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KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#401: Feb 21st 2013 at 6:50:19 PM

... Why not just play Sir Francis Drake? *is being serious, since they pretty much seem like the same people*

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
D4C Since: Dec, 2010
#402: Feb 21st 2013 at 9:00:34 PM

  • Name: Malcolm Blythe

  • Faction: Church

  • Age: 33

  • Gender: Male

  • Description: A broad shouldered man in a cassock. He is of medium height and has a muscular build. His brown hair is neatly trimmed, as is his full beard. Malcolm smiles all of the time, giving off an air of ease and friendliness even in the midst of combat.

  • Personality: Malcolm is a very straightforward man, who does as he says and never lies even if it would benefit him. In fact, if he does speak, he tells the whole truth. Manipulation and deception are two things that he refuses to partake in. It does lead to moments where he is especially long-winded in his explanations, though. He is also a man filled with great happiness, who derives much satisfaction from the results of his work. As he kills the wicked and the heretical, it is the salvation of the innocent rather than the killing itself which brings him joy. His connection to non-believers ends there, though. With that simple binary view of saved and not-saved, he sorts through the masses with a shallow sort of pity for each and every single one of them. His duty is to wipe out those who threaten them, not to empathize with their situation.

  • Abilities:
    • Executor: He has been trained to the peak of human physical ability, just like his fellow killers. They are the tools used to cleanse the world of monstrosities which should not be, and have been meticulously crafted to fit the demands of the Church. Whether it is with weapons or with his bare hands, he is more than capable of murdering the unholy creatures that defy the Church's doctrine.
    • Reinforcement: Sometimes, the tools of the wicked must be used against their dark masters. Malcolm is adept in the use of reinforcement magecraft, which he mainly uses on his weapons.
    • Shroud of Saint Bessus: As long as he wears this holy shroud, Malcolm is exceptionally resistant to the attacks and spells of non-believers. The shroud's power obviously cannot withstand Servant-tier attacks, though it may be able to blunt them by a small degree.

  • Bio: Raised as a Catholic, Malcolm was a faithful devotee to the teachings of God from the very beginning. He never bore a grudge against anybody, even as he was trained to become an Executor and eventually discovered his potential for magecraft. This attitude even grew to become pity for the people he exterminated, for they would not know the grace of God beyond death. As the years passed, this feeling of pity extended to even those who needed compassion but were not fellow believers in Christ. Having lived in Careen City as a pastor for the past few years, he was one of the agents of the Church chosen to investigate the incident in Archwood. Even now, his prayers ring hollow with vague whispers of peace for the survivors and the dead alike.

  • Assets:
    • Apartment in Careen City as well as a moderate amount of money.
    • A dresser full of one-handed melee weapons, none of which are magical. He is proficient in their use.
    • A two-seater Ford van in great condition.

Strigon Planet-Killer Since: Jul, 2010
Planet-Killer
#403: Feb 22nd 2013 at 1:10:42 AM

