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Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#1: Jun 8th 2012 at 6:44:30 PM

Curious? Follow this link for classes, lands, and more info on my pet project:

http://www.giantitp.com/forums/showthread.php?t=246130

I have lots of ideas, some more fleshed out than others, about a adapted version of D&D 3.5 set in a fantastical (so magic and non-humans remain) and time-mashed (so hoplites and samurai can both happen) version of Earth. It won't be too different, as I don't plan of changing too much, but there is one big difference: the combat system will benefit melee fighters much ore, and ranged combat will not be something any martial class can do. Also, I plan to diversify melee and ranged roles, while leaving two magic archetypes - so we won't see parties with 50% magic users.

Now, I just want to know if anyone would be interested in even just making a character, never mind playing a campaign. Just having to explain a class to someone would definitely help flesh the ideas out.

(I'm doing this partially out of boredom that will happen in the summer, and partially because I would actually like to play this).

edited 14th Jun '12 3:43:40 PM by Erock

If you don't like a single Frank Ocean song, you have no soul.
Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#2: Jun 10th 2012 at 3:04:36 PM

No one is interested in even just creating a character?

If you don't like a single Frank Ocean song, you have no soul.
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#3: Jun 10th 2012 at 3:08:59 PM

I think we might need to hear more about it, first. You've told us a bit about the setting, and the bit about helping melee classes out might be nice, but how else does the system differ from 3.5?

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#4: Jun 11th 2012 at 10:51:34 PM

4E for the win! Down with 3E! Muaa haa haa

In all seriousness, I just can't get "into" most systems that don't have the sheer robustness of tactical combat that 4E does, and 4E manages to accomplish that by (among other things) having a shitload of things going on-the kinds of shitload that one man on a computer probably can't duplicate from scratch.

I have been contemplating getting into something 3.5y, but only if it involved Tome of Battle.

Talden Since: May, 2009
#5: Jun 12th 2012 at 2:35:29 AM

In all seriousness, I just can't get "into" most systems that don't have the sheer robustness of tactical combat that 4E does

Yes, I think we all quite understood that particular opinion a while ago, thank you. (-_-)

I could make you a character to see where this is going, but I'm afraid I can't be involved in a campaign right now (my time schedule being incompatible with most tropers). Be aware that I might point out any loops and/or optimization I can find.

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#6: Jun 12th 2012 at 8:19:26 AM

Hey man, don't just get pissy over one line and ignore the rest of the sentence :P

disruptorfe404 Since: Sep, 2011
#7: Jun 12th 2012 at 4:36:26 PM

[up] Tome of Battle goes a long way (perhaps even all the way, as I've never actually used it) in addressing the issues I have with 3.5.

EDIT: But somehow, I have not contributed to the thread...

What is the motivation behind making non-magic ranged less viable?

edited 12th Jun '12 4:38:19 PM by disruptorfe404

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#8: Jun 12th 2012 at 4:48:04 PM

To B is definitely a huge step in the right direction, and actually, at lower levels (which I ALSO can't stand but that's not really system dependent) it's actually to the point where 3.5 isn't-at its core-bad. The main problem comes when you have Modifier vs Targets scaling at different rates. That is, saves D Cs scale at 1/2 level, but bonuses scale at 1/2 or 1/3 level-meaning that the higher level you are, the more intense the discrepencies.

Personally, I radically prefer a "Good is +X+Y, Average is X, Poor is X-Y" structure that's a linear model.

Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#9: Jun 13th 2012 at 6:51:01 PM

You've told us a bit about the setting, and the bit about helping melee classes out might be nice, but how else does the system differ from 3.5?

It's still in the early stages, but I can tell you what's going to be different.

I'm giving fighting classes better abilities and ways to fill other roles in the party. For example, the Viking class sub0classed Adventurer (need a beter name) can fill in the Bard's role in diplomacy, and is veyr adept at the sailing stat. Hoplites. I'm also diversifying fighting characters into three niches: attack, defence, and ranged. Though those sort of exist, I'm making the difference more pronounced. The idea is to make a much strong combat system, where a Marskman and a Viking can still be as useful as a Wizard.

