Actually, you were told that because you had over a dozen Noble Phantasms, half of which were guaranteed to kill someone
But yeah, I was worried he had too many initially, but I figured that since he has the low stats of an assassin, and all of his NPs are pretty shitty by themselves (hell, the cloak doesn't even do anything, his hat lets him know how to use a TV remote, and there's not really any reason to use his giant-killing sword instead of his demon-killing one except for him being cocky and hyper and trying to brag about it), I'd see what happens.
edited 25th Feb '13 4:38:30 PM by nman
@Nman: Actually, her having all those is canon :P
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialI wish to bring back Edgar Allan Poe. You guys approved him before, but I'm putting him here for organization's sake and to make sure it's still in order with the new RP standards.
- Class: Caster
- Master:
- True Name: Edgar Allan Poe
- Gender: M
- Height/ Weight: Short/Average
- Alignment: Lawful Neutral
- Appearance: Mm, yes, a photo-graph...
◊
- Personality: Caster is a fairly nihilistic gentleman, obsessed with the betrayals and insanity of mankind. He is not mad, mind you, as he would remind you, but he is kind of creepy. If given the opportunity he will go on at length about his beautiful Virginia Clem, as well as how terrible a lot of modern art is. He believes that the Grail War is a pointless slaughter; he would prefer to end it as soon as possible, but in the mean time also sees it as a way to be gain status as a legitimate combatant; previous Grail Wars left Poe a laughing stock—Him lying about any past occurrences?! Never!—impotent without proper Magecraft and screwed by a lack of a suitable Atelier. Hindering this is that he loses his cool under pressure easily, such as when a fight is not in his favor.
- Stats:
- Strength: E
- Endurance: C
- Agility: E
- Magical Energy: A
- Luck: D
- Noble Phantasm (Rank): A
- Class Skills:
- Item Creation (A++): Poe is unique from other Casters in that his magic items are the extent of his Magecraft. However, this also means that his Items are much more potent. All of Poe's items are some form of written word, be it a short story, wall scrawling, or poem, whose reading provides various buffs and debuffs, including providing Mad Enhancement, commanding Muggles, or exploding violently.
- Territory Creation (B): Standard for Workshop creation, except that Poe's works by exerting his will on a 'host building,' transforming it into a dark and gothic version of itself. Shadows become deeper, hallways seem longer, and his Noble Phantasm reaches full power. His items become significantly more powerful if their subject matter includes inspiration from the Workshop.
- Personal Skills:
- Gloom (B): Poe's noted melancholy works similarly to Bravery, cancelling out any form of mental interference.
- Sculptor of the English Language (C): Capable of leveraging a Charisma score of C through his writing; this has the side-effect of basically having "fire and forget" commands, leaving scrawlings on walls or posters that could later motivate ordinary people to action to, say, form a mob. Spoken word is unaffected, and anyone in possession of a Magic Circuit is immune.
- Noble Phantasms:
- House of Usher (A): Similarly to how Ionioi Hetairoi is an actualization of Iskander's dreams as a great leader, Caster's Noble Phantasm is an actualization of all that he has written, and of the genre that he went on to inspire. This Bounded Field Noble Phantasm turns any one building, either one of advanced decay or darkness or one affected by Poe's Territory Creation, and creates a true nightmare of a building. Where before hallways just seemed longer, now geometry is actively malicious. All attempts to leave the Noble Phantasm once entering are ineffective; any exits simply open out into more sections of the building. Windows merely appear as opening out into a black void until broken, at which point further sections of the building unfold before them. Additionally, Caster gains the ability to manipulate the makeup of the building as he sees fit. This is limited to line-of-sight when outside his Workshop, but within his Workshop you're in his world now, motherfucker! He can manipulate the building as if it is his own body, projecting walls and forming new traps as he sees fit. Attempting to destroy the building from the exterior will indeed destroy it—leaving those still inside unharmed and very clearly exposed in the rubble—but the building will reform as quickly as it was destroyed, reenveloping those not quick enough to escape the reforming building. When harming the building from the inside, spells and attacks sink into the house and are absorbed; weapons are contested with Poe's Strength to be retrieved; should he steal something from a Master, it is deposited in the cellar of the House. The building is destroyed when Poe is, or under the same sort of circumstances that destroy other Bounded Fields and Reality Marbles.