  • Class: Berserker
  • Master: -If applicable-
  • True Name: The Minotaur
  • Gender: Male
  • Height/ Weight: 8'4 feet, 950lbs
  • Alignment: Chaotic Neutral, But due to his... Eating habits, people immediately judge it as Chaotic Evil
  • Appearance: Right after a hearty meal.
  • Personality: In a word? Wild Child. Due to never having been properly raised and the fact that his mind was closer to that of an animal than a human being. Because of this, the Minotaur is pure of mind and is consequently, quite stupid; even without ME. Contrary to it's terrifying appearance, the beast of Minos is fairly easy to win over. All that is needed to make it a fiercely loyal pet are kindness, acceptance of it's appearance and a lot of fresh meat, human meat most preferably.
  • Stats: (From E to A+, E being the worst, A+ being the highest)
    • Strength: A (A+)
    • Endurance: B
    • Agility: C (B)
    • Magical Energy: E
    • Luck: E
    • Noble Phantasm (Rank): A
  • Class Skills:
    • Mad Enhancement: C: Rank up to strength and agility, but becomes much harder to control and may attack Unfamiliar people without orders.
  • Personal Skills:
    • Instinct: A
    • Monstrous Strength: A
    • Mental Pollution: C: An underdeveloped mind bereft of the concept of right and wrong as well as having a line of thought much closer to that of a barely-tamed animal; it is nearly impossible to come to an understanding with the Minotaur. But since it has an animal's mind, it can be tamed.
    • Innocent Monster: A+++: The Minotaur simply does not understand why people hate it, even though it holds no malice towards whomever it kills and eats.
  • Noble Phantasms:
    • Labrys, The arms of Minos C: A pair of double-headed axes that had once been passed down to the rightful kings of the Minoan royal house, each one of these paired weapons are incredibly heavy; meaning that even if blocked, the weapon's weight; along with the Minotaur's horrific strength, can send all but the mightiest and heaviest of servants flying or be driven into the ground like tent stakes. And due to their double-bladed nature, they can also make for surprisingly lethal projectiles.
    • The labyrinth, The world known only to the beast. A: A bounded-field type NP that recreates the Labyrinth that the Minotaur is so famous for. In order to set up this NP, the Minotaur must first mark an area with one of it's axes, sacrificing it for the rest of the war and then performs an ancient Minoan dance. Afterwards, the Labyrinth will begin to slowly materialize over the course of 24 hours. Once completed, the Minotaur will be unable to exit the Labyrinth; unless the master expends a command seal to undo the field. While the Labyrinth may be useless in offense, it's potential in defense is extremely high, as the labyrinth's walls can only be breached by a Rank A+ anti-fortress noble phantasm and also allows the Minotaur's master to freely exit and enter the labyrinth as he pleases without getting lost. Enemy masters and servants... Have no such luck and must navigate the seemingly infinite maze (Not really, it's just very tricky and troublesome, with quite a few paths that go in circles).

edited 22nd Feb '13 2:01:27 AM by Strigon

Shameless Self-promotion ho!
Taco Since: Jan, 2001
#404: Feb 22nd 2013 at 4:52:29 AM

[up][up] Is the protection from nonbelievers thing literal? Like, he's not resistant to the attacks of the other Church P Cs, but he can still tank Mage Association members?

D4C Since: Dec, 2010
#405: Feb 22nd 2013 at 7:20:33 AM

[up] Yes, it is literal. So if Marty feels Malcolm is going too far and decides to cap him in the back of the head, the Shroud won't protect Malcolm.

AuraofMildChaos In The Zone from Elsewhere Since: May, 2012 Relationship Status: I-It's not like I like you, or anything!
In The Zone
#406: Feb 22nd 2013 at 3:51:50 PM

A Master for Ragna's PLOT Saber

Name: Mat Lothrin
Faction:
Age: 23
Gender: Male
Description: Mat in formal attire
Personality: Mat is a selfless man who has seen some of the worst parts of the world and kept persevering. While his worldview is considerably less idealistic and optimistic than it was when he first left home he still believes that he can change the world for better even if he can only help a few. He was once against using violence to solve problems but he has come to see that sometimes the only thing that can stop violence is violence. Beyond this he is honest and perpetually calm in the face of danger.

Abilities: Mat is a magi gifted in healing to the exclusion of most else. He can heal just about any wound short of a removed limb or death given the time. He has learned to defend himself with reinforcement and a healthy understanding of various martial arts aided by his world travel. He has an average amount of magic circuits but his talent and specialization in healing lets him heal much more efficiently than most.
-Mystic Code "Wraps of the Healer": These wraps cover his hand and were passed down for generations in his family. These wraps can be used as bandages that will sterilize and slowly heal the wound that it covers.

