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And don't forget the odd occasion where a beam struggle happened by complete accident.
Yeah, once in a blue moon they did.
Because of how fast paced the Tenkaichi games were, they happened very infrequently, and a lot of DBZ games had the Beam Struggle as a counter mechanic, rather than something that can happen accidentally.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariI can never figure out how to win a Pummel Duel in Xenoverse. When a Pummel Duel is initiated I don't know if I started it or if I'm winning it.
Nobody wins a Xenoverse Pummel Duel. The characters auto-fight for a few seconds and it always ends in a Stalemate with both fighters moving back out of range, and both fighters getting lots of ki and stamina restored.
Mandatory stalemate in a Pummel Duel is one of Xenoverse's numerous flaws.
edited 19th May '15 7:38:24 AM by TobiasDrake
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.I much prefer how they handled simultaneous physical attacks in Tenkaichi 3, again.
Simultaneous hits just cancel out each other.
So, basically, they got it in reverse. Beams clash, physical attacks cancel each other.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariBeams cancelling out runs counter to how they actually work in the series, though.
Also, Fat Buu VS Anorexic Buu also featured a beam struggle, IIRC.
edited 19th May '15 4:10:15 PM by IAmNotCreativeEnough
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariAll of those are non-canon. I was only counting canon fights. Also, when I think "beam struggle" I think "Goku's Kaiouken x3 Kamehameha VS Vegeta's Galick Gun" or "Gohan's Father-Son Kamehameha VS Cell's Solar Kamehameha" and not "100% Final Form Frieza's You Will Die By My Hand! vs. Super Saiyan Goku's Angry Kamehameha." After all, the beam struggles from the Budokai games take more after the first two than the latter.
Let the joy of love give you an answer! Check out my book!Actually, the beam struggles in the Budokai Tenkaichi games are generally over within a few seconds at the most. They take after the one between Goku and Freeza, not the one between Gohan and Cell.
edited 19th May '15 4:36:17 PM by IAmNotCreativeEnough
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariI'm not talking about time consumed, I'm talking about impact. The one between Goku and Freeza wasn't really a struggle since Freeza's attack might as well have not been there for all the good it did. The clashes between Goku and Vegeta or Gohan and Cell are actually struggles, just like the ones in the game.
Let the joy of love give you an answer! Check out my book!Unless you play with people who are really evenly matched, again, the struggles last a few seconds at most, and they go the same way as the one between Goku and Freeza.
The blasts clash, one overwhelms the other and the full damage plus a bonus is dealt to the loser.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariedit:Never mind, someone else addressed that much more briefly and politely.
As for what's easiest to program and game balance concerns conflicting with the source material, canon or not? That is The Problem with Licensed Games. What's exciting in a non interactive medium doesn't always translate, especially in an interactive medium where everyone is supposed to have a decent shot like a fighting game to an ever escalating fighting series like Dragon Ball where the first rival(Yamcha) is simply not going to beat the final villain(Majin Buu), where the main character progresses from fighting mere mortals with guns to a dimension warping star killer whom gods fear.
But it's not just an adaptation problem. Even if you base game design around a story element or vise versa, a logical development on any side can throw Gameplay and Story Integration out of whack. Videogames is hard. I think that's why all the early ones were Nintendo Hard, frustrated developers making players feel their pain(or limitations leading to difficulty being the only source of longevity, but that's the same thing isn't it?)
edited 19th May '15 6:17:47 PM by IndirectActiveTransport
Buldogue's lawyerNah, early videogames were Nintendo Hard because everyone was hardcore back then. Even little girls. Especially little girls.
Anyway, the only real reason there weren't beam struggles, as they said, was that they couldn't figure out how to make it work in 3 VS 3 battles.
Which, is a legitimate reason to not include it. Because, let's face it, it'd be hard to do.
But it would also be insanely awesome to have a 3 VS 3 Kamehameha duel. Just as cool as it'd be to have a six person pummel duel.
Incidentally, Dragon Ball Budokai Tenkaichi 3 had Pummel Duels that were nearly as cool as Gene's pummel duels with Devil Hand. That was fucking awesome.
edited 19th May '15 7:08:42 PM by IAmNotCreativeEnough
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimari

They just felt right, if they were never particularly good.
So I was watching some clips(cuz I have nothing better to do :V) and noticed something about Vegeta that was actually carried over into Xenoverse. His Ki attacks are a hell of a lot more destructive than Goku's.
Vegeta has made attacks like Big Bang Attack and Final Flash and one of his most notable techniques is Beam Spam.
A lazy millennial who's good at what he does.