- Deceptive Imbuement (D): Based on his poems The Black Cat and The Raven, Poe can expend some Mana to imbue an ordinary animal—typically cats and birds—with a false signature of intense malice. Clairvoyance, Discernment of the Poor, and any other detection-based Skills or Thaumaturgy register the imbued animal as a profoundly wrong and evil being, so horrific that it simply must die. There is no actual mental control here, it is simply an illusion that creates evil-based false positives. The Noble Phantasm is dispelled once the animal dies.
edited 26th Feb '13 7:31:51 PM by Taco
My idea for an Assassin who is a little less screwed than the average Master-Killer.
Class: Assassin
Master: -If applicable-
True Name: Kunoichi
Gender: Female
Height/ Weight: Tall/Thin
Alignment: Chaotic Neutral
Appearance: Kunoichi's typical garb
Personality: Kunoichi is a woman who lives in one of two sets of mind. While not on a mission or otherwise she is energetic and playful. She is more than willing to play a prank or two on her Master and is generally lighthearted. While on a mission however she becomes focused and unrelenting. She shows no mercy and expects none in return. If she must hunt a target to the ends of the earth then she will do so.
Stats:
Strength: D
Endurance: D
Agility: A
Magical Energy: C
Luck: C
Noble Phantasm (Rank): B
Class Skills:
Presence Concealment (D): Suitable for spying.
Personal Skills:
Eye of the Mind, True (B): Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback; this ability greatly improves the chances of winning.
Disengage (A): Not only does Kunoichi gain the bonus effect of returning battle conditions to what they were at the beginning of the match like rank C but an additional benefit. This level of disengage allows her to re-engage foes as if for the first time perpetually (meaning that they have to relearn how to deal with her Art of the Ninja Noble Phantasm).
Ninjutsu (A+): The secrets and techniques of the ninja. All ninja are trained in 18 disciplines which teach them numerous techniques including weapons training, disguises, and espionage. Such a high rank allows Kunoichi to use even some supernatural techniques that take the form of her Noble Phantasms.
Noble Phantasms:
Art of the Ninja - Unpredictability (C, Passive): Kunoichi is an odd Assassin that serves as a Servant-killer rather than a traditional Assassin. In place of a high rank of Presence Concealment she has gained the ability to effectively blink in and out of vision while in combat. This is used to throw the opponent into a constant state of confusion by allowing Kunoichi to attack from odd angles that are not telegraphed by her movement. Any opponent with Eye of the Mind (True or False) or Clairvoyance will be able to, after a few moments of combat with this in use, see through this technique and render it worthless. Those without such Skills are able to grasp this technique but generally take a longer time to fully counter this technique.
Death of a Thousand Cuts (B, Anti-Unit): Kunoichi is a master of many weapons and this allows her to wield almost any weapon expertly. This NP lets her conjure a weapon that is treated as a Noble Phantasm ranked C. after a moment of concentration. She can only have up to two weapons (one in each hand) at any given time unless the weapon conjured is specifically designed to be thrown such as a kunai in which case she can have up to ten at a time. Each summoned weapon bears poison made by Kunoichi that causes foes, on hit, to suffer a - to Strength and Agility up to a maximum of two -'s after two hits.
Never Alone (B+, Anti-Unit): This technique formed from the embellishment of ninjutsu into the realm of the supernatural. This technique allows Kunoichi to create an almost exact duplicate of her (though it suffers a rank down in all stats except Agility). This duplicate also has absolutely no Presence Concealment and thusly cannot be used effectively for spying. If the clone is killed then Kunoichi suffers a rank down in all stats for one day and is locked out of this technique for the rest of the day as well. Additionally the clone must remain within a 100 yard radius of Kunoichi or she will fade away and require resummoning.
I, for one, welcome our new Basketball Z overlords. All hail The Generation of Miracles! (Aomine is the best though)Hopefully this can alleviate the problem we always have of not enough masters.
- Name: Dr. Jason "Jax" Janders
- Faction: Mage Association
- Age: 24
- Gender: Male
- Description: Heyo.
◊
- Personality: A guy who tries to be nice and cool, and also tries to keep his deep, dark secret hidden from the ladies.