Bio: Mat was born to a family of magi were well thought of because of their practical talent. He was brought up to use his ability to heal for the profit and expansion of his family. By the age of seventeen he was fed up with the attitude and selfishness his family showcased in their unwillingness to help those who could not pay them or otherwise return the favor. At nineteen Mat began his travel around the world. He lived on very little and spent most of his money going from place to place healing those in need. He used the bandages he had taken from his family to supplement his magecraft. He has travelled to Archwood in the aftermath of the "incident" in order to help those left in the fallout as well as, it would seem, act as a Master. Knowing of the Grail War he decided to summon a Servant with hopes of ending the Grail War once and for all by wishing away the Grail and all knowledge of it.

Assets: He has some money, a motorcycle for travel, and a hotel room that he rarely sleeps in.

I, for one, welcome our new Basketball Z overlords. All hail The Generation of Miracles! (Aomine is the best though)
desdendelle Hooded Crow from Land of Milk and Honey (Sergeant) Relationship Status: Hiding
D4C Since: Dec, 2010
#408: Feb 22nd 2013 at 4:20:34 PM

Yes, Des. Malcolm is supposed to be her Master.

desdendelle Hooded Crow from Land of Milk and Honey (Sergeant) Relationship Status: Hiding
D4C Since: Dec, 2010
#410: Feb 22nd 2013 at 4:37:09 PM

[up] Thank you. Miyamoto will be a nice character to play with.

RagnaTheSaviour Since: Oct, 2011
#411: Feb 22nd 2013 at 4:53:15 PM

  • @Mat Lothrin: Accepted.
  • @Malcom: Accepted.
  • @Rider: Accepted.
  • @Balin: Accepted.

AuraofMildChaos In The Zone from Elsewhere Since: May, 2012 Relationship Status: I-It's not like I like you, or anything!
In The Zone
#412: Feb 22nd 2013 at 11:43:57 PM

And my last Master for a little while at least. This one's for Atrum's pirate Servant.

Name: Saya Kingston
Faction: Mage's Assosciation
Age: 21
Gender: Female
Description: Saya in her "hero" attire
Personality: Saya comes off as an energetic tomboy. She acts like one who grew up watching television which influenced her outward persona. She plays herself up as a hero like one would see on TV who calls her attacks and generally acts the part of a hero for the weak. This is, however, all a clever facade though as underneath it all she is cold-hearted and ruthless. Willing to do whatever it takes to win so long as she can feign a sense of honor and a decent public image. She lives to become a legend, not a hero but memorable for something. Her greatest fear is dying forgotten and alone and she would never admit it.

Abilities: Saya is a prodigy gifted with Fire magic and reinforcement magic though she is not adept enough at reinforcement to use it on her own body. She also learned a spell to make an object permanently fireproof to her own flames. It's funny the first time you burn off your clothes, never again.
-Mystic Eyes of Flame: While generally considered to to be the most mundane of the Mystic Eyes it holds great utility. These eyes, which are blue when active oddly enough, allow Saya to create, manipulate, and shape fire at will for little mana cost unless she attampts to create something larger than a basketball sized fireball or the like at which point the cost begins to grow exponentially. Typically Saya uses this to create simple flaming spears or fireballs to assault a foe. This, also, is why she carries fake guns so she can use her fire magic and pass it off to non-magi as bullets. Note that these Eyes grant almost complete control over fire so long as it is not Servant-made. She could hypothetically use this to redirect/control another magus's fire spell but to do so would be phenominally draining (think burn down a small house levels of mana cost) and much MUCH less cost effective than simply cancelling the attack out with a duplicated spell to counteract it.

Bio: Saya Merinas was the daughter of a weak family of magi who had no claim to fame truly. When she turned thirteen she activated her Mystic Eyes for the first time in a blaze of pyromancy that startled her magical tutors. She was heralded as her families ticket to glory. She was spoiled and allowed to do as she pleased. She used this freedom to plot her families downfall as she wanted to found her own house of magi not carry her self-proclaimed weakling relatives. And so she split from her old family leaving them to effectively fall to pieces after getting a glimpse of greatness. Thus she took on a new name, Saya Kingston.

