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Plus it's incredibly punk so it has both words covered.
Its not bad at all, but I'll see if I can make a lookalike of The Major before deciding.
Edited by TheAirman on Aug 28th 2018 at 10:59:27 AM
Huh since you brought it up I hope we can get those eye things Batou has.
Also metal teeth like King Shark from Batman: Assault on Arkham.
At first I was apathetic to this game but then I decided to watch the full gameplay reveal out of curiosity and I liked it. WIP or not, that's some good stuff there.
Edited by Dhiruxide on Aug 28th 2018 at 7:31:04 PM
@Sombra-look: I'm pretty sure I lived next to a girl who looked like that once, actually, so it's not too uncommon even in real life.
Given how popular Ghost in the Shell is, we'll probably see CD Projekt Red add in a pre-set face with a strong resemblance in the character creator.
...I want to wear my sunglasses at night. And drink Orange soda (I did notice that the trailer - she gets a soda - missed opportunity for her to go for an orange one and get a green one.)
Wonder if Jensen gets a cameo as a pre-set face too.
AND how many homages we're going to find dotted about the place. Someone at a ripper doc complaining they didn't ask for a specific upgrade?
I wonder if there's a pacifist playthrough where i can solve every issue without violence by talking or making someone else do the killing (eg. calling Trauma Team that a gang has kidnapped one of their clients so they can go guns blazing to the gang's hideout.)
I'm still hoping for a Ciri cameo even though the developers have jossed the idea.
I know that Cops aren't necessarily going to be a playable class, but there's nothing to say that I can't be a Solo who happens to work for MAX-TAC.
I think CDPR want to make it so you can't breeze through everything. They tend to make you WORK for golden solutions... and even then it's never quite solid gold.
I imagine it'll be viable (The scene in the video played differently in the actual playthrough - in that you CAN end the whole thing peacefully). But I wonder if you can revisit those places later to raid / steal.
And as for MAX TAC apparently some of the tattoos / markings you can give V in char creation have those symbols. So perhaps a backstory relating to it? They're keeping the origins / background element. And whilst you can't join the factions, there'll probably be "contracts" for them - akin to the Job board in Witcher. Probably even relationship values in how each "faction" / gang views you.
Wonder if we get to drive some of those mech suits or the linear frames in game as well...
The demo specifically had the narrator mention a non-violent approach isn't always an option, but I'm sure it will be fairly often. I do hope I can learn a lot of non-lethal takedowns at the least.
And I sure ain't gettin Dum Dum killed that boy is a (Murderous, unhinged) treasure.
I want to get to the point where I'm leveled enough and with enough street cred that the option they showed in the gameplay demo of taking the gun from the corpo goon pointing it at our face and then scaring them shitless would actually be a viable option.
There's only two bits of chrome I hope this game has - retractable razor blades under the fingernails, and mirrored eyes. If not the eyes, I'll settle for just the claws.
Going all Molly Millions on us there Mark?
I want to be a Corporate so bad.
Like Rhys in Borderlands bad.
Corporate would be my second choice. Having access to the best weapons would do that for me.
...Man, I think I've been playing too much Wolfenstein.
So was the Psycho Squad storyline ditched in the reworks? Otherwise I'd go with that.
Trauma Team is pretty cool on a really absurd level, very cyberpunk. Your own personal Combat Search and Rescue unit.
Edited by TerminusEst on Aug 30th 2018 at 4:18:43 AM
Not sure if that was the planned plot or if it was a concept trailer to set the tone.
A whole story as Max Tac could be interesting, but would've probably been a bit Deus Ex - linear, with hubs. Almost like Witcher 1 in terms of structure.
It was mentioned in the early days that Max Tac was the focus, but that the game was reworked several times.
To be fair, MAX-TAC only make up one class out of the entirety of possible builds in the Tabletop games, so it's understandable why they eventually settled on a more "looser" character.
Still, they would have to put in things like a "joining MAX-TAC" quest and link it up somehow with all the other quests to make it work.
Maybe V could be a deep-cover MAX-TAC operative, and only dons the MAX-TAC apparel when they need to act openly with their given authority?
Edited by G2BattleConvoy on Aug 30th 2018 at 3:46:35 PM
There was countless classes.
Like nomad for example would been really hard to implement I think. Fixer as well as fixers just tend to deal with knowledge.
It would of been really hard to implement an story for all the PC classes. I would of loved to be able to play and Trauma Team PC or an Max-Tech/Psycho-Squad PC but I doubt they'd have time to implement that into the main game.
I keep forgetting this is based on a tabletop game. Maybe I should do some cursory research to get a bit more familiar with the setting and be able to have some "I understood that reference!" moments.
I imagine it will be a bit Vampire Bloodlines/Skyrim in the context of all the various organizations and concepts will be there but you'll be an independent contractor.
Tuef: hell yeah, lol. Molly Millions is my favorite cyberpunk character.
A confirmation that V in the gameplay trailer was Cherami Leigh.
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