Follow TV Tropes
No, Saint Valentine hasn't been implemented in-game yet. So there's this instead.
Edited by VutherA on Feb 14th 2019 at 6:39:43 AM
Long snek is loooooonnnnnnngggggg
Yeah, Jormungandr's laundry list of features is pretty nutso.
Yeah, I dunno how the serpent the size of the world sneaks up on you either. Sounds pretty embarrassing.
Edited by VutherA on Feb 15th 2019 at 6:14:25 AM
Huh now the entire Loki family is here.
As God of War has shown, he can be remarkably fast despite his size.
No, they haven't said anything about putting in Svađilfari yet.
Here's the cutest start-of-the-world-ending serpent you'll ever see.
Edited by VutherA on Feb 16th 2019 at 4:00:32 AM
HOW 2 BIG SNEK
Not to mention, they should put in Angrboda.
That's pretty damn awesome.
Just started playing this a few days ago. Really liking Odin. Any other starters champs you would recommend?
For Hunters, I'd say Neith, Chiron and Apollo. The former two are more ability-based so you're more dependent on hitting a few abilities rather than a bunch of attacks (and they have methods to making hitting easier anyway), the latter's main wave clear ability is also very fast for when you use it against Gods and he has tons of safety nets to avoid not dying. His ultimate also makes it easy to get around the map which will be helpful when you're new with MOBAs and not as good with map awareness and predicting enemy movements yet.
Assassins: Susano, Thor, Fenrir and Bakasura are good if you're new. Susano's, well, just pretty darn easy to play with all of his mobility and the size of his abilities. Thor's safer than other assassins to play since most assassins are about all-ining all of the time, but Thor can instead poke safely by tossing Mjolnir repeatedly (watch out for misusing the wall though). Fenrir's base damage is very high, he's good at sticking to enemies, and his ultimate is very straightforward to use to kill people or just to run away. Bakasura is mostly left-clicking next to people so he's mechanically easy to get a head on (though he's a tad feast-or-famine because of this simplicity, so you might have to be careful about starting to lose and getting discouraged).
Guardians: Artio, Kumbhakarna, Ymir. Artio's bear form abilities make her very hard to kill, she can also heal herself and Entangling Roots makes her highly valuable just by pressing this button and standing next to enemies. Kumb's mesmerize easily guarantees his ultimate or root, and those two abilities easily set up each each other, and his passive is also helping for getting himself out alive when other characters barely won't. Ymir's mostly pretty easy - his stun's hard to miss, which then largely guarantees his 2, just avoid using the wall much save for the most obvious cases (e.g. you outnumber the enemy 2 to 1 in the jungle's tight corridors, and there's plenty of space in front of them for you to place the wall before they reach it) until you get used to it.
Mages: Agni, Poseidon, Ra, Raijin. Agni's ultimate is easy to land and gives you three chances with it - just know that you can place his 1 on a spot after you've cast his ultimate to a location and now you've got a pretty easy stun combo to land along with his decent dash for avoiding trouble. Poseidon's ultimate is also easy to land by preceding with his 3, and really all of his abilities are easy to land on enemies after you hit them with his 3. Ra cannot as easily hit his stuff as the other two, but the range of his 1 still makes it hard to zone Ra away from the minions entirely, and his 3 is very helpful healing - while it'll take some getting used to for hitting his abilities against enemy Gods consistently without allied CC, he's still hard to shut down entirely in lane even so. Raijin is also pretty straightforward and easy to play (his passive even makes his basic attacks wider), has a decent dash and his ultimate's 4 hits gives it some leeway in missing.
Warriors: Bellona, Chaac, Erlang Shen, Nike, Sun Wukong, Vamana. Bellona is objectively best girl pretty easy to use with her good early-game and being more or less guaranteed to make the enemy Hunter tear their hair out. Chaac's slow makes setting up the rest of him easy, his passive helps mana management, and his good early-game is just what you'd want while you're learning. Erlang Shen requires almost no aiming and his 3 or ultimate can easily guarantee the one thing you have to aim anyway - he is otherwise left-clicking and has a good dash for escaping. Nike's a tad harder to use against actual Gods, but she's another one that will have no problem with laning even so, and her passive makes you bring a lot to your team even while missing everything. Sun Wukong is mostly pretty easy to hit his stuff with, and he has numerous ways to avoid dying, especially his ultimate. Vamana only has one real remotely difficult skillshot which you can just reserve for when you're really close to the enemy or clearing minions, and his ultimate is an excellent ability for turning fights and not dying.
I'd also strongly suggest going into jungle practice to remove a bit of the initial awkward familiarization that's inherent when you first play a new character.
Edited by VutherA on Mar 3rd 2019 at 6:16:21 AM
Some god are noob trap. The game may say it easy but it really not. Guan Yu seen simple at first, but to use effectively is hard since he does have burst damage. Hades listed as easy but you need some experience about teamfight to make full use of him. Kulkukan quite good mage for beginner, just tornado for farm and aim Ult during teamfight. Bellona, Chaac and Odin quite simple for warrior. Easy to play hunter are Neith, Artemis and Medusa. Ymir also good for Guardian, just careful not the block your team with the wall.
BIG SNEK PATCH is out.
Here is what Horus◊ and Set◊ are looking like so far.
Edited by VutherA on Mar 6th 2019 at 7:57:47 AM
Entirely related. (and not safe for work)
Community Showcase More