I'm okay with my current Intelligence.
I'd probably increase wisdom and charisma.
And if diligence is a perk or skill or something I'd totally take it.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -LandstanderMemory and Diligence probably.
I am such a lazy sack of shit.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonIn the story I'm working on, magic is really just highly concentrated luck, so if someone geared all their stats towards luck, I wonder if that would give them magical powers?
‽‽‽‽ ^These are interrobangs. Love them. Learn them. Use them.I'd max out a stat/skill that could get me rich. Then I'd boost my motivation stat so I actually care to use the skill. Writing would be the skill, I think. I'm good at it already, but I hate editing my work.
If I max out the stat I'd do all my editing in my head before ever writing something, then it'd come out perfect in one go.
See, the problem with Real Life is that, while its sandbox nature makes you feel that you can do anything, really, it depends on what kind of character you roll at the start. You can start with nothing and a bunch of Fake Difficulty in the form of diseases, wars, etc., or you can roll a Minmaxedd Game-Breaker millionaire who can do anything everywhere. And it's randomized, so really, it depends mostly on what character you rolled at the start.
That being said, I've heard of players who have started at the lowest and managed to climb to the top of the leaderboards. Though, having a high Luck stat really helps out.
I think that you also need to invest heavily in Compassion and Knowledge too.
Motivation and Willpower alone tend to bring about very unbalanced characters, of the kind that often ends up causing trouble for themselves and for everybody else.
edited 8th Apr '12 10:08:01 AM by Carciofus
But they seem to know where they are going, the ones who walk away from Omelas.There's a bonus to your physical traits inherent from starting out in the third world servers, though. I guess they were trying to balance it.
![]()
Music, Charisma and Luck is a Game-Breaker combination, given the right servers. That is, of course, until you develop dependence to stat-boosting items.
Seriously, they really need to rebalance this whole thing.
![]()
Yeah, these servers are cool.
However, these "free" services are not really as free as they should be — training Knowledge effectively requires expensive-ish items (standard-issue "textbooks", to begin with, but much better quality items are also available) and, most importantly, time and a favorable environment.
I am not convinced. Most players on first-world servers simply do not train physical traits much, as they have little advantage in doing so; but those who do can generally achieve equal or greater results than third-worlders — and of course, proper eating is a must for reaching top physical shape, and it is more widely available in first-world servers.
The thing is that first world servers are mostly filled with high-level players pushing everyone else down, and the lower classes are most of the time a bunch of griefers trying to get by.
Third world servers are so filled with organized griefers it's impossible to go anywhere without running into one. And the mobs tend to be pretty savage, too.
What Real Life needs is a good "Character Stats" screen, with some information about the stats of the player, their scores and their achievements.
Perhaps it would break immersion a little, but still, I think that it would be useful — I like Wide-Open Sandbox games, but it would be nice to have a better understanding of how one's character is faring.
But they seem to know where they are going, the ones who walk away from Omelas.

I'd increase Intelligence and Wisdom, and throw all my skill points into whatever I think I suck at at the time.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-