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Yes, I get that, but what are the mechanics? The layout? The interface?
As far as we can tell, it doesn't seem like they even revealed that much yet.
Well shit, I'm not a time wizard or anything like that, so I can't tell you. I mean, I know a guy who works at CDPR, but he's assigned to the Totally Not Witcher 3 project, so he can't tell me that much. Besides, seeing as it comes out 2015/2016, I doubt they even have that stuff created yet.
So they just trying to stir up the water and create attention, then?
Pretty much, as well as to advertise that they have positions open in their company
. They admitted it in their secret message at the end.
edited 14th Jan '13 8:11:42 PM by Kev-O
Email from CD Projekt RED:
Cyberpunk 2077: Pen and paper inspirations, Making-of materials, braindance details and more
A week ago CD Projekt RED released the first official teaser trailer for their upcoming, open-world, storydriven RPG Cyberpunk 2077, and it’s already been seen over 6 million times. The clip’s premiere was accompanied by a series of insight materials, revealing ven more details about the game setting. You can find the compilation of the most important ones here.
“Cyberpunk isn’t about saving humanity, it’s about saving yourself,”says Mike Pondsmith, in the video titled “Cyberpunk 2077 - Mike Pondsmith about Cyberpunk World”. This video explains his inspirations for creating the pen-and-paper RPG Cyberpunk system, which is the main foundation of CD Projekt RED’s video game.
“Working with Mike Pondsmith is a great experience for the studio. Many of the people behind Cyberpunk 2077 have played his game and having his support is very important for us. It’s good to know what inspired him and what influenced his vision of the world. Our experience in video game storytelling and the technology , capable of building open world games, combined with Mike’s vision will result in one of the most kick-ass futuristic RP Gs ” - said Adam Badowski, head of CD Projekt RED studio.
Did you know that the woman in the teaser trailer is a real-life model? You can see her in the additional “behind the scenes” materials, published by the co-creators of the clip, Platige Image. You can watch early concept sketches, the 3D scanning of real life models and how the final result was achieved. For almost 70 production materials click here.
The creators of the game have released some new information about the world of 2077, which may play an important part in the game’s storyline. In the second half of 21st century, a new form of entertainment is on everybody’s lips. Braindances are digital recordings of one person’s experience, packaged for sale to others. You can read more about them here.
CD Projekt RED also launched Afterlife - the official forum of the game. Many users have already contributed, sharing their thoughts on the setting and the genre. All these opinions, along with thousands of comments about the trailer are important community feedback for the team. They consider all opinions, and aim to create a world which will be a great journey for fans of the pen-and-paper system, the cyberpunk genre, RPG enthusiasts and all newcomers.
Many gaming fans caught a glimpse of our hidden message in one frame of our most recent Cyberpunk 2077 teaser trailer.
“Cyberpunk 2077 isn’t of course the only title we are working on, and we have been quite open about that for a while now. Now, if you watched that teaser very carefully, and by 'very' I really mean frame by frame, you may have noticed our hint at something big coming up on the 5th of February. On that day we will reveal something really cool, which we trust will make a lot of gamers seriously happy. For now, I can only repeat what we teased at in that hidden frame, that is for the first time in our studio's history we are going out there into big wide open world. Just like with Cyberpunk 2077 but in a totally different setting. And if you just missed a heartbeat reading this thinking we may be moving away from our focus on story telling, you can start smiling again. We are and will be into good old story telling. Only this time, the story will be told within an open world environment, and with this we are planning to deliver the most exciting RPG experience to date. Keep your eyes open, and hopefully on the 5th of February you will be as excited as the whole CDP RED studio is. Be with us for that moment!" comments Badowski
edited 17th Jan '13 1:31:34 PM by JAF1970
Not to derail, but... Pondsmith is the first ever black videogame lead designer I've ever seen.
Kinda says something about the game industry when that little detail turns out to be a small surprise on it's own, doesn't it?
EDIT: wait, and he created the original pen-and-paper game too?! Damn.
edited 18th Jan '13 8:51:13 AM by SgtRicko
Mike Pondsmith's been doing pen and paper RP Gs since 1982 when he was 28.
Seems like he's created more Pen-and-Paper and board games than videogames. I'm not seeing many recognizable names (aside from the Matrix Online and Bloodwake) on his credentials there in the recent years aside from him working at Digi Pen.
edited 18th Jan '13 9:20:42 AM by SgtRicko
Clearly Black and Nerdy needs more representation in the video game industry.
Though Mike is not all that nerdy in personality. High IQ, but he's pretty down to earth.
Do you mean the stereotypical negative traits of nerds? I wasn't really meaning that, I was mostly just thinking of "Black + Nerd interests", which any highly experienced tabletop and video game designer would probably suffice for the latter.
Also for namedropping a trope because I like doing that.
edited 18th Jan '13 12:50:03 PM by VutherA
Well, this is a rather neat feature. Apparently, there is going to be only one international dub of Cyberpunk 2077. If you want to understand a character that speaks another language, you can buy an implant that'll translate for you, and there will be different grades of translator implants as well, so you could have a really banged up one that basically works as well as Google Translate, or one that is like having a fluent speaker translating for you.
That's a great idea. In a lot of ways.
Thats... Really cool. Lets hope you can choose a starting language, though.
It could really be fun if you know multiple languages IRL.
edited 26th Feb '13 2:39:26 PM by Ninjaxenomorph
Wow, that is one of the greatest ideas I've ever heard . Can't wait to see how it plays out.
I agree, that is pretty fucking cool. I hope it works out fine and stays in.
It could also work out pretty well for a character building system if you could pick languages you know. So, you could roleplay a media agent who knows Spanish in addition to English, a new immigrant from Russia that only knows Russian, a Polish national who also knows a bit of French, and so on. It is always good to have options, despite what certain RPG developers who have names that start with a "B" think.
EDIT: Also, it should be really easy to work in. Translators are text only, so no rerecording of some American dude in LA trying to sound like a Russian.
edited 26th Feb '13 8:24:50 PM by Kev-O
Not to mention relatively cheap. Better get a top-notch translating team, though.
Obviously. I bet you they'll run the lower budget translators through some cheap translation software and see what comes out.
It's just really refreshing to see what these dudes are coming up with. I like how these former Warsaw Pact countries have a really fresh perspective on gaming. It's not all about just coming up with new ways to get a quick buck like all the others. It won't last, I fear, but it's good to appreciate it while it lasts.
What an amazing idea.
Though why do I have a feeling people are going to freak out over "WHAT I HAVE TO READ?!"
edited 26th Feb '13 8:50:41 PM by Thorn14
People who don't like reading shouldn't be playing RP Gs. Or playing video games in general. Or living.
Yeah, games need more text so people will stop becoming illiterate
Yeah I can't imagine those people playing an RPG on purpose.
And seriously, I'm not kidding about people becoming illiterate :P I'm noticing on some let's plays that some gamers seem to be really bad in reading comprehension
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How well does it match the trope?