Being Saiya-people is enough to cause conflict.
But Broli still remembered that one time Trunks wizzed on his LSSJ hair.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Future Gohan's hand was always visible in that promotional picture anyway.
Both Tullece and Gohan's movesets look pretty cool, though.
But they've added faster movement options to fix that concern, and I don't think there are loading screens either.
Remember that the present timeline Babidi/Dabra didn't know anything of the Z fighters. They just planned on getting their energy from the Earthling population and it's only Spopovich and Yamu that thought of searching for strong people at the tournament. So they would definitely overlook Trunks or Gohan if left to their own devices.
Hey, I just realized, Future Gohan did both a One-Handed Super Kamehameha and a One-Handed Super Masenko while Super Saiyan.
The previous game only let you have 2 ultimates, so this could mean one of two things...
- You can have more than 2 ultimates
- SSJ and other transformations aren't ultimates anymore
What do y'all think?
Seeing Turtles teleport in that Future Gohan battle reminds me of BT 3, it looked like he was doing it at will.
If so, that's cool...some short range teleport dash for dodging.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.If we could have a separate slot for transformations, that'd be cool. Particularly since we had a free button combination in Xenoverse that we couldn't assign to anything and that was pretty shitty design.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariI'll skip Xenoverse 2 unless:
- Throw out that damn RNG with the item drops. How well you do should determine what you get.
-
Get rid of Tokitoki City, or at the very least have it be one giant area instead of 3 mini areas that require loading when you get into another.Apparently they got this one. - Better ability balance
- For God's sake, make the grinding stop. Make level acquisition actually reasonable.
If those aren't in, I'm not getting this iteration.
Now for the toppings:
- Super Saiyan hair should actually animate and not just become your normal hairstyle, but with gold.
- More customization. Let us design the faces instead of just combining pre-made facial assets.
- Take stats off clothing items.
- Levels should not matter in pvp matches, or at the very least that should be a separate mode.
edited 15th Jun '16 7:05:40 AM by Cruherrx
"If you weren't so crazy I'd think you were insane."A little more info from Namco Bandai:
Coming to Xbox One, PS 4 and PC, Dragon Ball Xenoverse 2 has been slated for a winter 2016 release, dropping in time to celebrate the 30th anniversary of the Dragon Ball franchise. Based on the massive success of the first game, XENOVERSE 2 will be an Action-Fighting game with MMO and RPG elements where players can power-up characters and explore the vast Dragon Ball universe.
As history is being attacked and altered by evil intruders, players will have to become Time Patrollers in order to protect the Past and the Future of the Dragon Ball world. New and powerful foes coming from Dragon Ball movies (such as Slug, with more to be revealed) will do their best to succeed in their wicked deeds. To fight them, Time Patrollers will gather in a huge new city that is 7 times bigger than “Toki Toki City” from the previous game. Conton City is the name of the new main hub where all players can undertake quests, train at school, enter fights, shop and more. On top of a massive city that will allow for up to 300 simultaneous players, new exciting features have been implemented: including that each playable race will have different rewards for their missions.
Last but not least, it has been confirmed that DRAGON BALL XENOVERSE 2 will have a local versus mode with several environments to duke it out in; and that it will run at 60 fps on all platforms, allowing for a smoother experience with highly animated fights.
I... didn't mind the camera for versus matches. It's not good, but it's not horrible.
But I don't know what they have against Split Screen. I don't know what all these fucking assholes that make games today have against local multiplayer.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariWait, how do you do local multiplayer without a splitscreen?
Anyway, if they remove the level grinding, RNG bullshit, and Rainbow Pimp Gear, I'll see about getting this. None of those belong.
You cannot firmly grasp the true form of Squidward's technique!You can't fly until you reach a certain level, so you'll have to use vehicles to traverse Conton City, and there's apparently a ton of stuff you can do in Conton City, which hasn't been revealed yet. Training mode is confirmed for the game, and you can learn stuff from Training School, which is a different thing.
DBS started airing after Xenoverse 2 was already well into production, so Champa Saga and Future Trunks Saga stuff probably won't be in from the get-go, but since a year DLC and updates has been confirmed, maybe we'll get them there.
The same way they did it in Xenoverse the first. It's actually not a horrible way to do local multiplayer, but...
Honestly, I still haven't seen a DBZ game that was as fun as Budokai Tenkaichi 2.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariGreat. Because traversing the one we had wasn't boring and laden with load screens enough as it was.
Not seeing anything about whether the RNG is still a big part of the game.
Not to pile on the negative either, but the gameplay essentially looks the same. Like, yay for more unique movesets, but it'll all be for nothing tif they still just slap a bunch of super armor on the AI again.

I think being Goten and Trunks is provocation enough.