Infinite World was terrible.
- The story mode is absurdly long
- The Dragon Missions are fucking stupid (Who the hell thought it would be fun to include Mini-Games where you just run down Snake Way or fly through rings?)
- Pointless characters were added in (Another version of Goku and Vegeta)
- The AI is ridiculously broken (Seriously, even on the easy mode you will get your ass handed to you)
- There is no tournament mode (That is just unforgivable)
- Hyper Mode, Beam Struggles and Dragon Rushes were removed (Those were fun and innovate features, why did they have to remove them?)
- Special and Ultimate move can be pulled off freely and spammed (Only Burst Limit pulled this off worse)
- Transformations end on Fatigue instead of Ki Energy (Since when did fatigue and ki become not directly related in the Dragon Ball universe?)
I'll give Infinite World credit for giving all the characters a few new combos, specials and ultimate attacks and the 3D cutscenes are pretty awesome. But in my opinion, it's nothing more than glorified Budokai 3 DLC.
I'm still waiting for Budokai Tenkaichi 4. Can you imagine Budokai Tenkaichi on Play Station 4? Seriously Bandai Namco, make it happen!
edited 24th Apr '14 7:28:36 AM by FireShadow
BT4'd just better have Dragon Ball Online's character creation. Shutting down the servers and giving us nothing to make characters with except Ultimate was a dick move.
"It's liberating, realizing you never need to be competent." — UltimatepheerI don't like that Ultimate Tenkaichi only had male custom characters. Jerks. Also, I mean, maybe having Namekians, Majins, or Frieza's race instead of just Humans/Saiyans.
Dragon Ball Z Budokai 3 is still one of my favorite Dragon Ball games.
Kinda wonder what happened with the Legacy of Goku/Buu's Fury series though. Wonder if they'd ever do a remake or something.
edited 24th Apr '14 6:10:26 AM by unnoun
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Infinite World was by far the best DBZ game Dimps saw fit to grace our unworthy selves with before they ascended to a higher plane to do even more glorious work (read: got hired for Street Fighter).
Story world wasn't anywhere near as long as the Tenkaichi titles, or Budokai 3. You only needed to replay twice to unlock everything, compared to Budokai 3 having to replay at least twice on multiple characters and for some three or four clears were required. Dragon Missions were kind of lame but it's nice for them to try to add something that isn't just fighting which meant less story skipping.
GT Goku and Vegeta are a better idea than adding SS4 to Z Goku and Vegeta. They also had different movesets, Vegeta particularly had a completely different play style which made it not pointless.
AI isn't broken. The AI is just a lot smarter than it is in other games and requires you to know the mechanics to combat it properly. It's still far inferior to a player that knows combo cancelling.
Yeah, lack of tournament mode is a bummer. But honestly the tournament stage is there and except for the Budokai games it never really had an actual purpose. They need to come out with more use for it than grinding money.
Hyper Mode was fucking awful. The AI spammed it like crazy, it drained your ki and forced your opponent to either play keep away or use Hyper Mode themselves. That's terrible design - you shouldn't be able to shut down your opponents options by hitting a single button. It also was required to use any of your Ultimates when other games made them free. Thankfully Infinite World restored the freedom. Besides, Hyper Mode was just retooled into the less stupid Aura Burn. But it really just needs to be removed completely, or turned into something like Raging Blast's Raging Soul or UT's Strike Booster.
Dragon Rushes were removed because they're purely luck based and break the flow of battle. They were also required for several Ultimates that previously were free choice in earlier games. I liked the cinematic aspect and would have liked for it to return in a non-luck based/QTE format, but cutting them is certainly better than leaving them as is.
Beam struggles being removed is just plain weird. They don't occur often enough in the Budokai games to really matter, though.
Ultimates being free to use is far better than forcing them into two other flawed mechanics and making them useless. For their ki cost and damage output, Ultimates were way too hard to use - you could do similar damage with a melee combo and super move. Less ki cost and far more reliable. Making them free to use actually made them a proper option in combat and opened up to more ways to prepare them. They're not even that easy to spam - the new guard completely shuts down all Ultimates with the right timing, every one of them can be teleported against with better timing, and they can be sidestepped (aside from Vegeta's Final Flash, which can be blocked) with hardly any timing at all. They're far more spammable in the Tenkaichi series (especially when there exist several items that give you full ki or let you do multiple Ultimates without losing ki) even more spammable in the Raging Blast series (no blast stock to restrict it) and lots of those Ultimates have special protection that shuts down normal ways of evading them (homing, ignoring blocks, taking control away from the opponent).
In Infinite World, you take at least 4 bars of ki to do an Ultimate, and need to be careful when to use it or you've wasted your ki. Either way of gaining ki (charging or melee) exposes you to danger.
