Time for a PLOT Servant and MORE SABERS.
- Class: Saber
- Master: —
- True Name: —
- Gender: Female
- Height/ Weight: 5'8"/ 139lbs
- Alignment: Chaotic Neutral
- Appearance: Samsara
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- Personality: A girl who values the life of others more than her own. Her only justice is that taking the life of any human is wrong yet she commits the single act that she deems an atrocity. This makes her a hypocrite but she accepts that as fact since humans themselves are full of contradictions. Saber is a person who embraces humanity for what it is and has rather than someone looking for a single wish or purpose.
- Stats:
- Strength: C
- Endurance: D
- Agility: C
- Magical Energy: B
- Luck: E
- Class Skills:
- Magic Resistance (Rank C)
- Riding (Rank —)
- Personal Skills:
- Eye of the Mind(False) — Rank A
- Prana Flood — Rank C: The act of forcing magic into weapons to deal heavier damage. Similar to Prana Burst, but this is an active skill that must be used consciously. Saber is capable of flooding her weapons with immense amounts of prana to deal devastating damage.
- Heightened Sense —Rank A: The act of using other parts of the body to compensate for those that are lost. Saber is able scan the environment with both magic and her extraordinary senses. Her maximum range is within 10 meters of her person.
- Magecraft — Rank D: Knowledge of modern magecraft and its mechanics.
- Rune Magic — Rank E: Only knows the mechanics of a few runic magics.
- Noble Phantasms:
- Blade of Oath (Anti Personal — Rank B)
- The Surrogate Sword (Anti Personal — Rank D)
edited 23rd Feb '13 9:09:17 AM by RagnaTheSaviour
After talking with Ragna and KSPAM, and after resolving my real life issues, I have returned! Sorry for any trouble I may have caused. >.<
Anyway, here's a totally original Servant who I hope isn't too bad!
- Class: Archer
- Master: N/A
- True Name: Fenrir
- Gender: Female
- Height/ Weight: 172.3cm, 58.75kg
- Alignment: Chaotic Neutral
- Appearance: “Awww… come on, you! You’re supposed to be entertaining me… not making me bored out of my mind!”
- Personality: Fenrir is calm, cunning, and can be somewhat haughty and ruthless. Despite her portrayal as a savage and uncaring beast in Norse lore, Fenrir is in reality a loyal and caring being… although at first glance one would think otherwise. Wanting nothing but to live a life of freedom, and to live alongside her caretakers, she was instead betrayed by her caretakers and was forced to be strapped to a rock for her entire life… until she was finally freed during the events of the Ragnarok. Taking her vengeance against Odin, the ‘King of Wolves’ was laid to rest without ever living the free life she wanted. Now, thanks to the Holy Grail, Fenrir seeks to indulge herself in the freedoms she could never obtain in life. Partying, drinking, eating, and doing anything her heart desires is all that she cares about now… much to her master’s dismay. Especially enjoys teasing, messing around, and embarrassing others. Has a hatred for heroes of Norse origins, and anything cat related.
- Stats: (From E to A+, E being the worst, A+ being the highest)
- Strength: B
- Endurance: B
- Agility: A
- Magical Energy: A
- Luck: D
- Class Skills:
- Independent Action (A+): Servant can remain in this world indefinitely even without a Master. However, in order to activate their Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
- Magic Resistance (B): Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected
- Personal Skills:
- Feral Sense (A++): Allows Archer to detect and feel her surroundings with her senses on a completely new scale thanks to her origins. Tracking one’s scent, improved eyesight (think night vision and moderate improved sight range), hearing one’s heartbeat, and other dog attributes are completely possible.
- Shapeshift (E): Archer is capable of freely being able to shift between her wolf form, and her humanoid form despite restrictions placed upon her. She can also shift her arms into something more offensive
in case she’s forced into fighting in close combat.
- Divinity (E-): Due to being known more as a monster and fighting against the gods, despite being a divine being herself, Archer’s divinity has been reduced severely.