- Abilities:
- King of the Nerds: Jax is an extremely brainy guy who loves himself some tech. He's got a doctorate in Computer Science from the University of California, Careen City, as well as a lot of experience in writing games. He's played nearly every major computer video game and quite a lot of obscure ones, as well as having gone through many books, comics, TV shows and movies about science fiction, fantasy, or anime. He is also fluent in Klingon and Quenya.[[hottip:*And Japanese, because he got tired of having to wait for subs]] He also does mountain biking, like most CS majors seem to do for some reason.
- Crest: Jax has got the fundamentals down, and his family magecraft specializes in shoving prana into stuff. The only real application is being able to throw prana into the molecules in the air to make a costly, rudimentary, shield.
- Parallel Processing: Jax is such a hardcore programmer, even his body is multicore. He has two sets of parallel magic circuits in his body, due to having an extra soul shoved in there from absorbing his brother, which grants him a tremendous boost to his prana. It's so large, in fact, that he has modified the grail ritual to summon two servants.
- Bio: Some time in the late eighties, Mr. and Mrs. Janders were a pair of Magi wondering how to deal with that troubling issue of giving birth to twins. However, they never needed to solve that problem, as one of the kids absorbed the other in-utero. Jax grew up being taught by his parents, quickly learning all they told him and mastering the fundamentals very young. He showed a lot of promise, and his parents were convinced they could make him into an amazing mage....
And then he played a video game. Before he knew it, he was spending time he was supposed to be studying making Doom WADs and learning how to code. Eventually, he told his parents he wanted to be a programmer, not a mage. After quite a bit of arguing, and him threatening to not participate in this "Grail War" they were worked up over, they agreed to let him go to college early, where he got his degree in Computer Science, on the condition that when the next Grail War came, he would participate. Which wasn't too bad. The thing seemed fun, he just made sure they didn't know that.
His parents were now ready to further improve his magic skills now that he'd graduated from UCCC, but one of the games he had made during some boring general education classes and published independently was making a decent amount of money, so he moved out, told his parents he was his own man, and while he'd do the Grail War in a few years, they should leave him alone. As he finished up his graduate years, he became a little less dorky, and tried to seem more normal, but old habits are hard to shake. And being so close to where all the conventions are held makes things even harder. By the time of the Grail War, he's doing alright. He also made sure to send his parents packing so they wouldn't bug him - they're somewhere in the Sacred Mountains of China around now. - Assets: A 5 bed / 3 bath house with a two-car garage in Careen City. He has tons of computers, tech, hardware - and a lot of games on his Steam account. He drives a black Ford Expedition and has several mountain bikes. And he also has an entire set of costumes of the original series of Star Trek, and some elf stuff, too.
edited 1st Mar '13 8:37:27 AM by nman
- Class: Berserker
- Master: TBD
- True Name: Dr. Jacqueline Jekyll / Miss Evelyn Hyde
- Gender: Female
- Height/ Weight: 5'3 /136 lbs – 5'9/ 155 lbs
- Alignment: Lawful Good – Chaotic Evil
- Appearance: I believe there is always some good in this world.
/ And I just like to see the world burn.
◊
- Personality: Dr. Jacqueline Jekyll was a gentle and composed doctor. Scientist by curiosity and doctor by her will to help people, Jacqueline always was curious about how she could help mankind. She always found herself to wrestle with her dark, inner demons and desires. She has been known to be a push over and quiet when it comes to expressing what she wants. It was because of this, that Jacqueline decided to make a potion that would make her be what she so desired to be. A strong, independent, sexy woman. Needless to say, that when she made the potion it not only did it bring out her darker side but because it was repressed for so long it was a lot more powerful that she had thought. This new persona, named Miss Evelyn Hyde, was everything Jekyll wished she could be. Hyde dose not care for anyone but herself and enjoys a bit of chaos. At first, Jekyll didn't mind the change and actually enjoyed it for a time being. But soon, Hyde grew in such strength that the original potion use to bring out Hyde was now used to suppress her. Over time, Jekyll realized that one could not live without the other. She reluctantly has Hyde around and will not deny her usefulness. It's a constant battle between Good and Evil in Jekyll's mind. The main question is, which side is winning?