She used her eyes and her skills to become a valuable member of the Mage's Association. She was sent to participate in the Grail War for reason's unknown to her but she plans on winning to cement her place in history.

Assets: A small apartment to act as a base of operations, a good deal of money, and a pair of fake guns.

I, for one, welcome our new Basketball Z overlords. All hail The Generation of Miracles! (Aomine is the best though)
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#414: Feb 24th 2013 at 7:26:49 PM

  • Name: Albert Prelati
  • Gender: Male
  • Age: 15
  • Appearance: "The Prelatis are now and have forever been the greatest summoners in the world. I'd advise you not to take me lightly."
  • Personality: Albert is a man who takes great pride in his family and their legacy, and will go to whatever lengths are necessary for his family. His goal is to once again bring the Prelati family into the limelight of the magical world by winning the Holy Grail War, so his family can be respected again and finally overcome the failings of his ancestor, Francois Prelati. He is very touchy about anything said about the Prelatis, and is borderline irreconcilable once you have insulted his family name. He can be extremely arrogant when he wants to be, but ultimately, his heart lies with his family instead of his own personal goals. He prefers to distance himself from others and appear proper, as to keep up a facade of professionalism so as not to tarnish his family name further. So yeah, he's kind of a family guy.
  • Abilities:
    • Expert Summoner: Albert is an expert when it comes to spirits and ghosts, and prides himself on his ability to conjure and control powerful familiars. While he himself is not versed in any kind of combat magic, he has a number of autonomous familiars, ones which do most of his fighting for him. They will be listed under Assets.
    • General Magecraft: Albert received a well-rounded education as a magus, and is competent in most practical non-combat fields such as alchemy.
  • Assets:
    • Basic familiars: Albert has a large number of mindless animal familiars at his disposal, and he often uses them for remote scouting.
    • The Phantasmagoria Machine: An old magic lantern which has been fitted for shadow theatre. Once activated, the shadows cast by the light of the lantern, they themselves actually being spectral familiars, will begin to attack the enemy's shadow. While they cannot die by normal means, they can be harmed if struck by the enemy's shadow, and will dissipate entirely if there are no more shadows to cast. Of course, breaking the Phantasmagoria Machine destroys the familiars as well.
    • King Slime: A familiar similar in function and appearance to Volumen Hydragyrum.
    • The Empty Clown: A life-size porcelain clown doll with some…. thing inside it. Normally, it does not attack or take any action unless provoked. You do not want to provoke it. So just stay far, far away from it.
  • Bio: The latest heir to the Prelati family magic. Has had a desperate, burning desire ever since childhood to raise his family to prominence again, so they will no longer be mocked or ignored for the failings of Francois Prelati, the aid to Gilles de Rais whom Albert despises.

edited 24th Feb '13 7:27:39 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
Aevum Moooooo~! from Yonder Since: Jul, 2012
Moooooo~!
#416: Feb 24th 2013 at 8:51:55 PM

Alright, with the help of the G Ms, I've made some changes to Fenrir. Hopefully this goes much more smoothly!

Also, I have another Servant as well! So... here's your wall of text!


