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518. The quality of weapons and armor almost solely depends on the metal it's made of. The skill of the black smith doesn't matter
Addendum: Any Ultimate Blacksmith is naturally the exception to this rule.
519. Few to no people have heard of the ultimate blacksmith and they live in some extremely remote location
edited 7th Mar '18 3:22:08 AM by dutchguy1986
520: Psychiatry is never a valid medical profession. Thankfully, our heroes' deepest issues are usually resolved by the end of the game anyway.
521: If you're doing a tug of war against three other people and you're the only one on your side, bring gloves.
522. Sometimes the best way to win is by doing absolutely nothing.
523: Whenever you see a dragon, cut its tail first.
524. If your pets are fainted just take them to a state funded hospital, and they'll be fine in seconds.
525. Three houses is enough for a town.
526. Even if you have a family your house only needs one bedroom with a single bed.
edited 7th Mar '18 7:11:33 AM by dutchguy1986
527. All the important moments in your life will be clustered together in the same few days, if not hours.
528: All deaths in cutscenes are final. Your party's White Magician Girl and/or Combat Medic (and thus the best healer(s) in the world) will also be completely unable to resuscitate the victim of said death even if she is right there and can do so otherwise during the heat of battle.
529:My claws are better then swords.
edited 8th Mar '18 10:46:48 PM by vjoi
530. Don't attack a scorpion while its tail is up. It may counterattack with a laser beam.
531. Free will is a lie.
532. Food tends to be a cheaper, stronger, and faster alternative to medicine.
533. The quality of metal in weapons and armor depends on its value as decoration, not its actual metallurgical properties.
534. It's no coincidence that "eat" rhymes with "feet". Get injured? Walk on that food!
535. When in doubt, look for someone with an exclamation mark on their head.
535a: Or whose location is marked on the minimap.
536: If you're encountering more resistance than you normally do, you're on the right path.
537. Chickens make decent real estate managers
Edited by Zanreo on Feb 7th 2019 at 3:11:37 PM
538. Buzzsaws are a perfectly reasonable thing to put in your castle.
539. Horses can walk straight up vertical surfaces.
540. Cute jesters are bastards who will manipulate you for their own selfish goals and leave you to die in the cold of space.
Edited by VengefulBale on Feb 7th 2019 at 9:08:29 AM
541. Most buildings, including offices, factories, fortresses, hospitals and households do not include toilets or similar facilities, those who do only have them for decorative purposes
542. The ability to run continuously for several hours is relatively common, even for those who are out of shape
Edited by johannes4123 on Feb 9th 2019 at 7:12:12 PM
542b. Most people will run everywhere, rather than walk. Nobody will find this unusual.
543. If you're caught in a dress and heels during an outbreak which turns people into shambling corpses, just put a trenchcoat over it. Don't bother finding any boots. This attire will be fine for wading through sewers.
544. Sunglasses indoors at night are perfectly fine. Same goes for working in a lab (isn't that right, Wesker?).
545. Wading through raw sewage is gross, but there's no risk of suffering a fatal infection or sepsis (even if you're wounded), or being suffocated by built up gas.
546. For some reason, it's nearly always impossible to run indoors.
547. Lockpicking isn't as hard as they make it out to be. All you really need is a hairpin and a screwdriver.
Edited by casioonaplasticbeach on Feb 13th 2019 at 11:40:26 AM
548. Shopkeepers will be happy to buy all your things, even your broken weapons.
548a. Okay, maybe not all the time.
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