- Stats: (From E to A+, E being the worst, A+ being the highest)
- Strength: E (A+)
- Endurance: E ( A)
- Agility: D(C)
- Magical Energy:E (E)
- Luck: B ( C)
- Noble Phantasm (Rank): B
- Class Skills:
- Mad Enhancement: B
- Personal Skills:
- Mad Scientist: D - In life, Dr. Jekyll was a doctor and scientist. As such she can make low grade potions, healing salves and knows most of the medical treatments from the Victorian era. She specializes in more holistic medicine and herbs.
- Mental Pollution: C – Becomes A when Hyde.
- Battle Continuation: B – Can only used as Hyde.
- Instinct: B – Can only be used as Hyde and due to Mental Pollution, it has dulled Hyde's ability to think recklessly at times.
- Noble Phantasms:
- The Strange Case of Dr Jekyll and Miss Hyde- Split Personalities: Rank C (Passive) – Dr. Jekyll and Miss Hyde are a unique form of Berserker. She can turn Mad Enhancement on and off at will. If anyone to know what Hyde is capable of and how to use her, it would be Jekyll. The catch is that a agreement must be made between the two to switch off as long as Jekyll is conscious. Whenever Jekyll is unconscious or asleep, Hyde will sometimes make an appearance as Hyde dose not sleep. Hyde will leave as soon as Jekyll wakes up.
- Catch Off-Guard - Never Corner a Wild Animal: Rank B ( Anti-Unit)- Hyde is violent and unpredictable. As such she will use anything in her immediate surroundings as weapons. The most she could physically lift is a car or small truck. Things that are bolted to the floor such as lamp posts, mail boxes, benches, etc, will need a few extra seconds to tug out of the ground. If there is nothing around that Hyde can use, she will resort to using her bare hands to beat someone to death.
- The Elixir- You Can't Shut Me Out Forever: Rank E ( Passive)- Whenever Hyde becomes to much for Jekyll to bare, she will drink one of her Elixirs. This will subdue Hyde and negate Mental Pollution for 1 hours time. Her small time limit is due to her constantly using the potion in life to almost render it ineffective on her. However, this is a dangerous move as during this one hour time she can not call on Hyde for help or change into Hyde. Not only that but, when Hyde dose come back, Jekyll's Mental Pollution is moved up to Rank B due to Hyde being angry that she was practically sedated. These Elixirs can also be used by anyone else should they get a hold of them. No adverse effect will befall upon the user on a first time usage. What happens to whoever drinks these Elixirs? Who knows?
As usual, anything that needs fixing please let me know!
Spartans! Let's Start this! Show these petty officers who's the hardest!Well, why not. Now that I have the NPs sorted out in my head...
- Class: Caster.
- Master: ???
- True Name: Matsuo Bashou.
- Gender: Female.
- Height/Weight: Short/light.
- Alignment: True Neutral.
- Appearance: While she is a travelling poet, she is also of Samurai descent.
- Personality: A poet first and foremost. Bashou tends to observe the world around her then compose poem that crystallise key features. She can be reclusive sometimes, but since she's well-travelled, she isn't too reclusive. Unlike others, she doesn't care about Bushidou and honour that much.
- Stats:
- STR: E.
- END: C.
- AGI: C.
- MANA: B.
- LCK: C.
- N. Phantasm: A and C.
- Class Skills:
- Territory Creation (B):
Creation of a Workshop is possible.
- Item Construction (-):
Lost in exchange for her Noble Phantasm.
- Territory Creation (B):
- Personal Skills:
- Knowledge of Respect and Harmony (C)
: Due to her Noble Phantasm's changing nature, it harder than usual to counter.
- Knowledge of Respect and Harmony (C)
- Noble Phantasm:
- Haiku, the Rigidly-Structured Poem (A, Anti-Army): The crystallisation of the Haiku poetry Bashou was so skilled in writing. When activated, it severely limits the affected creatures' movement and capabilities. Servants suffer from a - to AGI, STR and LCK, and normal people are nearly paralysed.
- The Wandering Dream (C, Anti-Unit): The crystallisation of the last Haiku poem Bashou wrote, which takes the form of the naginata she used to protect herself during her travels. It can bend and move to strike enemies from unusual angles.
Guys, lets not make the same mistake we did in Oath/Alternative. More characters are bad rather than good.
Read all of my fanfics!You're too late. We already have 88
, and that's only counting the accepted ones. Honestly, I don't think it's a problem as long as people stay dedicated, and I have a good feeling about that.