  • Class: Archer
  • Master: -If applicable-
  • True Name: Fenrir
  • Gender: Female
  • Height/ Weight: 172.3cm, 58.75kg
  • Alignment: Chaotic Neutral
  • Appearance: “Awww… come on, you! You’re supposed to be entertaining me… not making me bored out of my mind!”
  • Personality: Fenrir is calm, cunning, and can be somewhat haughty and ruthless. Despite her portrayal as a savage and uncaring beast in Norse lore, Fenrir is in reality a loyal and caring being… although at first glance one would think otherwise. Wanting nothing but to live a life of freedom, and to live alongside her caretakers, she was instead betrayed by her caretakers and was forced to be strapped to a rock for her entire life… until she was finally freed during the events of the Ragnarok. Taking her vengeance against Odin, the ‘King of Wolves’ was laid to rest without ever living the free life she wanted. Now, thanks to the Holy Grail, Fenrir seeks to indulge herself in the freedoms she could never obtain in life. Partying, drinking, eating, and doing anything her heart desires is all that she cares about now… much to her master’s dismay. Especially enjoys teasing, messing around, and embarrassing others. Has a hatred for heroes of Norse origins, and anything cat related.
  • Stats: (From E to A+, E being the worst, A+ being the highest)
    • Strength: C+
    • Endurance: C
    • Agility: A
    • Magical Energy: A
    • Luck: E
  • Class Skills:
    • Independent Action (A+): Servant can remain in this world indefinitely even without a Master. However, in order to activate their Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
    • Magic Resistance (B): Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected
  • Personal Skills:
    • Feral Sense (A+): Allows Archer to detect and feel her surroundings with her senses on a scale different from that of humans. Tracking someone by scent as long as it hasn’t been disturbed, improved eyesight (think night vision and moderate improved sight range), improved hearing and other dog attributes are completely possible.
    • Shapeshift (E+): Archer is capable of freely being able to shift between her wolf form, and her humanoid form despite restrictions placed upon her. She can also shift her arms into something more offensive in case she’s forced into fighting in close combat. The transformation becomes stronger and easier when drawing upon her Monstrous Strength.
    • Monstrous Strength (A): A special case of monstrous strength, which draws further into her most basic origins as a beast. It manifests as a plus in her strength stat which highly increases her physical might while drawing her further into lupine form. While making use of this boon she loses the ability to use her strongest Noble Phantasm but earns in exchange the ability to fight up close with her shapeshifted limbs, increased strength and improved senses. The transformation does bring her to a slightly more animalistic mindset which limits her ability to plan and use her Noble Phantasm and it takes a little time for her to draw back into her humanity, though she does not lose control of herself as one would with Mad Enhancement.
    • Divinity (E): Due to being known more as a monster and fighting against the gods, despite being a divine being herself, Archer’s divinity has been reduced severely.
  • Noble Phantasms:
    • The Three Broken Fetters; The Loose Leyding, The Striking Dromi, and The Mythical Gleipnir (Support, B): This passive Noble Phantasm is the representation of Archer's abilities to do the impossible by breaking through the three binds created by the gods and the high dwarves. In life, Fenrir had used her nimbleness to escape from Leyding, her impressive strength to shatter Dromi, and the magical properties granted to her after her children Skoll and Hati devoured the sun and the moon to dispel Gleipnir and break free. As a result of this great feat, her Strength, Agility, and Magical Energy cannot be reduced by any Noble Phantasm of B Rank or below.
    • Sköll and Hati, The Heralds of The Ragnarök (Anti-Army, A): The Brood of Fenrir that brought about the events of The Ragnarok, Sköll and Hati serve as Archer’s main Noble Phantasm and the reason for her to be summoned as a Archer Servant. They take the hidden form of whatever ranged weapon suits the time, this time a pair of Colt Python .357 Magnums, Sköll being white, and Hati being black. Passively, they possess a fire attribute and shoot fast bullets are even capable of tearing through massive pieces of concrete with ease. The bullets can be deflected and avoided, though they pack quite a punch, like the blow of a powerful Servant’s sword strike. However, once this Noble Phantasm is activated, the guns are then capable of producing twin wolves made out of ethereal silver flames. Archer is able to communicate with these wolves verbally, and mentally, and once set loose, they will usually chase their targets relentlessly, aiming to bite them. These twin wolves can be destroyed by their enemies, but it takes the blow of a Noble Phantasm or some other sort of potent magical weapon to harm their magical nature. Still, when destroyed they are merely unsummoned and by drawing mana into her guns again Fenrir can summon them once again. Calling upon the name of each once again causes one or two of the wolves to explode in flames, dealing the full damage of the Noble Phantasm but then being unable to be summoned again for a whole day. The flaming wolves can also divide themselves into up to a total of eight wolves, however, with each split their strength and that of the explosion is cut exactly in half.


