Crafting is good for one thing in this game and that's making scrolls,and that's it really
New theme music also a boxAh, is that what soap is good for. I wondered, but then forgot about it.
(I think that I did find the recipe for lockpicks, at least. However, since I very seldom pick locks, and have found picks for the occasions on which I do, I haven't used it much.)
Ah, right, I forgot about scrolls. Crafting does seem like it has potential for gaining skillbooks, if discovered early enough. (I think that I found it too late to make much use of it.)
[edit]As I said before, crafting does seem like a good way of making money in the period before the game starts drowning you in it. I used it that way a few times, when I found myself wanting to raise money.[/edit]
Oh well. At least it gave me ideas for how I might handle a crafting mechanic should I include one in a game of my own, I suppose! ^^;
I do feel for my poor Source Hunter, carting around all that junk, however! T-T XD;
Edited by ArsThaumaturgis on Feb 17th 2020 at 9:07:58 PM
My Games & WritingMy apologies for the double-post, but there's something that's baffled me; I've tried asking Larian about it on Twitter, but haven't had a reply.
Just about (perhaps entirely) everyone in Phantom Forest, plus Arhu, pronounces the word "lich" more or less as though it were the Scottish "loch", but with an "i".
Does anyone know whence this pronunciation? Is it a regional variant (perhaps a Scottish pronunciation)? An attempt to invoke an idiosyncratic accent for the area? A pronunciation that's simply archaic, even compared to the word itself? Something else again?
(I checked myself in the dictionary, in case I was mistaken about the pronunciation, and it does seem to be more usually a hard "ch", as in "chair".)
My Games & WritingProbably just an accent thing. Scottish and Irish accents have a lot of atypical pronunciations.
Which can probably be traced back to the English making them use an alphabet that wasn't designed for their language.
Anyway, I finally finished Original Sin. I'm not a huge fan of isometric games, but it was still good. I'm told the second one is even better, is that true?
> I'm told the second one is even better, is that true?
100 percent yes!
The combat is huuuge improvement from what I've found
New theme music also a boxIn my opinion, yes, DOS2 is vastly superior to the first in every way, although the way the armor system works is a bit of a mixed blessing.
I agree with not being a huge fan of the mixed armor system of the second game, but other than that every single thing about it vastly improves upon the first game in virtually every category. From the combat to the role playing, I’d say you’d be hard pressed to find anything in the sequel that is arguably worse compared to the first game. The best thing they did for the role playing was get rid of the personality system of the first game and replaced it with a much better history/background system, where your character’s past (if they were a noble, a criminal, etc.) affects what sort of dialogue options you can take.
Hitokiri in the streets, daishouri in the sheets.Which, being honest, has minimal impact compared to things like your race (which can alter entire questlines) and things like the social skills you can level up, but it's nice for flavor.
I personally like status effects being almost universally useful in an RPG for once, boss fights or otherwise. It's a little inelegant in places but the armor system serves its purpose pretty well over all.
Do they still do the rock-paper-scissors thing for persuasion attempts? Because that was my biggest annoyance with the first game.
No. It's a flat Persuasion skill level check.
The game will offer you different options tied to your attributes but as far as I know those attributes are never actually weighted in the calculation at all and mostly only matter for a handful of persuasion attempts where some options are technically wrong even if the game claims otherwise.
OS2 might be one of the very few games where I actually actively employ crowd control and debuffs on enemies instead of just brute-forcing my way through every fight. I do like to employ this one mod, though: Armor-Based Saving Throws is a pretty great mod that modifies the game so that instead of any amount of armor just completely blocking status effects, it's instead a saving throw a la D&D based on the percentage of whichever relevant armor is left. So a lightning bolt that hits an enemy with 50/100 magic armor left will instead have a base 50% chance, plus or minus any modifiers, to stun. It also changes a number of talents to reflect the saving-throw based mechanic, such as adding to the roll or giving advantage on the roll.
Hitokiri in the streets, daishouri in the sheets.Well, I just recently finished Original Sin!
