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PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#51: Nov 7th 2015 at 10:57:29 PM

Those are the laziest interpretations of 'multiple endings' I've ever seen. The game itself is really good, don't get me wrong, it's a cool send-up to classic horror movies and seeing Wendigos is always a treat but the game really pushes the Butterfly Effect when all the big choices in the game you have no control over. You can't have Mike and Jessica not leave the cabin, you can't keep the Psycho from getting everyone the plot says he should get, you can't keep the fire-guy from dying at all, you can't keep Jessica from getting taken by a Wendigo in the least. You can't change anything, plot-wise, in a game that rams the Butterfly Effect down your damn throat!

I like the idea of a game that really focuses on braching paths and the finished product is a solid horror experience, but it never utilizes the idea in any meaningful way. The whole Butterfly Effect thing seems shoehorned in and wasted.

edited 7th Nov '15 10:59:11 PM by PushoverMediaCritic

theLibrarian Since: Jul, 2009
#52: Nov 7th 2015 at 11:08:43 PM

If everyone stayed together the game would be boring and nothing would happen because you wouldn't attract the Wendigos' attention aside from Josh messing with everyone. The choices do matter because what you do determines who lives and who dies on multiple occasions.

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#53: Nov 7th 2015 at 11:11:28 PM

[up]Exactly what I said last page.

theLibrarian Since: Jul, 2009
#54: Nov 7th 2015 at 11:13:53 PM

And you can too keep the psycho from getting everyone! Sam can escape getting caught by him if she keeps moving, and if you hit a bird with a snowball in the beginning Sam gets a cut on her forehead because of it that makes her get caught even if you're able to make it and hide.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#55: Nov 7th 2015 at 11:20:27 PM

None of the characters can even be killed for the entire first half! The choices you make affect one thing: the number of people left alive at the end and some conversations which don't matter in the long run. The plot itself cannot be controlled at all. This game would've been better if it had just removed all mentions of the Butterfly Effect and not lied about its contents. Until Dawn advertised itself as a horror Stanley Parable but the end result was more every other horror game.

BadWolf21 Since: May, 2010
#56: Nov 7th 2015 at 11:26:01 PM

I think the problem is with you, not the game.

theLibrarian Since: Jul, 2009
#57: Nov 7th 2015 at 11:27:19 PM

People can too get killed in the first half! Jessica can get killed when she's pulled out of the cabin if you're not fast enough chasing her, Matt can die by getting charged off of a cliff by deer...

And of course the plot can't be changed. What, did you think you could turn a wendigo to your side?

edited 7th Nov '15 11:29:07 PM by theLibrarian

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#58: Nov 7th 2015 at 11:30:26 PM

Until Dawn is a great horror experience but when I see 'Butterfly Effect', I think Stanley Parable. Now THAT is how you do multiple endings!

theLibrarian Since: Jul, 2009
#59: Nov 7th 2015 at 11:34:36 PM

Tell me, do you know what the Butterfly Effect even is?

BadWolf21 Since: May, 2010
#60: Nov 7th 2015 at 11:34:56 PM

Again, this isn't a problem with the game, it's a problem with your expectations of the game. What you seem to think it was supposed to be is never something it pretended to be.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#61: Nov 7th 2015 at 11:39:26 PM

Small random things creating huge impacts down the road. Which Until Dawn failed at. There are SO many more games that don't advertise the Butterfly Effect at all that do it MUCH better than Until Dawn does.

edited 7th Nov '15 11:40:07 PM by PushoverMediaCritic

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
BadWolf21 Since: May, 2010
#63: Nov 7th 2015 at 11:48:57 PM

I'm not sure why Dawson Casting is considered a minus. It's probably the most genre-accurate thing about the game.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#64: Nov 7th 2015 at 11:50:44 PM

'The most disappointing part is that the story and other characters’ actions barely change based on the life or death of the other characters.' <—- Completely agree.

theLibrarian Since: Jul, 2009
#66: Nov 7th 2015 at 11:53:14 PM

Well when everyone's split up that's kind of gonna be a given. They still react when they come across bodies.

edited 7th Nov '15 11:53:31 PM by theLibrarian

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#67: Nov 28th 2015 at 6:21:20 AM

Game Theory did a video on this a few days ago.

It's not anything we couldn't have figured out just by playing the game, but you know I think It's worth sharing.

edited 28th Nov '15 6:25:55 AM by VeryMelon

Lancelot07 Since: Apr, 2015
#68: Jan 4th 2016 at 12:36:56 PM

[up] Wait what? If you have Jessica hit a bird with a snowball this leads to Sam getting a cut that leads to her getting caught by the psycho no matter what she does? Can you please explain how this happens? Hahah.

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#69: Jan 4th 2016 at 12:52:36 PM

No, shooting the squirrel makes it impossible for Sam to escape in chapter 5. When Mike is on top of Jess later in the scene, an icicle falls from above and you'll get a quick time event to dodge it. It can't kill them though

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#70: Jan 4th 2016 at 1:18:56 PM

Most (read: all but a handful) quick-time events have absolutely no consequences for failing them.

Lancelot07 Since: Apr, 2015
#71: Jan 5th 2016 at 2:44:00 AM

[up] Again, could you explain why though? What does Chris shooting the squirrel have to do with that?

Lmao, imagine if Mike or Jessica could actually die before the main threat started by getting hit by that icicle.

edited 5th Jan '16 2:45:27 AM by Lancelot07

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#73: Jan 5th 2016 at 6:23:48 PM

[up][up]Nothing. It's just the game making a really arbitrary consequence.

InkDagger Since: Jul, 2014
#74: Jan 5th 2016 at 7:11:33 PM

[up][up][up]Mike and Jessica get impaled by an Icicle. Even Matt is shocked by how stupid of a death that was.

Lancelot07 Since: Apr, 2015
#75: Jan 7th 2016 at 6:32:42 AM

But what causes Sam to get a cut and how does this reveal her to the psycho?

Edit: Soo yeah, does it actually happen?

edited 16th Jan '16 5:11:40 AM by Lancelot07


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