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Again, can anyone point out a single Khan in-game, heck, in any of the games, who qualifies as a non-combatant? I'll be even more generous: a single Khan who isn't both wearing a uniform and carrying a gun?
Like I said, you've already made up your mind.
Falls under Acceptable Breaks from Reality. The number of children in any of these games is unrealistically low, but it also means players don't become the authors of their own Bitter Springs every time they start a fight.
Edited by Unsung on Feb 9th 2019 at 6:49:56 AM
Nothing about them being unarmed in there.
Why is it that you have such a specific, intense hatred for the Khans? Just curious.
Uh-huh. Did you read the rest of it? Like I said, civilians, women and children.
I read the whole thing. There's nothing about the Khans being unarmed. The "civilian" classification is technically correct (as nothing prevents a civilian from being armed, it just means they're not part of a formal military) but misleading, because again, the person saying that quote doesn't know about Khan society. He's letting his own psychological issues cloud his judgement. Killing people who can't immediately fight back, even if they by no reasonable definition qualify as "non-combatants", is psychologically taxing for even the most hardened soldier.
Khan women, as clearly observed in-game, are armed and uniformed. Every single one of them.
I don't have a specific hatred for the Khans, I just dislike murderers and drug dealers in general. I don't 'hate' the Khans anymore than I hate the Fiends or the Scorpions.
Edited by Kamiccolo on Feb 9th 2019 at 5:54:46 AM
He's an actual psychopath who excitedly and eagerly jumps at the chance for genocide. Most likely projecting some real world culture onto this in game avatar. Don't feed trolls and stop debating genocide advocates. Debating someone tells them their opinions are worth considering. Just holler for the mods and be done with it.
Edited by Unsung on Feb 9th 2019 at 7:01:40 AM
Evidence of this? Where is there ever a Khan that could reasonably be called a civilian outside of the most technical sense?
Now that's just bad faith. The Khans aren't a civilization, they're a gang. This is rubbed in at every single point of the game. Killing every member of ISIS isn't "genocide", nor is killing the Khans. In fact, killing the Khans is arguably more moral than killing all ISIS members, since they all wear uniforms and have secluded bases. Thus there's no potential for accidentally killing a non-Khan, while an errant bomb or shell or a misidentification could kill innocents who happen to live near ISIS.
Edited by Kamiccolo on Feb 9th 2019 at 6:04:00 AM
Yeah, y'know, except the parts where it's clearly written in such a way that you're supposed to at the very least feel pity for them.
Regardless this is a discussion for the FNV thread.
Not to play devil's advocate or anything, but being a woman, and sometimes being a child, doesn't mean that they're not enemy combatants. To borrow a phrase: "Threats come in all guises. Not all soldiers are young males, and not all soldiers wear uniforms."
Well considering everyone there and everyone in the NCR says they're civilians and call it a massacre I think it's a pretty open and shut case but whatever.
That's the same rhetoric used by anti immigration nuts.
And that's advice that's only relevant when you're occupying someone else's home, someone who isn't powerful enough to take you head on, which is quite often a moral gray zone itself.
Seriously folks. Take it to the New Vegas thread.
Hm. The institute doctor who accompanies you to Mass Fusion is voiced by Astrid I think. Or maybe Delphine. She's definitely a rehire from Skyrim.
Speaking of the Institute, I really don't get why you have to blow the place up as the Railroad or Minutemen. By the time you're in a position to activate the self-destruct, you're in just as good of a position to take the facility over and sort out the fate of all of its residents as you are to blow it up, along with any possibility of making new synths, which one might suppose some existing synths might want to do.
Also, it's a lot less satisfying than getting to line up the Bureau of Synth Retention against the wall and give them what concentration camp guards and their ilk deserve.
I think that's it. Bethesda seemed to have lumped those two endings together - the minutemen barely get their own ending. It's tacked on.
Blowing the place up makes sense for the Brotherhood.
Seizing it makes sense for the Railroad - so they can understand the tech. But the Railroad are probably too small, so they settle for blowing it up...
I would've liked some options - maybe persuade the Railroad to take over the institute, or at least their Synth side. Like an occupied power, have the Institute brought to heel; same with the minutemen.
The Institute ending is just... well it's like any of the guild quests in Bethesda games - in charge but not REALLY.
you have access to all their resources. Most importantly, the teleporter, and the Synth summoning grenades. Plus, those tools in the storage areas are great sources of fiber optics and nuclear materials.
im still annoyed that the brotherhood quest is so railroaded because of how many branches were cut off during production.
Well, think about it, if Bethesda wanted to do something like that, they'd have to 1) put some faction NPC occupiers in the Institute after a certain point of the story, 2) write dialogue for the Railroad, Minutemen and Institute NPCs reflecting the occupation, 3) record voice actors reading those lines, 4) think up and implement a new batch of radiant quests that would start from an occupied Institute, and finally 5) figure out a good segue into the epilogue movie for those factions that doesn't involve a huge explosion. And that's a lot of time and energy that could otherwise be spent on developing Horse Power Armor and Pip-Boy skins for the Creation Club. So of course it makes sense to take the Brotherhood invasion sequence and switch out which faction is leading it.
Sarcasm aside, I think the Railroad blowing up Synth Central was at least partially done to sidestep the thorny issue of what the group would do with it. Sure, they're in favor of giving robutts equal rights, but does that mean it's appropriate to continue making them? And having achieved their mandate of Synth liberation, what is the Railroad obligated to do with the Institute's advanced technology? Would they share it with a wasteland that distrusts and despises the Synths the Railroad vowed to protect, or focus on launching surprise teleport attacks on anti-Synth gangs?
But yeah, from a storytelling standpoint, it's all a huge waste of potential. And I guess if you wanted to be poetic you could make that the theme of the game in a meta sense, where its developers, like the Institute, created something that could have been positive, even groundbreaking, but kept misapplying their creation and alienated the people they were trying to "help." Bethesda was trying to redefine the Fallout franchise, but instead gave us Yes/Sarcastic Yes/What?/No, There's No Why◊, a lackluster Season Pass, and Paid Mods 2: We Learned Nothing.
It's at least justified, though. You got your position through an act of blatant nepotism, have spent less than a year in the place you're supposed to be running, and as far as your supposed underlings are concerned you're another barbarian from the surface. I'm more surprised someone doesn't sic the Terminade Runners on you at some point in a coup.
Edited by Tacitus on Feb 12th 2019 at 10:03:41 AM
One day a gullible Sole Survivor is going to try to use that teleporter and find themselves stuck in a wall.
Of all the mods that could ever fit under the category of "So preoccupied with whether they could, they didn't stop and think if they should," I think I've found the mother of them all... well, save for those creepy Caliente's CBBE nudity mods that give all of the females pornstar-like body proportions, and the ones that allow you to kill children.
Behold - Anatomically Correct Feral Ghouls - ABSOLUTELY NSFW!!!
And this is what happens when Bethesda stops caring about Fallout.
Oh god why
What's next deathclaw penises
Don't ask questions you don't want the answers to.
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