- This will usher in a new era for The Witcher and will use Unreal Engine 5 rather than their REDengine. (Probably because of that Cyberpunk fiasco.)
- That being said, this new Witcher game will NOT be exclusive to Epic Game Store.
Note that I'm using Nibel's tweets because linking to the actual site just goes to an empty "file not found" page.
Not gonna lie: I'm less excited by this project than I should be given what's been going on at CDPR.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"The shift from RED to UE 5 is probably a practical thing.
A lot of senior staff have left who probably maintained the engine and its probably chaotic to train new hires in said engine. Swapping to a very strong engine that new staff will be more familiar with is a lot less hassle.
Probably bad omen that when they did the original announcement on twitter clicking the link led to an error page. CP 2077 flashbacks intensify
Hope they aren't announcing it several years too early
then build up hype for years pressuring themselve into crunch and releasing a game several years before it's ready
Edited by Ghilz on Mar 21st 2022 at 12:53:37 PM
So first time ever, I'm playing New Game+ Having some fun here, but realized I need to find and rebuild all my Witcher sets to Legendary status. Does this reset again on a second New Game+ Or is there technically only ever 1 New Game+ you just keep reloading an old save to just get more and more powerful?
The Witcher IV has been officially revealed. Ciri now takes over as the main protagonist
Oh, damn, it looks good. Of course, it's a prerendered cinematic, but I love Ciri in this super high definition.
No hints of the story, which is interesting. I know that the games have moved past the books long ago, so there aren't any spoilers available.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"There are hints that she will play differently than Geralt (her magic looks a lot more powerful, and she's got that chain), though I noticed she wasn't teleporting around the battlefield like she did in her gameplay segments in 3.
Writing a post-post apocalypse LitRPG on RR. Also fanfic stuff.Also, it establishes that the Witcher ending for Ciri is canon. Which I expected, of course, but I assume there are some fans who will be disappointed that she's not Empress of Cyrodiil Nilfgaard. Or dead.
Wonder if there will be lingering consequences of Geralt telling Emhyr var Emreis that she's dead to get her out of that obligation. (Or is it just that he doesn't tell Ciri that her dad wants to talk to her? I have to replay the ending - it's been a while.) Either way, the fact that she rejected the throne must have some impact on the world.
Also, who the heck is narrating that trailer? In-universe, I mean.
Edit 2: So we already have a thread for the game, huh? Moving there.
Edited by Fighteer on Dec 13th 2024 at 10:45:47 AM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"

Mostly agree with you.
T He story and writing is excellent - the side quests all feel fleshed out, tying into the world as to WHY they're there.
But the gameplay does stumble. The sets alone are frustrating to get and feel either too specialised or utterly useless (Vampire set from the DLC) - and also underlevelled for when you get them. They're more bragging rights, it feels like.
In Witcher 1 and 2, gear felt more important; oils and traps CERTAINLY did. Selecting a style against types of monsters was important in W1 (Literally dancing through a horde of drowners in W1 with light style was amazing) - in W3 you Quen, drop and roll.
On harder difficulties the oils are a MUST. The bombs are important, but the crossbow feels at times more like a puzzle device than a weapon.
I think the pacing is good, the battle of Kaer Mohren does feel a bit like the culmination, but weirdly I actually wanted MORE time with Ciri, especially with the chance to play as her. It was a fun gameplay shift.
The final battle did feel a bit poorly paced at the end; I'd have preferred a more traditional "find the mini bosses in the world" to defeat first, but ultimately the rest of the story made me push through the slightly muddled ending chapter. The quality, the characters, the impact just made the world feel COMPLETE. In some RP Gs I feel like I'm in a game world, an obviously constructed one - Amalur is particularly obvious with this, Fable, even Divinity.
But W Itcher felt like a lived in world, where the quests weren't disconnected. The music, most of the scrounging for stuff to make potions and bombs, rooting around for the lost gear. To me, it just WORKED. And that helped me look past the irritating loot system, occasional frustration with the skills system AND the weird end game pacing.