I thoroughly enjoyed that experience overall, and the denouement gave a nice farewell to the story, I felt. I'm really glad that I played that game. ^_^
I'm glad to report that the final boss was actually a pretty fun combat—not so spongy or simple that it became boring, but neither so tough that it became frustrating. A solid final boss.
(Even if the fused twins glitched out and refused to follow me into that final combat. ^^; Ah well, I still had Astarte and Zandalor to help me, both of whom proved quite effective allies.)
[edit]On which note, are there any recommended fan-modules for Original Sin 1, or anything like that?[/edit]
I'm very glad to read that the sequel is so improved! I very much enjoyed Original Sin 1 (Original Original Sin? :P), so I'm very enthused to try the sequel at some stage! :D
(Sorry for the late response! ^^; )
Possibly.
Arhu and the Alchemist sound very English—but they may be putting on that accent. Listening a bit more carefully, I can believe that there's a bit of a relevant accent in the voices of the Forest Victims.
It did occur to me that perhaps the characters there share a single actor—I can very much believe it for Arhu and the Alchemist—but alas a quick search didn't reveal a credits list that matched actors to characters. :/
Ironically, I'm glad to read that this isn't the way that it works by default! I tend to dislike having the outcomes of my actions governed by die-rolls in video-games, so I'm happy to have a less-random mechanic in place. ^_^
Edited by ArsThaumaturgis on Feb 26th 2020 at 5:50:48 PM
My Games & WritingOriginal Sin 2 is half off on Steam (probably the rest of the franchise too); I got it. Enjoying it so far, and yeah it's better than the first one. Can't figure out how to turn on the tactical camera, though. It's not a huge deal, but every once in a while enemies are tricky to target and I can't figure out how to jump straight to a top-down view.
And of course, my constant gripe with modern isometric games: They all have voice acting. Which would be great, but I can read much faster than they can talk, which makes it very annoying to listen to them when I'm trying to read the text at the same time. Turning off sound seems like a waste, and just closing my eyes when they talk feels weird.
> Can't figure out how to turn on the tactical camera, though. It's not a huge deal, but every once in a while enemies are tricky to target and I can't figure out how to jump straight to a top-down view.
I've done it a few times accidentally,press O
New theme music also a boxIs Divine Divinity a acceptable subject here?
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.Its a divinity game so yes
New theme music also a boxJust played it for almost half an hour, would it be right to classify it as a "Diablo Clone"?
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.Most definitely,some people I know think its better then Diablio 1
New theme music also a boxSeven hours, and I'm finally done with the first catacombs.
I don't know, I don't think I'm finding the game fun. Like, if I register an hour or die too far after I've gotten to another floor or finished a quest, I just drop it.
Like, I'm not even sure if I want to keep playing.
Edit: Yeah, I'm putting the game away. It's not clicking for me.
Edited by fredhot16 on Mar 15th 2020 at 6:06:19 AM
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.Question about DOS 2, specifically Gareth.
So I decided to do things differently compared to my first run, and killed Jonathan for Gareth in the house near the Driftwood Fields waypoint. He got angry, but I persuaded him to snap out of it ("Denounce his self pity") and he returned to the LV. Shortly after, the game autosaved - I'm on Honor mode, so I'm committed to this decision.
Now I've read that if Gareth still seeks revenge, he will become part of the final boss battle against me as a Silent Monk, or get killed by Alex and co. in the Nameless Isle. Does this apply if I killed Jonathan for him, or can I still talk him down out of revenge later?
Don't stop, just proceed, 'cause this is what you need-proceed, just proceed, 'cause this is what you need!You can't talk him down unfortunely,its impossible
New theme music also a boxApparently there was a big update to Original Sin 2 earlier this week - basically a quest pack geared toward collecting some new loot.
I'm impressed by how much effort Larian is still putting into this game, and with another major project on their hands to boot (not to mention the plague).
Gone to Faerie, no forwarding address. (AO3)
Yeah, there's the minor buffs like the nail in boots thing (Which frankly is all but required for melee characters), and making lockpicks out of nails or soap. And the ever popular "Make weapon poison using a barrel of poison"
But like, making actual armor or weapons is 90% of the time useless.