For example, you get to add you Cha modifier (+1) to Diplomacy. As usual, avoid Misc Mods (Miscellaneous Modifiers) unless something tells you that you get an extra bonus.

edited 4th Mar '13 5:38:49 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
SpookyMask Since: Jan, 2011
#61: Mar 4th 2013 at 8:19:09 PM

First off, you cant get 40 and 80 as your rolls. 2d10 means to roll two 10-sided dice and add them up, with 0's counting as 10's if your dice happen to have 0's. The result is a number between 2 and 20. (e.g. If the dice read 2 and 7, you rolled a 9.)

Umm, but I did roll a 40 and 80, meaning it would be in total 120. Every number on my ten sided dice is two digit number...(00, 10, 20, 30, 40, 50, 60, 70, 80, 90...)

So do I count them as 4 and 8 then making it 12?

...Umm, can someone do this calculation for me as I don't have any idea how the heck that system works. Seriously, USA is only country that uses it, we aren't even taught how it is supposed to be used :P Its maybe mentioned once, but since we never use it its not brought up again. (For example, "I'd add 11 inches to 4'10" to get 5'9"", I have no idea how adding 11 to 4,10 makes it 5,9 instead of something like 4,21 or something)

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#62: Mar 4th 2013 at 8:27:29 PM

4' 10" means 4 feet and 11 inches, which translates to (4*12)+11=59 inches in height. Adding 11 to that gives you 70 inches, or 5 feet and 10 inches, or 5' 10".

This "faculty lot" you speak of sounds like a place of great power...
SpookyMask Since: Jan, 2011
#63: Mar 4th 2013 at 8:32:16 PM

177.8 cm then?

...Okay, how is weight calculated then? Also, what unit is lbs anyway? I doubt it is gram... Edit: Oh, its pound of all things..

edited 4th Mar '13 8:32:35 PM by SpookyMask

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#64: Mar 4th 2013 at 8:47:35 PM

There are some 10's that use multiples of 10—they're meant to be paired with one of the normal kinds for use in percentile rolls. You're correct about needing to divide by 10.

Also, since you seem pretty focused on the "flavor" stats that have real-world units, I'd recommend reading up on Imperial measurements. You're going to have a hard enough time building a character for the first time without having to come to us every time you encounter a standard unit that you don't understand.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
SpookyMask Since: Jan, 2011
#65: Mar 4th 2013 at 8:49:19 PM

How so? There are no other parts in character sheet that require knowledge of imperial units besides height and weight... I suppose there are speeds and such, but they don't need to be calculated since they are given to you.

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#66: Mar 4th 2013 at 8:54:15 PM

You might as well learn about it. Who knows where you'll encounter them, both within the game and outside of it.

This "faculty lot" you speak of sounds like a place of great power...
SpookyMask Since: Jan, 2011
#67: Mar 4th 2013 at 8:57:54 PM

I'm kind of skeptical about that... Besides, I barely can remember how much 2 meters is.(its about size of a door I think), I find it impossible to know how much 9 meters is. See, I'm extremely bad at measuring things by eye.

So again, I got 40 and 80 which apparently translate to 4 and 8 so I got 12 extra inches. I add that amount of inches to 4 ft 10 in which apparently gets me 5 feet 10 inches. I have no idea how feet and inches work as this makes much less sense than metric system(which is fairly simple). But it apparently is 177.8 cm so that was already solved.

For weight I apparently need to 12 x 5 meaning I add 60 lbs to 120 meaning I get 180 lbs. Which apparently is "81.647" kilograms.... Umm, is that overweight for that height? I'm about 185 or so and I weight about 70 kg... I guess I just need to adjust these(along with age) later on since random cosmetic generation seems to lead in oddities when you have already figured out other stuff.

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#68: Mar 4th 2013 at 9:03:04 PM

The game does tend to assume you're a well-muscled badass. If you are playing someone scrawny (like you are with your low Strength score), you will likely want to lower the weight by about 10%-20%.