And here's my other Servant, a Lancer!

  • Class: Lancer
  • Master: N/A
  • True Name: Celtchar
  • Gender: Male
  • Height/ Weight: 190cm, 85kg
  • Alignment: Lawful Neutral
  • Appearance:  "Yo, buddy, you ready to shut up and get your butt kicked?"
  • Personality: A lax and carefree man who has a passion for animals, especially canines. He's a kind man who has a sense of respect to those he engages in battle. Although unafraid to use underhanded tactics, he's a clever man who sometimes would rather face his opponents head on in a one-on-one duel. He also has a slightly perverted aura to him, and a rather sharp tongue, saying things that usually get him into trouble.
  • Stats:
    • Strength: B
    • Endurance: B
    • Agility: A+
    • Magical Energy: C
    • Luck: D
  • Class Abilities:
    • Magic Resistance (B): Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
  • Skills:
    • Uncrowned Arms Mastership (A): One's arms competency that was not recognized by others due to various reasons. In Celtchar's case, due to being overshadowed greatly by Cu Chulainn and due to various false rumors about his legend, Celtchar's stats, skills, and Noble Phantasms appear to be a rank lower than they really are. This skill is sealed once his true name is revealed.
    • Eye of the Mind True (A): Heightened insight that was refined through experience. Thanks to his quick thinking and ability to be resourceful, there is always a way for Celtchar to find a way out a bad situation, along with greatly improving his chances to win a battle.
    • Protection from Fire (A): An innate ability that Celtchar was born with that allowed him alone to wield Luin without harm. It also prevents Celtchar from being harmed from any kind of flame.
  • Noble Phantasms:
    • Luin; Luin of Celtchar (Anti-Personal, B++): A 'living' gray fire-inducing spear that was passed down from Celtchar to many other Ulster heroes. It is a weapon which 'seeks' out the blood of others, and wishes to cause death. When the blood of someone besides Celtchar touches the spear, it immediately gains a coating of searing hot fire granting it a fire attribute, and is capable of burning the skin of Servants. Luin also has a second ability when its name is called out. Once its name is called out, Luin becomes more blood thirsty, and will always hit its target when thrust, defying the laws of the world in order to strike the enemy. Unlike Gae Bulg, which only aims for the heart of the enemy, Luin just aims to hit the foe at any cost, whether it is fatal or not. Even when thrown, it will bypass any and all defenses in order to at least strike the enemy.
    • The Three Menaces (Support, A): A Noble Phantasm that is actually a series of minor Noble Phantasms. The first being a mixture of three large nails that are the length of a person's leg and look as if they could be small lances. The nails are able to pierce and nullify any bodily defense that the target may have for as long as the nails are embed into them. The second being a large and special crafted gauntlet that covers Celtchar's entire right arm, allowing him to block normal blows and attacks by defending with it. The third and last Menace is actually a vial of blood of Celtchar's dog itself that continually refills itself, which is capable of inflicting a deadly and fatal poison.

edited 24th Feb '13 8:52:57 PM by Aevum

Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#418: Feb 24th 2013 at 8:58:10 PM

Albert is Fenrir's Master, btw. Just thought I'd make that clear.

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
nman Since: Mar, 2010
#419: Feb 24th 2013 at 9:13:54 PM

Shelved in favor of Jack.

edited 24th Feb '13 11:55:50 PM by nman

KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#420: Feb 24th 2013 at 10:01:57 PM

The ability to command the universe itself.

