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I'm thinking the car crash is definitely scripted, but not sure about anything else.
I'm not sure if it was scripted or just a really good/experienced player. The player knew how many gunmen there were and their approximate locations. But then the player also got a little caught up maneuvering around the cars.
Similarly with the early bit. The player knew where to go, but still looked both ways before J-walking.
Taking time to find the contact in the art show was just to show off the scan feature.
Ah, as for knowing where the gunmen were... I think there was a radar with red dots on the low right corner.
Must have missed it. Everything else was so pretty.
Dat cloth physics... B3
Made a shitty one sentence page.
I just want to note that this game is not going to be on the Wii U.
They said PC, PS 3, and 360 but no Wii U.
This surprises... no one.
Also, if they manage to pull this off, ship it without DRM, and it's half as good as it looks right now, I'd be willing to pick it up. Always loved the idea cyber-warfare in gameplay.
I don't know if it's been mentioned, but this reminds me of Person Of Interest, too.
edited 5th Jun '12 11:31:57 AM by TheInferno
I'm not that surprised to be honest, this game seems to be pushing the PS 3 and 360 as is.
However, they probably could have done cool things with the tablet controller and hacking.
Why doesn't that surprise you? The Wii U is at least as strong as them. A port would be simple enough if it can run on the PS 3 and 360.
Sure, and once it comes out I could possibly see a port over to the Wii U. But as shiney as that game is, they have to have been working on it for a while, which means they probably started working before the Wii U was even available for game development, and I honestly don't think Nintendo would go for a game like Watch_Dogs in the launch line up. Would be cool, though.
I'm not hating on Nintendo or anything... I honestly prefer them because the only thing I've ever owned for gaming other than a computer were Nintendo handhelds. I just don't see this on a Wii or Wii U system, at least not right away. Besides, what's the release date on the Wii U?
P.S. also it involves shooting therefore it should be played on PC (If anyone takes this seriously, please facepalm. You've earned it.)
edited 5th Jun '12 11:42:37 AM by TheInferno
You don't have to make everyone unique. You just need to generate something like 100 things that can pop up above someone's head (an intern can probably do this in 2 hours) and then randomly assign them to NPC's as you generate them.
Also, I feel like I'm the only person who is completely apathetic about the graphics. I just see a lot of gray and heavy shadows spotted with bloom.
edited 5th Jun '12 11:45:19 AM by ch00beh
I only just found out about this game today (and posted a thread about it under the belief that there wasn't one already), but I am definitely interested. I look forward to seeing what other kinds of effects you can get from the hacking, and I hope that the hacking element is encouraged more than gunplay.
Indeed. I really liked that part where he had to get in the club and he just fries every communication device near him for a while.
I suspect that many companies don't want to jump into Wii U development until they see how good it sells. The interface is notably divergent, after all.
There is a reason for that. It was just announced yesterday,
You have no idea how much I want this game now. That game play footage was jaw-dropping.
x6 The physics on the coat tails were pretty nice.
The textures were nothing spectacular but I found the cars looked pretty good and for a sandbox game that wasn't some massive AAA hype machine title like GTA the lighting on the cars and around the streets as well as the general physics for the outfits and that collision (I guess it's just cause it's scripted?) looked a lot better than your average sandbox game on the current console gen.
Or in other words : Ooooh shiny!
edited 5th Jun '12 11:21:07 PM by ShadowScythe
Too much attention to detail; not enough attention spent on general aesthetic.
If your overall design is boring, gill sans 10 pt 150% kerning won't save you, but I guess that's just my opinion.
It seemed like Person Of Interest : The Game. Which is awesome.
"We have a new number, Mr. Pearce."
edited 6th Jun '12 12:08:02 AM by TheProffesor
We'll see. The demo suggested a lot of potential but I'm not sure how well it can be executed without being another 'society is crumbling, state is corrupt and dirty hackers is the way to go' cyberpunk story. Even good gameplay can only go so far if the story can't keep up. Maybe if he's part of the conspiracy or there's a lot of groups fighting for power or something to shake it up.
Interview! What Ubi said is damn interesting, although I'll be cautious...it might not survive development changes...
Holding my hope though...
That considerably ups my interest in the game. The scope is certainly ambitious— so ambitious, in fact, that I'm not sure they can pull it off, but at least they're trying.
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