Is your problem with the Norse Gods in general, or something about them specifically?
Math and I are both interested in feedback, and if there's something specific that's bothering you about the Norse Myths/focus, we'll try to address it.
If it's just that it's getting stale, we're sorry-they're too large a part of this story to scrap. We do hope that this interlude to put a new spin on things, show a different side of gods, and showcase a lot of Norse History, Myths, and culture. Ultimately, although this is in part, an interlude about gods, it's also got a substantial human focus, with themes such as the difference between generations, and what sort of people still worship the Aesir. We want this to be a story about the players, with the focus on you, not have you be as side characters to the "real" conflict, and we're going to try hard to avert that.
Also, unless someone else really wants to do a Norse Themed interlude, likely this is the most focus we're going to get out of them outside the main story.
Yeah, seems to me they're a Spotlight-Stealing Squad, wherein the players cannot permanently deal with Summerill I mean, Loki or whoever it is among them causing problems (and insofar, its been them causing problems).
It absolutely has to be another Norse God that reins him in.
Instead of, you know, letting us punch out Cthulhu and say Screw Destiny.
edited 13th May '13 4:25:31 PM by NickTheSwing
I can sympathize with that. There's not really a good way to take the Norse Gods out of this interlude and keep it...it. As I said, we'll likely get more variety in the future, and we'll try to have them avoid completely dominating the arc. It's not going to be all gods all the time, though some of the central conflict revolves around them. On the other hand, we do get to have some cool Norse Monsters. We'll try to keep it from becoming stale.
(If we do the interlude I have planned out at some point-though doing this, and the other one seems a bit greedy, I'm likely going to have it be a heist job with little to no divine presence.)
And Harry wasn't even able to stand up to Mab or the Red King until late in the series. And that's stand up in the sense of "not get turned over their knee and turned into a bitch." Hopefully, we'll move a bit faster than that, but we've still punched Cthulhu. I'm assuming more is for later in the main RP, also, I think we've got a bit more variety of pantheons planned for later arcs.
Also, the gods are mostly a side-show in this arc-they're important, but they aren't quite as present in the combat/threat/help sense that they are in the main RP. I'm spoiling more than I should, and Math might be annoyed at me in the morning, but I want to assuage some fears.
edited 13th May '13 4:34:09 PM by DrTentacles
Well, I don't mind not being able to punch them out. I just want them to not be so central to the plot. Bring in one of the so many other villains in the series.
Heck, I had a plot for an interlude all lined up that only used the central established cast, plus two.
edited 13th May '13 4:34:00 PM by Wysp
"Your mission is not to nuke the squid god." —FaramirI just want to have our characters all work together and punch out Summerill Loki.
I mean, its just kind of infuriating. Loki's redeeming traits can be counted on one hand, and like Summerill, he's always scheming and planning and trying to plunge the world into chaos and destruction. And we cannot perma-kill him, because destiny or something.
And while it'd be nice to go all Agarest and mass punch them all out for their manipulations and enabling Loki...
Fine, I'm on board, as long as they don't show up in a humongous overflow, like Arc 1 of Act 2.
edited 13th May '13 4:36:19 PM by NickTheSwing
Because he's a God. He's Mab level.
How did it go when Harry tried to stare down Odin? Stare. Not fight.
Surviving and foiling his plan is winning. And we're still early on in the overarching plot.
No one is forcing you to do this-I'm sorry if it's not to taste. I do appreciate feedback, and I've already got a few changes I'm going to do based on this, but there is only so much I can do without breaking a plot.
edited 13th May '13 4:38:58 PM by DrTentacles
@Wysp
Well, the problem is that I actually very much want to avoid using villains and cast members from the main series. In fact the concentration of canon characters we currently have make me incredibly uncomfortable. I originally intended for the only canon character to appear as more then a cameo to be Maeve- and then only briefly every so often as a reoccurring representation of the threat posed by the Fae. But Cold Days so resoundingly fucked that over that I made some major changes to the long term plot and ended up with far more canon characters being included.
edited 13th May '13 4:40:20 PM by LMage
Aye.
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Rome.
(This interlude has an Aesir focus, though the main conflict is between mortals. I think we're going to be moving away from that, both in the RP, and in interludes in the future, though it won't be vanishing completely.)
I also kinda want to do something in the future revolving around Hindu Gods. So many ideas, so little time.
edited 13th May '13 4:47:20 PM by DrTentacles
I guess the idea of hurting, maiming and then murdering something explicitly said to be divine and supposedly unable to be harmed by "lowly mortals" appeals to me.
I guess Lezard Valeth really made an impression on me. Namely, his view of the Norse Pantheon.
Insofar, New Dawn Interquel 1 has Loki, Surt, Hel, both giant snakes, Odin, and Othinus all perishing for good to the heroes.
edited 13th May '13 4:58:07 PM by NickTheSwing
Well, Dresden Files verse runs on "Even the least god is a terrifying force of nature" rules. I mean, it's possible, but it takes effort. We're not even sure how permanently they die, or if it's even entirely possible. If killing everything in Demonreach was possible, why wouldn't Merlin have done it?
edited 13th May '13 5:04:28 PM by DrTentacles
Well, just needed to get that out of my system.
So, what are we gonna do next to segueway into the interludium?
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I had read that there was a figure named Othinus that stole Odin's throne. In New Dawn, after dying to Odin as per the myth I had read, he became an evil spirit that goes on to cause the book's events.
He then brags that he cannot die. To a kid wielding a sword whose effect is "Screw Destiny".
edited 13th May '13 5:06:26 PM by NickTheSwing
Not really a segway, as there's not way to stick this into the Edge Town timeline in a "this is when it happened place" place without doing strange shit with the continuity.
Unless we get a time-traveling in the future.
Anyhow, it happens now.
(And by now, I mean after we wrap up Act one, which is slowly slinking away into the distance.)
edited 13th May '13 5:06:46 PM by DrTentacles

I'm with Nick on this one.
"Your mission is not to nuke the squid god." —Faramir