- Noble Phantasms:
- The Three Broken Fetters; The Loose Leyding, The Striking Dromi, and The Mythical Gleipnir (Support, C): This passive Noble Phantasm is the representation of Archer's abilities to do the impossible by breaking through the three binds created by the gods and the high dwarves. In life, Fenrir had used her nimbleness to escape from Leyding, her impressive strength to shatter Dromi, and the magical properties granted to her after her children Skoll and Hati devoured the sun and the moon to dispel Gleipnir and break free. As a result of this great feat, her Strength, Agility, and Magical Energy cannot be reduced by any Noble Phantasm of A Rank or below.
- Sköll and Hati, The Heralds of The Ragnarök (Anti-Army, A++): The Brood of Fenrir that brought about the events of The Ragnarok, Sköll and Hati serve as Archer’s Noble Phantasm. They are a pair of conceptual weapons that take the form of whatever is most inconspicuous for the era (such as guns for modern times, crossbows/bows for medieval, etc.), and have taken the forms of a pair of Colt Python .357 Magnums, Sköll being white, and Hati being black. Passively, they shoot extremely fast bullets that are incredibly lethal to Servants, though it can be dodged by Servants with high Agility. These bullets cause a tremor like effect that causes whatever they hit to crumble, and to break apart. For example, if a bullet were to hit the arm of a Servant, say in the elbow, then everything below the elbow would fall off and deteriorate. If they were to hit a building, then the concrete beyond the initial area of destruction would simply begin to fall apart. However, once this Noble Phantasm is activated, two large wolves, one black and one white, made out of ethereal inextinguishable flames are produced by the guns. Archer is able to communicate with these wolves verbally, and mentally, and once set loose, they will chase their targets relentlessly, aiming to utterly destroy them. Even when cut, maimed, decapitated, or outright obliterated, the wolves will simply reform and continue to hunt down their foes. These wolves are more than strong enough to plow through consecutive walls and buildings alike in order to reach their targets. She can also only activate this Noble Phantasm a maximum of seven times a day, with the wolves lasting for a duration of two minutes, and with a cooldown time of five minutes.
I made some edits. How is it now?
edited 20th Feb '13 9:31:25 PM by Aevum
Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.I will focus entirely on mechanics in this post. I find mythological accuracy irrelevant.
Monstrous Strength on an Archer essentially means that Fenrir can completely negate the weakness all Archers have: closing to melee. By making her competent in both areas despite being in a class centered entirely around ranged fighting(No, EMIYA does not count), you have caused her to be rather broken with no flaws characters could creatively exploit.
Feral Sense is also worded extremely vaguely; you can simply say "Feral Sense" as explanation for Fenrir ever noticing anyone, regardless of where they are or any efforts taken to conceal themselves, quite possibly including Presence Concealment(We already screw Assassins hard enough here).
Additionally, her inability to have her stats deranked 'by any means' via Three Broken Fetters essentially means that the rank of the NP is irrelevant, allowing Fenrir to not only beat people down with impunity from melee and range, but she also cannot be brought down to the level of other Servants via Magecraft or Noble Phantasms. Now, I know you're going to say that I have bias because of George Washington's Revolution, so allow me to counter by saying that King Ramses, Nero(via NP god power debuffs), and Shapur's Ctesiphon would also be effected. I am helping other people too here.
Speaking of debuffs, Skoll and Hati are rather uncomfortably crippling. There is no sense of counterplay or otherwise means of evading them, not even by the strongest Servant. Given Fenrir's (inexplicable) A-rank Mana, she'll never run out in a reasonable amount of time for the enemy Servant to survive the assault of 'extremely fast bullets that are incredibly lethal to Servants.' Additionally, the crippling effects of even a single mistake on a Servant will allow Fenrir to basically open fire and keep firing until she's blown off an important part—ie any part, because every shot will sever a limb.
I would, in fact, allow you to have a character with such high stats and Noble Phantasms(given that Circe and Arturia are here), but the fact that there is no ability for anyone short of the "cool kids club" of super-strong Servants who themselves have weaknesses(pretty sure a sound fist to the face can kill Circe, for instance, or swiping at Gil with a sword, or easily psychologically screwing with Arturia through her vaguely-misogynistically written characterization) means that Fenrir is frustrating to fight against and a walking plot device who can bully her way through any conversation with her immense powerscale.
edited 20th Feb '13 6:08:29 PM by Taco
Sweet, we're allowing animals now? Or at least like, animal god hybrid things, I mean? I was really tempted to make either Chiron or the Minotaur, but I hadn't bothered cause I thought that I'd get yelled at about Nasuverse lore I don't know
. But, I had gotten further along with other ideas so I don't even know if I want to make them anymore.
