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Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#301: Aug 29th 2018 at 5:13:08 PM

Patch notes,worth a read

also,there be spoilers in the patch notes

Edited by Ultimatum on Aug 29th 2018 at 12:16:10 PM

New theme music also a box
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#302: Aug 29th 2018 at 7:15:45 PM

Torturer talent now allows applying damaging statuses through armour Burning, Poisoned and Bleeding are now applied on top of armor. This makes these statuses useful again once you don't have armor anymore.

Oh shit. That's make interesting build possibilities.

Otherwise, I'm actually impressed how few changes, outside the redesigning Act 3 and Arx, there is.

shigmiya64 Somebody get this freaking duck away from me! from a settlement that needs our help, General Since: Jan, 2001 Relationship Status: Non-Canon
Somebody get this freaking duck away from me!
#303: Aug 30th 2018 at 8:19:39 AM

So guess I don't understand how some statuses working through armor makes those statuses useful when you don't have armor?

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#304: Aug 30th 2018 at 8:31:39 AM

It means the status won't end if you regain armor and then lose it.

IE: If you apply bleeding and the enemy shields up, it won't end bleeding if you remove the armor before bleeding's timer expires.

Edited by Ghilz on Aug 30th 2018 at 11:31:42 AM

shigmiya64 Somebody get this freaking duck away from me! from a settlement that needs our help, General Since: Jan, 2001 Relationship Status: Non-Canon
Somebody get this freaking duck away from me!
#305: Aug 30th 2018 at 9:46:24 AM

[up]I don't think it did that when I played the game.

Also the patch note is unclear, do you need Torturer to apply them through armor? Or do they always apply through armor and Torturer can do it with more statuses.

Edited by shigmiya64 on Aug 30th 2018 at 12:48:30 PM

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#306: Aug 30th 2018 at 10:01:19 AM

8.2 GB update,this is likely getting ready for tomorrow when the activation patch goes live or something

New theme music also a box
Hashil Since: Aug, 2010
#307: Aug 30th 2018 at 10:02:25 AM

Pretty sure that's going to be another element of Torturer specifically.

If all those DoTs wear away at armor that would make them especially useful, especially if they're going to raise physical armor to discourage mostly physical builds.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#308: Aug 30th 2018 at 6:47:50 PM

A comedic take on their own patch notes

shigmiya64 Somebody get this freaking duck away from me! from a settlement that needs our help, General Since: Jan, 2001 Relationship Status: Non-Canon
Somebody get this freaking duck away from me!
#309: Aug 30th 2018 at 6:52:29 PM

Is the new patch gonna make Ada Laird shut the hell up, or will I have to continue planning elaborate murder schemes to get rid of her?

astrokitty Happiness is a cup of tea from Somewhere Out There Since: May, 2014 Relationship Status: Yes, I'm alone, but I'm alone and free
Happiness is a cup of tea
#310: Aug 30th 2018 at 7:32:08 PM

Just started the Definitive Edition. Right from the bat, you can see changes. I'm not gonna spoil anything, but it's pretty neat so far.

Somebody once told me the world was macaroni, I took a bite out of a tree
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#311: Aug 30th 2018 at 7:52:09 PM

Kinda surprising they're saying their next game is probably not going to be Kickstarter funded when, as we know, they've had hilarious amounts of success with it. Makes you wonder why. Is their next game's concept just going to be a lot cheaper to implement? Is it so weird they can't expect crowdfunding will go for it? Are they expecting to release so many expacs they'd rather a publisher surely footing it than wearing the will of their fans repeatedly (...probably not that)?

Hashil Since: Aug, 2010
#312: Aug 30th 2018 at 10:06:53 PM

Anyone figure out how to multiselect items on PC?

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#313: Aug 30th 2018 at 10:12:54 PM

Or their current games made enough cash to allow them to self-fund.

Divinity Original Sin 2 sold ALOT. And if you count that most of it's development costs were covered by crowdfunding... Basically most of those sales are profit.

Avoiding crowdfunding has advantages. You're not as beholden to an audience. You can also be far more close lip about development, and you're free to tinker more, since you're not married to a concept you sold your backers.

Another possibility is that their next project isn't theirs. They might be tapped to do some licensed work or something. Having two successful kickstarters and well received games under your belt can draw attention.

Edited by Ghilz on Aug 30th 2018 at 1:18:34 PM

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#314: Aug 30th 2018 at 11:21:05 PM

[up]Right yeah, "They made so much money" was another I thought of before and promptly forgot before I actually wrote my post.

Edited by VutherA on Aug 30th 2018 at 2:20:36 PM

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#315: Sep 3rd 2018 at 5:31:10 AM

Something I noted yesterday is that Lockpicking and pickpocket have been merged into 'Thievery'

New theme music also a box
Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#316: Sep 3rd 2018 at 11:14:24 AM

That's cool. Playing a thief-type character, I appreciate not having to spread my points across any more skills than I already do just to have my bases covered.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#317: Sep 3rd 2018 at 5:56:05 PM

On the down side, some people are reporting performance issues with the definitive edition (Larian already released a hotfix) and the combat log appears to no longer autoscroll in the definitive edition.

EDIT: There's a lot of changes that are not in the patch notes.

For example, the guest to find Fara's daughter in Fort Joy has been removed. You can still get the dialogue, but it no longer flags a quest or give you a reward.

Edited by Ghilz on Sep 3rd 2018 at 10:26:30 AM

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#318: Sep 3rd 2018 at 8:06:31 PM

Maybe I'll wait for the next hotfix. When an update is this big, I usually give it some time.

Disgusted, but not surprised
Hashil Since: Aug, 2010
#319: Sep 3rd 2018 at 9:45:54 PM

[up][up]

Did it ever give a reward? Every time I tried to do anything with it just ends without any fanfare.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#320: Sep 4th 2018 at 11:17:02 AM

It gave XP, but no material rewards.

Another change, the guy who asks you to teleport him out of Fort Joy seems to no longer die? at least he doesn't leave a body. Went there. There was a puddle of blood where he usually dies, but no body.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#321: Sep 4th 2018 at 12:31:49 PM

Turns out Teleporter dude is now taken to the torture chamber and found there.

Hashil Since: Aug, 2010
#322: Sep 4th 2018 at 1:04:10 PM

Interesting. He was still killed when I played through again.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#323: Sep 4th 2018 at 1:52:11 PM

Oh, he is dead. Just that his body is moved to the torture chamber. I assume if you follow him so he's in line of sight, you'll see him get killed instead. Otherwise he's moved to the torture chamber.

Hashil Since: Aug, 2010
#324: Sep 4th 2018 at 2:28:09 PM

Maybe it was because I killed Kniles already, but in my recent playthrough his corpse was in the usual spot.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#325: Sep 4th 2018 at 7:47:03 PM

I will say, I expected more out of the Sir Lora thing than a pet that again immediately commits suicide.

He's worse than the damn cat. And he'll steal source puddles and run in front of shriekers.


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