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It's a potential unlock like Guru, but super dangerous and can potentially kill someone if it fails to draw out their power.
In the RRA arc, Goku first hears about it in Karin's tower and Karin makes him prove himself worthy by stealing the bottle from him. After three days, Goku succeeds (by tricking Karin) only to drink the water and realize it was rainwater. Then Karin says that the 3 days spent trying to steal the water has made him much stronger, and that is the real secret.
In the Daimao arc, Karin reveals that there IS a super water, but because of the danger he had to cover up its existence. At this stage, Goku is strong enough (and the situation dire enough) for Karin to give it an attempt.
It's certainly a retcon in the meta sense, but I like it particularly for opening up the concept of potential unlocks and also showing that Goku isn't above them
Edit: I completely disagree that the concept of the divine water is offensive or lazy. That's quite an extreme aversion.
Sure, when you reduce it down to 'drink this and get strong' it sounds dumb, but that's reductive and unfair. The concept of secret, dangerous power ups or drawing out ones' potential in time of needs is too broad to completely write off as dumb. It'd be really limiting to have such a concept be left off the table entirely.
edited 26th Apr '18 6:39:24 PM by Saiga
I do agree that the divine water power up felt a bit lazy to me, while I understand the concept of "A Power up that is potentially dangerous to the user" and foreshadows Goku's Saiyan heritage, its a moot point because any Genre Savvy viewer knows Goku is going to survive. So making a big plot point about how dangerous it is feels pointless because the outcome is inevitable.
And it being inevitable isn't what I have an issue with, those are things that are necessary for the story to proceed, but there's nothing particularly interesting about it. Goku just drinks the water and just writhes in agony for a while before he's better and powered up.
It's the most simplistic form of Power at a Price but with no actual price to pay, in the series and while it works in certain areas, I didn't find it really interesting either and to me, just served as a means to end of the arc. Things like Kaioken and Super Saiyan I felt were better at this concept.
edited 26th Apr '18 7:08:58 PM by BlackYakuzu94
A lazy millennial who's good at what he does.I like the Yamcha/Bandages fight. Yamcha and Bandages both look kind of cool in it. It's not great or anything, but it's okay. Staff Officer Black is also my favorite villain in the franchise, so I'm not going to agree that the King Piccolo arc is better than the Red Ribbon Army arc. Personally, my favorite arc of the series is the 22nd Tenkaichi Budokai, followed by the 21st Tenkaichi Budokai.
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For me, it helps that the Divine Water wasn't a riduculous power up in the long run. The power scaling was still low enough for that kind of thing to fit in. And it's not really power at a price, but essentially gambling against time. Training can produce similar results, but won't produce them now.
Or at least it shouldn't. I've found the ridiculously short training sequences to feel way cheaper as a means of powering someone up, because the only 'cost' to training is time invested - so if you drastically cut down that investment it kind of defeats the point of training and becomes incredibly inconsistent.
The anime apparently changed it up to more of a spiritual test quest thing.
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Edit:
Correct!
edited 29th Apr '18 6:54:00 AM by GarnetRebeller96
It really should have been 'fight to the last man standing'. Then the 'winner gets the Super balls' thing would make much more sense from the beginning instead of them saying it would go to the best fighter, never elaborating on how that was determined, and then giving it to 17 because he was the last person in the ring.

I'll agree with this. We all know that Yamcha could have won that fight on his own if Baba didn't start singing to distract drown out the noise the invisible man was making, and Grandpa Gohan was mostly only known by what little was said about him, so seeing what he could really do (and seeing someone else act on Goku's tail weakness).
The other fights are essentially either jokes, or pointless since, by the way the power scale works, Goku could have fought everyone on his own (though if they'd tried that, I'm pretty sure Toriyama would have come up with a way for Goku to get taken out from the start).
The Devilman fight is particularly bad, as he's hyped up as a big shot, then taken out like every other scrub (with even his No Saving Throw Unblockable Attack conveniently being No Selled). You gotta actually establish the other dude as dangerous. Not just say they are and then let them get stomped.
edited 26th Apr '18 6:17:40 PM by HandsomeRob
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