Oh, but I guess I still have another idea.
ARGH forget all of this, and I just realized that it would be really weird to make Pan since I'm already controlling Midas, and I'm having too much fun playing as him, and I'd probably just mess things up if I made Pan too, so ignore me.
But I guess there's always the next Fate RP for me to make my weird Faun dude.
edited 21st Feb '13 2:02:50 AM by nman
Well, Chiron is an archer in Fate/Apocrypha I think. Archer of Black if memory serves? So in Chiron's case at least Nasu gave it the thumbs up.
edited 21st Feb '13 8:27:19 AM by AuraofMildChaos
I, for one, welcome our new Basketball Z overlords. All hail The Generation of Miracles! (Aomine is the best though)- Class: Caster
- Master: TBD
- True Name:Morgan Le Fey
- Gender: Female
- Height/ Weight: 5'8 / 145 lbs
- Alignment: Neutral Evil
- Appearance: Bow down to the one and only, Queen Morgan Le Fey!
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- Personality: They say hell hath no fury like the wrath of a woman's scorn. For anyone that knows Morgan Le Fay, that is quite true. Is she a terrible person? Not if you get on her bad side. Morgan is out for one person and that is herself. She genuinely cares about Arturia and Mordred, even thought she tends to hide these emotions. She enjoys to find like minded individuals and will stick to them. If you get on Morgan's bad side, she will show you just how downright evil she can be. She can be somewhat of a mother to both her fey and to her master.
- Stats: (From E to A+, E being the worst, A+ being the highest)
- Strength: E
- Endurance: E
- Agility: D
- Magical Energy:A+
- Luck: B
- Noble Phantasm (Rank): A
- Class Skills:
- Territory Creation: A - Lived on Avalon.
- Item Construction: A+. Made Mordred and a replica of Avalon. Is very good at replicating items and making potions.
- Personal Skills:
- Animal Dialogue: D - Morgan can speak to faeries. Kind of important when you live on Avalon for as long as she did.
- Protection of the Faeries: A - Morgan lived on the actual island of Avalon and her last name literally means “ of the Faeries” or “ Faeries”.
- Noble Phantasms:
- Counterfeit Blades—Identical Replica: E-A ( Anti-Unit). In life, Morgan made an indistinguishable copy of Avalon and handed it to Arturia. Little did Aturia know it wasn't the actual Avalon and Morgan was never found out because of this. She can use Item Construction to make permanent copies of any Arthurian Noble Phantasm. Such weapons receive two ranks down and have any effects lessened, as well as increased prana consumption, but they don't suffer from the limitations of projected weapons as they are completely real. She has a cast time of saying a few lines depending on what object she is casting.
- Of the Faeries — My only friends: C ( Passive)- Morgan can see and talk to faeries. The Faeries are invisible to everyone except those that are part Mythical creature( Ex. Medusa). The Faeries offer her scouting parties and act as informants. The Faeries can not help Morgan in battle as they are invisible.
Anything that needs to be changed, please let me know! Always willing to work things out!
edited 21st Feb '13 2:49:57 PM by AtrumLupus
Spartans! Let's Start this! Show these petty officers who's the hardest!- Class: Saber
- Master: -If applicable-
- True Name: Sir Balina
- Gender:
- Height/ Weight: 148 cm/42 kg
- Alignment: Lawful Good
- Appearance: "Such misfoutune..."
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- Personality: Balina is hotheaded and ambitious, prone to rusing into action before properly thinking it through. Yet she is pure, never having any thought of treason or evil and always wanting to please. that is not to say thought that she never wants to get even (a certain Lady of the Lake learned it the hard way)
- Stats: (From E to A+, E being the worst, A+ being the highest)
- Strength: C+
- Endurance: B
- Agility: B
- Magical Energy: D
- Luck: E-
- Noble Phantasm (Rank):
- Class Skills:
- Maic Resistance: C
- Riding: C
- Personal Skills:
- Eye of the Mind (False): A+ (Balina managed to fight and defeat a knight who was completely invisible)
- Uncrowned Arms Mastership (It was only Merlin who realized Balinas true potential and skill)
- Noble Phantasms:
- The Ladykiller Blade of Revenge:
- Anti-Unit
- C-Rank
- The sword which Sir Balin used to behead the Lady of the Lake as she came to claim the Poor Knights head as payment for Excalibur. Balina recognized the lady as the woman who got his/her mother burnt to death so she killed her in revenge.
