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Most of those were in the English version, too, as DLC, save for the hot springs one.
That's why for the first EX chapter I was disappointed that, save for the Joker costume, the unlockable outfits were just the DLC costumes that were originally there from the very beginning — assuming you got the DLC, of course.
So the halftime results for Fire Emblem Heroes Choose Your Legends 4 was revealed yesterday and Itsuki (& Chrom) managed to make into the 20th spot for males.
That's a legit surprise for me.
I finally actually put the game in and played today, and I'm not ashamed to admit I laughed for a good half-minute that the second option after difficulty was whether or not Tsubasa should wear glasses.
I laughed too.
Especially since those choices are normally the kind that have significant effects.
Although I'm glad both the glasses and difficulty can be changed.
Finally someone did a dual mix of Kiria and Tsubasa singing "Reincarnation";
So I got this yesterday and played to the end of Chapter One. Anyone got any tips for me? I nearly experienced a total party kill in the last fight of Chapter One even though my party was at the recommended level...
You can always leave a dungeon at most any time and head to the Bloom Palace to grind up your party or just to heal.
It's very fast using the EXP dungeon.
I'm playing on Hard, so doing that a little at the start of a new dungeon helps me a lot.
Other than the fact that Aversa will always target whomever she uses Envy on, I'm not sure.
A rule of thumb is always kill the adds first, to stop the enemy from using Sessions
I just lost 45 minutes work because I accidentally hit X instead of A when trying to use a Smoke Machine.
The EXP dungeon isn't very helpful in my experience. The items disappear too fast and the monster levels increase too quickly. Like I went in with most of my team at level 13 (Tsubasa was level 14 because she was the only one to survive the boss fight with Aversa and got all the EXP from it.) and after only a few fights the monsters were at level 20 while my team had only increased by one level.
That said, I'm not sure how the EXP tomes work. I got a few and before I used them it said they would stop giving EXP at the level up but nothing actually happened.
I'll try leaving dungeons more in future chapters though and see how that helps. That and killing the add ons because with Aversa I only bothered attacking her and ignored the add ons, especially once she called in reinforcements.
Edited by Chariot on Jan 29th 2020 at 8:09:18 AM
I've never really needed to grind in TMS. I've found it's far more important to keep up your Carnages and skills then your levels.
What I usually do is every time I find a new fast-travel portal in the dungeon, I immediately warp back to home base, make any new Carnages and Raident skills I can, complete any side quests available, buy up anything I can afford and then re-enter the dungeon.
Besides that, it's just the basic stuff — always be switching out your Carnages, even if you already have the skills they grant you, because they'll still be powered up.
Oh, and buy up LOTS of energy drinks and spicy curry. They should be your number one priority at Hee Ho Mart.
Edit: The EXP tomes won't level you up by themselves — they don't work like rare candies — but they will bring the amount of EXP you need to do so down to basically nothing if you use enough. You can use a bunch, enter the EXP portal, have one easy fight that gets you more EXP tomes, and your characters will level up instantly.
Edited by drac0blade on Jan 29th 2020 at 5:49:29 AM
From what I can tell, a single Tome gives 50% of the needed experience for a levelup, and that's absolute (so if the character you use it on is already 51% of the way to the next levelup...). If you've played SMT 4 or 4A, just think of Tomes as each being half a Heavy Grimore or three Light Grimores.
On the other hand, I find that the only grinding map where it's best to go for the items on the ground and ignore the enemies is the Detrius map, and that's largely because Savage Enemies suck...
Also, interesting tidbit I've read: Itsuki doesn't get his "all radiant skills acquired" record until after chapter 1 of a NG+ in Encore. Yep, turns out he gets a skill he didn't in the Wii U version at that point: Open Audition. And yes, that means you can swap him out of the party on a NG+ once Kiria joins. A few new Play Records actually require it, in fact...
Yeah, there was a trailer showing that earlier. I posted about it a while back, elated that I can finally switch him out, if only because there's times when he's got nothing useful against the boss, or I could really use Mamori's full party heal, but I can't switch her in because I'm on Itsuki's turn.