That's bad, mmmmmkay?

edited 24th Feb '13 10:02:50 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
nman Since: Mar, 2010
#421: Feb 24th 2013 at 10:12:15 PM

It's called flavor text. That's why I used more than one sentencetongue

nman Since: Mar, 2010
#422: Feb 24th 2013 at 11:55:29 PM

Damn it! I hate when I have another idea I love after spending whatever free time I could weasel away for a month working on other perfectly good ones. I saw the Jack the Giant Slayer trailer the other day, and then was talking about Jack the Giant Killer today, so now I can't stop thinking about making him a servant instead.

daltar (4 Score & 7 Years Ago)
#423: Feb 25th 2013 at 12:28:17 AM

To work towards good Fate Karma and make up for my thousands of Servants... here be a Master!

  • Name: Sue McCoy
  • Faction: Mage Association (Rogue Student)
  • Age: 19
  • Gender: Female
  • Description: Sue is a young woman with short brown hair reaching only a little halfway down her neck. She has green colored eyes which seem a little bit severe. She short of height and has a rather slim slightly fragile looking physique. She uses glasses and tends to wear rather casual clothes which don't stand out a lot. Jeans, hoodies, plain shirts and sneakers tend to be her first choice in clothing.
  • Personality: Sue is a straight to the point and no nonsense person. Serious, taciturn and just a bit cranky, she is nevertheless very driven and resolute in her objectives. Her unstable family life led her to reach a strange level of maturity at an early age as she felt as if she had to grow up fast to make up for her childish and hopeless mother. Still, her lack of contact with people her own age and society to a certain point did dull a bit her social skills and has left her a little childish in some points to contrast with her own independence and serious nature.
  • Abilities:
    • Good at cooking, cleaning and quite proficient at the use of computers.
    • Remarkable intelligence and an almost eidetic memory for facts, formulas and for text. Not so much for remembering events or people.
    • Capable at the most fundamentals of magecraft. Strong at the fundamentals and dabbling in the most simple applications of magic of different branches.
    • Owner of the McCoy family crest which gives her access to the humble research and abilities of her family, centered on the practice of Witchcraft. Knowledge of curses, potions and a certain extend of divination and auguries are the specialty of her family, though a line of research which Sue believes was an effort best put elsewhere.
  • Bio: Sue is the last member of a mostly forgotten and minor branch of magic users. She was raised by her single mother, who lives mostly unaware of the magic in the world due to her low amount of magic circuits which coupled with some personal reasons made Sue's grandmother decide not to raise her as a Magus. Her mother is a kind but troubled woman whose life took a bad turn with a teenage pregnancy at age 15. Unable to finish her studies and with Sue's father disappearing from the picture rather early on, she now works hard to support both herself and her young daughter. Sue was instructed in the magical arts by her grandmother, who stepped into her life when on a visit was able to determine the young girl's budding magical potential and keen intellect. Young Sue then, influenced by her grandmother, abandoned school at a young age, preferring to have her education at home so that she would have more freedom to study the magic arts. At home she divided her time between study, house keeping and a side job at home of card reading and divination. Since then she has just recently been admitted to the Clock Tower in London where she became a star student though woefully lacking in true power. There she learned of the Holy Grail War and filled with ambition, a thirst for knowledge and a wish to be granted she made her way to the appointed city, taking with her a few magical artifacts.
  • Assets:
    • A laptop
    • A cape like cloth reinforced with magic to be resistant to damage like a sheet of steel.
    • A set of tarot cards for divination.
    • Crow feathers which she can enchant to fly and cut like thrown knives.
    • A traveling backpack with her possessions, some change of clothes and other things a traveling young woman needs.
    • And her most prized possession. An artifact which was handed down to her by her grandmother once she proved herself worthy. It is an old style golden key which acts as a conceptual tool. It has the power to 'Open'. Nearly anything can be forced to comply with that concept as long as it is one applicable to themselves. Thus she could use it to open a closed door, open session on a site without a password, open a keyless safe among other applications.

edited 25th Feb '13 12:29:33 AM by daltar

nman Since: Mar, 2010
#425: Feb 25th 2013 at 4:26:35 PM


This post was thumped by the Eldritch Flyswatter of Horror


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