- The Ladykiller Blade of Revenge:
- The Sword of the maiden The Treacherous blade.
- Anti-Unit
- B-Rank
- The sword which only Balina was virtous enough to draw amongst the court of Arthur. However it is cursed and brings misfourtune upon Balina.It does have one benefical power though in that is can be clothed in a sheathe of light that burns away those not virtious enough to touch it.
- The Sword of the maiden The Treacherous blade.
I still need a Master for Musashi, assuming Stan's OK with Maya being Charlmagne's Master.
On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.Okay since Morgan was a no go, here's my new one.
- Class: Rider
- Master: TBD
- True Name: Anne Bonny
- Gender: Female
- Height/ Weight: 5'7 / 150 lbs
- Alignment: Chaotic Neutral
- Appearance: You've got dangerous eyes... I like that.
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- Personality: This Irish firecracker has a thing or two to say to anyone. She's a fiery red head that doesn’t take to kindly to being insulted. It was said that at the age of thirteen she stabbed one of her father's servant with a table knife. Later in life she became the notorious pirate and lover of the famous pirate Calico Jack. She loves treasure in any shape or form and it's not uncommon to find your things missing if you were leaving them out, especially for her Master. After you get by her fiery side, she is gentle cares a lot about the people she loves. She's brave, loyal and above all else, ready to kick you ass.
- Weapons: A simple cutlass, two double barrel flintlock pistols and a blunderbuss. Since these guns are from the turn of the century, they are very painful should you get hit by them but they are highly inaccurate because of this. They also do require a long time to reload save for the blunderbuss.
- Stats: (From E to A+, E being the worst, A+ being the highest)
- Strength: D
- Endurance: C
- Agility: C
- Magical Energy:E
- Luck: A
- Noble Phantasm (Rank): B
- Class Skills:
- Riding: A
- Personal Skills:
- Eye of the Mind ( False): B
- Voyager of the Storm: A
- Bravery: A - Anne was reported to have defended Calico Jack's ship from a King's vessel with only one crew member and another female pirate, Mary Reed. They defended the ship for a few hours until they were finally outnumbered.
- Noble Phantasms:
- The Revenge- The First Love of my Life: Rank B ( Anti-Unit)- Bonny summons a pirate sloop,The Revenge
◊. The ship is mounted with 4 cannons on either side and actually a very fast ship. When there is no water around, the ship can fly in the air. The Cannons can easily be avoided and servants can even slice through cannon fire if they are fast enough.
- Hang'd like a Dog- If Only You Fought Like a Man: Rank C ( Anti- Unit)- These were the last words that Bonny said to the cowardly Calico Jack before his hanging. This can only be use if an enemy servant has boarded Anne's ship. If for any reason, an enemy servant or Master tries to leave Bonny's boat to escape, nooses from the mast will reach out and grab them. The nooses will not kill an enemy Master or servant but it will hold them in place until they are cut down from the rope by themselves, their servant or Anne herself. The nooses will only provide some discomfort and difficulty breathing.
- The Trio- Protecting 'til our Dying Breath: Rank D (Anti-Unit) If Anne is ever outnumbered by multiple servants on her ship, Anne summons the ghosts of Mary Reed and the unknown male pirate that helped her defend The Revenge from a King's ship. The ghosts can be hurt and have a little more than an average human in strength and ability.
- The Revenge- The First Love of my Life: Rank B ( Anti-Unit)- Bonny summons a pirate sloop,The Revenge
As always, anything that needs to be changed, let me know. I will always be glad to compromise.
edited 22nd Feb '13 9:09:36 AM by AtrumLupus
Spartans! Let's Start this! Show these petty officers who's the hardest!

I'm glad you remembered to tell us that important info.