Less elated when it turns out I have to play through the whole game again just to get there, but at least it's eventually an option. And good to hear he gets an open audition, it's the only thing that was worrying me.
One sidequest left (the final "material gathering" one), then grinding until I hit rank 20 with Itsuki, Kiria, and Ellie, and maybe put a few final tweaks on my movesets... and then it's time for the final boss.
(Well, okay, there's another two sidequests left undone, but they're basically "fight this bonus superboss" and not available until NG+ anyways.)
And looking over the (updated) list of Play Records, apparently Third Season went bye bye in Encore. Not going to miss it; I didn't even finish off my NG+ run on the Wii U version!
Just finished Chapter 3!
The boss was way easier than the mid point boss I think. Or maybe its just because I learned how good Itsuki's 2SP skill is.
Chapters take deceptively long in this game.
I end up backtracking out of the dungeon 5-6~ times per Chapter for upgrades in the Bloom Palace and sidequests.
Worst surprise Savage encounter?
Hit chapter 1 of playthrough 2 earlier today (finished last night, and basically finished the prologue last night as well. I got sleepy). Also found out yesterday that Tiki won't join in on sessions for either phase of the final boss.
Fair warning (that only applies to non-Lunatic difficulties with the right carryover options chosen), you don't get to keep any performa on a NG+, with the exception of the ones given when you reach a new stage rank. You also lose any promotions you performed, although the unlocked Carnages stay. You also lose access to the sidestory/intermission SP skills and Ad Libs, although the attack SP skills granted by making a Carnage or Promoting stay. You also lose access to Tiki, Maiko, and Barry's session skills.
They also don't ask you if you want to change your choice on glasses!Tsubasa, but that's what the options menu is for.
Any of them. I hate Savage Mirages.
Edited by Hunter1 on Feb 1st 2020 at 3:35:55 AM
I've just done the second EX Dungeon.
Being able to reliably hit a 7 hit session has made any grinding very very simple.
One battle now gives me enough skill books for everyone to learn a new skill the following battle or two battles for enough tomes to level the whole party.
I know it was originally DLC in Japan, but I think its honestly really good game design to have this optional area to grind up easily if needed.
It was a Godsend on my first playthrough in Lunatic.
I did try to limit myself so as not to break the gameplay — only use the EXP tomes to go up one level if you lose a lot — but they were still very handy to have.
I sadly started picking up the habit to use Tomes to get on the level of the Boss of the chapter. Beat two, but I really need to start saving more often, since I got past the first floor on the third dungeon and ran into a Savage.
Tomes are good for leveling up people who spend a lot of time in the sub cast, and who don't have the Watchfulness passive skill. Skill Books are good for reducing the tedium of getting Mastery, especially if you reforge Carnages a lot or are trying to level up your skills.
But the Savage Mirage map... that's the one where I use items or skills that make it easier to ignore enemies and just go for the items on the ground in the four corners. If you get lucky and score all three Detritus spots without one disappearing, you'll get 18 Detritus per run. That's two Incenses per "perfect" run, which is admittedly made harder by the game randomizing which spot has the Gold Bar and which have the 1x/2x/3x special item (Tomes, Skill Books, or Detritus, depending on the map) when you load the area.
And if anyone's wondering what lies behind the doors at the far side of the grinding maps... I'm pretty sure it depends on the map. One has swordsmen, another is calvary, and the last is knights. Three of each, and they're the white versions you fight in chapter 6 or the advanced arena (and they have the stats to match). They drop a trio of gold bars on defeat, and I think they may get the standard boss "double turn".
Oh so that's what the savage mirage map is for.
I was wondering what the point of that was.
Does anybody else think the waitress at the café looks like Ilyana?
Took me a short while to realize that Aimee is the accessory shop assistant, I remember that
Seeing that the post just above me points out that Aimee is running the accessory shop, that Anna works at the the Hee Ho Mart, and the fact that Cath from Binding Blade is the one who runs the costume shop I'm gonna say that it most likely is Ilyanna working at the café as a waitress.
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