And, yes, Imperial is way less sensible than metric, but it's not that complicated—it's certainly less complicated than the rules of the game you're about to play.

edited 4th Mar '13 9:05:12 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
SpookyMask Since: Jan, 2011
#69: Mar 4th 2013 at 9:19:36 PM

Yeaaaaah. Wouldn't really make sense for guy who worships pain to be overweight. Even being emaciated sounds more likely.

Also, since you earlier said "since you seem pretty focused on the "flavor" stats that have real-world units, " I'd like to correct you on that that I'm not really focused on them. I just have no idea what to put as character's height/weight and game happens to have rolling system for that so i decided to use it as base. I just had no idea what the heck I rolled because of the units. I'm just trying to fill character sheet as much as I can.

BTW, final stat that I can fill that I haven't filled is HP stats =/ Cleric table had list of saving rolls and amount of spells per level(BTW, wis modifier apparently gives me additional spell slots, but do I get like 2 level 0 or level 1 spell slots?) Also, can I just pick which spells are in my spell lot in the beginning without having to start game and "prepare" them?

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#70: Mar 4th 2013 at 9:22:20 PM

I'll say it again: those details don't matter. They have no effect on the game mechanically. So unless your DM is a stickler for those kinds of minutiae, you can even get away with leaving it blank. The only other reason to fill them out is if those details matter to you for whatever reason.

edited 4th Mar '13 9:22:55 PM by KylerThatch

This "faculty lot" you speak of sounds like a place of great power...
SpookyMask Since: Jan, 2011
#71: Mar 4th 2013 at 9:36:18 PM

Umm, why are you saying that again? I already understood that..... I was just asking help with that regardless. If I seriously would be worried about weight and height, I'd be asking you "What I fill "homeland" with? I have no idea about setting! What about eye colors? Is this setting with normal specter of eye colors?" and such silly stuff. I already know that "flavor" stats aren't big deal so why do you keep saying they aren't since I don't insist that they are important?

I do however have actual problem with HP and spell question I just asked, so I'm confused why you are focusing on the lesser issue. I already said "Eh, I'll change those things later if I feel like it." which means that I know and have said it at least twice so far that I'll change them so that they'll make more sense to me.

edited 4th Mar '13 9:36:58 PM by SpookyMask

Saya1 Werefox from Multiverse Since: Oct, 2011
Werefox
#72: Mar 4th 2013 at 9:36:58 PM

[up][up][up]Man you miss a lot of things. Plus the hp value you get is there I have seen it quite a few times. It's 8 + Con mod just to tell you.

I think this http://www.d20pfsrd.com/basics-ability-scores/character-creation and this http://www.d20pfsrd.com/classes/core-classes/cleric will help you.

edited 4th Mar '13 9:37:09 PM by Saya1

You look happy, I can change that if you want.
SpookyMask Since: Jan, 2011
#73: Mar 4th 2013 at 9:37:55 PM

^Yeah, but I'm trying to find it on the book. I mean, it has to read in the book right? It would be dumb if such important stat wasn't in the book.

edited 4th Mar '13 9:40:33 PM by SpookyMask

Saya1 Werefox from Multiverse Since: Oct, 2011
Werefox
#74: Mar 4th 2013 at 9:39:41 PM

[up]It's in the book it's right under alignment I am looking at it right now. It says Hit Die page 39

Also in response to edit no no no it's based on your wisdom mod.

See it says so right here

Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Cleric. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells).

Also out of curiosity why are putting your two extra ability points in Int when you should put them in Wisdom.

edited 4th Mar '13 9:44:20 PM by Saya1

You look happy, I can change that if you want.
SpookyMask Since: Jan, 2011
#75: Mar 4th 2013 at 9:44:19 PM

Wait, what? Why would such stat be after alignments? Ya know what is annoying? Index does have "HP" but neither of pages listed there has anything to do with calculating it. I guess its after Hit die then... Nevermind, index lacks hit die..*sigh* What the heck is hit die anyway? I've already forgotten... I only remember that I get one per level.

Which page number in core rulebook it is supposed to be on?

Did that because of skills actually. I guess it would be more optimal to put them in wis though.

edited 4th Mar '13 9:45:54 PM by SpookyMask


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