I'm posting stuff in the Giant in the Playground forums, btw. I've already posted the first class here: http://www.giantitp.com/forums/showthread.php?t=246130

In all seriousness, I just can't get "into" most systems that don't have the sheer robustness of tactical combat that 4E does, and 4E manages to accomplish that by (among other things) having a shitload of things going on-the kinds of shitload that one man on a computer probably can't duplicate from scratch

I'll try my best. Combat is the main focus of my system - I guess it's like a mod of a computer game.

edited 13th Jun '12 6:54:39 PM by Erock

If you don't like a single Frank Ocean song, you have no soul.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#10: Jun 13th 2012 at 6:54:01 PM

Well, good luck, but I mean, I've gone through this before, and every time I've tried to create a game system, I've always created something I myself have no interest in playing XD

See the Mecha game system thread for an example <_<

Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#11: Jun 13th 2012 at 6:56:17 PM

I'm still using the d20 system, though, so it's not radically different. I'm both fulfilling my history nerdery and buffing fighting characters.

If you don't like a single Frank Ocean song, you have no soul.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#12: Jun 13th 2012 at 7:01:46 PM

Well, for instance, what's the advantage over, say, 4th edition Dungeons and Dragons in specific terms?

Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#13: Jun 13th 2012 at 7:08:43 PM

It's still mostly 3.5 edition. tongue

To elaborate: it still has the depth of 3.5, but with (hopefully) better balance and combat. I haven't played 4.0, but heard enough about it.

edited 13th Jun '12 7:11:22 PM by Erock

If you don't like a single Frank Ocean song, you have no soul.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#14: Jun 13th 2012 at 7:09:47 PM

Then I repeat my point doubly so :P

Why should I (or anyone) want to play this game over 4E or 3.5? What are its advantages?

Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#15: Jun 13th 2012 at 7:12:15 PM

If you like 3.5 and using fighting and sneaky characters, this mod will give you much more options and better classes. If you enjoy OP Clerics, Wizard, and Druids, then maybe not.

Besides, I'm going to be very bored, so this will be my project of the summer. So it doesn't have to get too much attention.

edited 13th Jun '12 7:13:27 PM by Erock

If you don't like a single Frank Ocean song, you have no soul.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#16: Jun 13th 2012 at 7:15:57 PM

My point is that, if you're designing a system, you really need to go into it with a mission statement of sorts.

Sounds like it's a lot less tactical than 4E, since it's based on the 3.5 engine, so probably not something I'm interested in alas.

Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#17: Jun 13th 2012 at 7:19:04 PM

Sounds like it's a lot less tactical than 4E

I probably should mentioned that tactics was another aspect I'm elaborating on, then. I may read the 4e rules to see what works.

A hoplite is a defence class, and the Viking offence. So the two could use the 5-foot steps effectively (especially if the hoplite has a spear) to do damage and avoid damage much better than two fighters.

edited 13th Jun '12 7:21:52 PM by Erock

If you don't like a single Frank Ocean song, you have no soul.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#18: Jun 13th 2012 at 7:28:47 PM

One thing to note about 4E is that, part of why it's so much more tactical is that status effects (generally) only last one round. So, that allows the game to throw a bunch more of them at the field.

It's minor differences like that-though ones that are probably more "controversial"-that make the game system.

Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#19: Jun 13th 2012 at 7:32:44 PM

Ah, I'll keep that in my mind. I plan to make using ranged and reach weapons effectively much more rewarding, among other things. Differences in magic are a low priority.

edited 13th Jun '12 7:33:10 PM by Erock

If you don't like a single Frank Ocean song, you have no soul.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#20: Jun 13th 2012 at 7:39:52 PM

I like to control the battlefield from a range, personally, even if that means dealing less damage. It's why I gravitate to wizards and psions in 4E

Erock Proud Canadian from Toronto Since: Jul, 2009
Proud Canadian
#21: Jun 13th 2012 at 8:00:38 PM

Then the Marksmen class (with Yeoman subclass of course) would be a good character for you in Terra.

If you don't like a single Frank Ocean song, you have no soul.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#22: Jun 13th 2012 at 8:04:47 PM

Well, I'll look it over. I concede I'm NOTORIOUSLY picky.

Matues Since: Sep, 2011
#23: Jun 13th 2012 at 8:12:35 PM

Interesting. Verrrry interesting.

Though I must admit I am fond of magic-users..

I would love to make a character or something.

KyleJacobs from DC - Southern efficiency, Northern charm Since: Mar, 2011 Relationship Status: One True Dodecahedron
#24: Jun 13th 2012 at 8:55:26 PM

I'll give character-building a shot.

edited 13th Jun '12 8:55:36 PM by KyleJacobs

Talden Since: May, 2009
#25: Jun 14th 2012 at 3:28:03 AM

Just read the Hoplite on Git P. One quick question, although the answer may be obvious: how do you select the subclass? I suppose you have to do it at character creation, or when you take the first level of the class. Can you multiclass in several subclasses of the same family (like a Hoplite (Laekonic) 3/ Hoplite (Aelympian) 2)?


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