Well, yes. Still, I want this out there. If only as reserve.
On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.If we have more then more should die. Stories are about development, not playing 7 dozen gimmick characters.
Read all of my fanfics!I'd quickly run out if I killed characters off as fast as I do in my stories. I can't manage more than 2 in R Ps.
edited 1st Mar '13 8:33:12 AM by Augustine
Read all of my fanfics!
edited 1st Mar '13 10:06:18 AM by KSPAM
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialAlright, after some discussion I've come up with a solution. In order to stop another Oath/Alternative I will be allowing new blood to enter the frey. They can have up to three characters at any given time. Does this mean I will accept new characters from Players already in the game? No, I will not.
edited 4th Mar '13 5:00:15 AM by RagnaTheSaviour
Albert is officially open and Servantless for anyone who's interested.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial- Class: Berserker
- Master: Albert Prelati
- True Name: Amanozako
- Gender: Female
- Height/ Weight: 172 CM / 57 KG
- Alignment: Chaotic Evil
- Appearance: This
while using these clothes and probably expression.
- Personality: Amanozako is quite simply a wild and free spirit, free of all inhibitions. A monster born out of a God's rejection of their own true nature, Amanozako hates with all her being the virtues of Japanese Society and all of the Deities in the Japanese Pantheon. She is a being that is riddled with a storm of emotions raging within her, both from her nature as a discarded being and the fiery temper she inherited from Susanoo. Still, when on a more calm mood she does have the pride and poise worthy of a leader of Monsters, of a Queen among her own people. She loves alcohol, fun, loud noises, fighting, killing and simply enjoying herself in any way possible.
- Stats: (From E to A+, E being the worst, A+ being the highest)
- Strength: B
- Endurance: C
- Agility: A
- Magical Energy: D+
- Luck: B
- Noble Phantasm (Rank):
- Class Skills:
- Mad Enhancement (EX)
: Makes all Stats go up one rank as the recipient loses all sanity and is constantly afflicted with strong emotions that further drive them into Madness.
- Mad Enhancement (EX)
- Personal Skills:
- Monstrous_Strength (B)
- Shapeshift (D)
: Allows for the user to change between a couple related forms. Human, demonic tengu, half way between, crow and dog. Also allows minor cosmetic changes on all these forms.
- Scion of the Storm God (A): Being the born of the cast off anger and wild feelings of the Storm God Susanoo, Amanozako has the ability to control and wield the elements of the storm to her will. Electricity and lightning, Gusts of Winds and a certain degree of control over water and ice are hers to wield by expending mana, however weather manipulation is beyond her capabilities in normal circumstances.
- Divinity (C)
- Monstrous_Strength (B)
- Noble Phantasms:
- Yasakani no Magatama
- Type: Support
- Rank: A
- Range: 1
- One of the Three Imperial Regalia of Japan, applied to the manifestation of Susanoo's unseemingly qualities and wildness. Yasakani No Magatama are a powerful artifact that embody benevolence and control the overflow of evil and ill will from the spirit. Their true potential as a sacred relic cannot be tapped by the monstrous entity that is Amanozako. Instead, their power is used almost entirely by the Master of Servant Berserker. It actively impedes the use of Mad Enhancement, keeps her monstrous and wild personality somewhat in check and acts as a leash for Amanozako. As long as she wears the magatama, she may not disobey any direct command from her Master and may not remove the artifact unless ordered to. However, when removed Amanozako will be truly left free of all restraints on her wild nature and Mad Enhancement will kick in with its boosts and sheer anger. At this point, Amanozako will reveal her true strength, attacking anything in sight and indulging her emotions to the fullest, bringing the wrath of this monstrous being and of the storm upon everything surrounding her until suppressed once again. Unfortunately, the Magatama are not such a convenient artifact as to snap to her neck once the need for violence is over. To control Amanozako once again, the necklace must be put on her neck as she rages. Additionally, as long as it is worn, it provides Amanozako with a + to her mana, which allows her to more easily make use of her supernatural abilities even without having her true nature to power them.
- Yasakani no Magatama
edited 12th Mar '13 2:30:18 PM by daltar

@the number of Jack's N Ps
I was told this earlier and now I'm passing it on. Besides, some of those seem a little frivolous as it is.
edited 25th Feb '13 4:33:03 PM by KSPAM
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial