At that point it would be less a Fallout game and more a new IP in a Shared Universe, though perhaps that's for the best.
Edited by Dirtyblue929 on May 9th 2019 at 2:37:07 AM
Have the NCR or BOS put together a voyage of discovery across the ocean blue/glowing green. Fallout meets reverse Columbus. Or do it in Fallout: New Orleans, set sail across the Caribbean. Or start the story off with seeing how far Captain Zao got — I'd actually really like that. The Yangtze going the long way 'round, showing up in the wilds of Canada or off the coast of Brazil and the Amazon. Can you imagine what happened to the rainforest in a world that got nuked in the wake of a global resource war?
A Fallout game set in Balkans would be cool... I wonder what's Serbia like in Fallout 'verse.
Are Fallout 4 sidequests decent tho? One thing I enjoyed in Fallout 3, flawed as it is, were sidequests the most. I still remember so much fun exploring Dunwich Building (no sidequest but the logs there...). I have an honest soft spot for Fallout 3, despite it being so Bethesda-y and New Vegas being so superior.
Exploring and doing side quests was where I had the most fun with FO 4. It was mainly critical path that killed the game for me.
Yeah, Bethesda's sidequests aren't as good as Obsidian's, but they're still pretty good. It's the main quest where they drop the ball.
Fallout 4 has this Dunwich Bore which is... a continuation? Sequel? Inspired by? of Dunwich Building stuff from Fallout 3, right?
Very much so. That and the Krivbeknih stuff from Point Lookout.
I was going to do an unmodded run of the game for my first time out, to show my friends who haven't played it what it's like, but honestly . . . the main reason my run hasn't already been officially started is simply because there's so much plothole/unrealism going on from the get-go that my last attempt turned out less authentic and more "gee, would you look at that" than I would want. Like, you can actively watch the mushroom cloud without going blind? I can turn around and look down and pretend everyone else did too, but when you feel that shockwave hit and you're still exposed but not irradiated as hell, you pretty much lose all faith in the story at that point.
So I might just roll with mods from the get go and explain in my intro that the story's just not that good.
Eh, the Fallout universe has a weird approach to Rads and everything anyway - Rule of Cool and all that.
After all, project purity in Fallout 3 was a thing about building a massive water purify to "clean" the water of radiation... which a) should be doable with a decent charcoal filter and b) most of the radiation would be in the silt anyway, not the water.
Oh and most of the harmful rads would've decayed by that point (200 years)
The harmful stuff'd be the particles and asbestos from the 1950's style buildings!
Hell, the FEV virus itself is a weird enough thing - turning you either into a Super Mutant OR a shambling blob of flesh.
To be fair with Project Purity I would argue the scale is what makes it important. It isn't just taking a glass of water and purifying it, it's making the lakes and streams more pure as I understand it.
Though, come to think of it, since it's hooked up to a terraforming device maybe it's also putting some sort of terraformer juice into the water? Y'know, to make the place more habitable?
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"The on-going radiation problems can be explained away by saying the rusting nuclear powered cars are melting down over time. Possibly. I mean, it's questionable if their reactors would still have juice after 200 years, but you can say futuretech and still be okay.
As for FEV, I just call it CRISPRS. We've never done anything like Fallout with it, but it's not beyond the imagination that you could make humans into something new with the CRISPRS process. There's already been an experiment that's so far successful in improving the health of two little girls in China with the stuff.
So this is kind of random, but back in the day I remember a lot of jokes being made about how Nate is basically Captain America, and I recently got to thinking... who would the rest of the Fallout Avengers be?
- The Falcon: Preston Garvey (same dynamic with "Cap")
- The Hulk: Brian Virgil (he did mention that his FEV cure seemed to have unknown side-effects...)
- Nick Fury & SHIELD: Arthur Maxson & the Brotherhood (they've got the floating fortress, paramilitary protectors, and moral ambiguity aspects down-pat)
- Thor: The Dragonborn (semi-divine visitor from a fantastic world, steeped in Viking-esque mythology? It's a no-brainer.)
Edited by Dirtyblue929 on May 10th 2019 at 2:56:36 AM
.... .... I know what my next mod is going to be
Say to the others who did not follow through You're still our brothers, and we will fight for youThere's definitely fanfiction to be written there.
I did consider once playing Tony Stark in Fallout 4. Build some powered armor and have Codsworth be Jarvis.
Plus it'd explain how Shaun is so smart
Edited by Protagonist506 on May 10th 2019 at 2:56:00 AM
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Captain America build
Iron Man build
Go nuts.
Hey how about mods that lets you play as the creatures?
It'd be hilarious and overpowered if you played as a deathclaw!
Not really. Deathclaws are fairly easy to kill this time around. Ive seen one go down in a cluster of ghouls
Say to the others who did not follow through You're still our brothers, and we will fight for youThere are mods that let you play as a Ghoul and a Synth.
Feral ghouls are OP, nerf pls
I'd kind of like a followup to Fallout Tactics, though. Not necessarily the Tactics part, but Fallout Chicago with the option of choosing from a wide variety of player characters. Ghoul. Supermutant. Robot. Intelligent deathclaw from Vault 13. If the Enclave can survive being blown up time and again, why not a few of the deathclaws they took as test subjects?
I think the implication is that the Midwest deathclaws devolved their intelligence naturally as they belong to an entirely different subspecies.
I still think Texas would be a great setting for a Fallout game. It's America's America, and with how much Fallout exaggerates and parodies American culture, imagine what Texas would be like. You'd get that western theme from New Vegas back too. I can see it now... Step aside Liberty Prime, Big Tex is here!
I'm a little biased though, there's certainly no shortage of good potential locations. Hawaii, Alaska, New York, Florida, Louisiana... Not to mention other countries, though that would probably be reserved for a spinoff. Just imagine what Australian wildlife might look like.
I missed the part where that's my problem.I'd also like to see a canon fallout game in texas! (Though I live in texas so that is probably the reason)
I live in WV. I know what it is for them to set a Fallout game in your home state. Just wish I knew what it felt like for them to set a GOOD one there.
I think the best way to have a foreign Fallout story would be to have a game with a completely different tone based on that country's Cold War aesthetic, and only have it be revealed near the end (or even in a minor sidequest) that it's in the same universe. It would need to be able to stand completely on its own.
Unfortunately, the most obvious setting would be China, and China heavily censors post-apocalyptic games and anything that implies the current party isn't doing well. A post-apocalyptic game set in China would likely be banned outright.
I know people have fanwanked Metro as taking place in the same 'verse, but it's not quite "Fallout but in Russia."
edit:
Oh, I like that.
Edited by Discar on May 9th 2019 at 2:27:09 AM