In Tenkaichi, you need to power up to Sparking mode and use one blast stock, which is easy when you have so much space to put between you and your opponent, abilities that instantly put you into Sparking, and items that let you start in Sparking or charge so quickly it happens before an opponent's dash can connect.
In Raging Blast, you need to power up to Sparking mode and don't even need blast stocks, which is even easier. The same items exist, but even with no items most characters can use their Ultimate twice without dropping out of Sparking mode. To make it worse, the first Ultimate only uses up some of their time in Sparking mode, without even costing them ki. Spam spam spam.
Infinite World manages a good balance of being a viable option (unlike Budokai 3, and to a lesser extent 1 and 2) and ridiculous spam (all Spike games with the exception of Ultimate Tenkaichi).
And for the last, that's actually present in Budokai 3 as well. The system is just more refined and much clearer in Infinite World. Both systems are better than the Budokai 1 and 2 system of draining ki at a stupidly fast rate and deactivating transformations if you just happen to have less ki when you're knocked down - it's not even at low ki, you can have 80% full ki and lose your transformation if that's how that particular form is programmed.
Infinite World adds more changes and expansion to Budokai 3 than a lot of other DBZ sequels do. I'll never get why it's called DLC or Budokai 3.5 when it changed so much and is really quite different. All characters got completely new combos, we got new characters, new costumes, new supers/ultimates, story mode was redone, the capsule system was redone, hyper mode redone, fatigue redone, ultimates redone, transformations redone, etc... there wasn't much that wasn't touched up on or changed.
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I did manage to game things a bit to make a Brenchnote , Teen Janemba, and a Cell Jr., but the whole "still having a saiyan tail" thing was pretty noticable.
So glad I only rented that thing and didn't buy it.
edited 24th Apr '14 6:20:40 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerRaging Blast and Raging Blast 2 are kind of a next-gen Tenkaichi.
Personally, I liked Tenkaichi 2's Story Mode better than any of them thus far, specifically because of how long it was. If anything, longer Story Mode is better, in my opinion. More battles!
I've been waiting for them to come out with a game that has a separate Story Mode for each character, heroes and villains alike. Like for Krillin, you go through the story with every battle he had, or for Nappa, you play through the battles on Earth, maybe have a What If? final boss fight against Vegeta or something.
Raging Blast 2 came closer than anyone to that, but had the problem of not having any actual story in its story mode, just a jumble of fights that are recognizable if you're already familiar with the source material, but just look like random character matchups otherwise.
edited 24th Apr '14 7:57:19 AM by TobiasDrake
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.![]()
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Infinite World is no where near the worst Dragon Ball game but's no where near the best. It's just... mediocre. I mean, maybe it's because I played Budokai 3 to death, but Infinite World just felt empty in a few areas in my opinion not that it didn't do anything better than Budokai 3, because it certainly did improve quite a few things. Honestly though, if I were to rank them, from my personal experience, the top five Dragon Ball games would be:
- Dragon Ball Z Budokai Tenkaichi 3 (Fuckin Flawless)
- Dragon Ball Z Budokai 3 (Best 2D Dragon Ball fighting game ever. Sorry Saiga, that's just my opinion)
- Dragon Ball Origins (Best handheld Dragon Ball game ever)
- Dragon Ball Z Budokai Tenkaichi 2 (Budokai Tenkaichi 3 may have finished building the empire but this game created the foundation and structure)
- Dragon Ball Kai Ultimate Butoden (Why was this never released outside of Japan? It's awesome!)
Raging Blast 2 is pretty cool and the mechanics are certainly more resembling of what Budokai Tenkaichi provided. The roster is also really stacked, not the same amount as Budokai Tenkaichi 3 but still a crapload of characters. But it gives way too many merits towards button- mashers and like you said, there is basically no story mode. What. Who thought that was a good idea? Editing your characters is also a fucking nightmare, you might as well not bother.
edited 24th Apr '14 8:47:23 AM by FireShadow
The only problem with Tenkaichi 3 is how fucking EXPENSIVE it is...
"It's liberating, realizing you never need to be competent." — Ultimatepheer![]()
Well it's kind of a collectors item within the Dragon Ball fandom because of how universally loved and sought after the game is even after all these years. But I get your point, it still costs a pretty penny for a mint condition version of the game as supposed to a used version of it. And even the prices for the used versions of the game are pretty hefty. The last time I checked, here in Britain, a brand new version of Budokai Tenkaichi 3 costs £46, that's $77! Holy shit...
edited 24th Apr '14 10:22:43 AM by FireShadow
Lucky. Even the used versions are in the three digits over here.
The US. At least those are the prices online, I couldn't imagine it possibly showing up in a physical store.
It's kinda sad that the company that made Origins and Ultimate Butoden just up and disappeared for some reason. They did some good stuff with Dragon Ball. Stuff I'd like to see again. They revived the Butoden series from the SNES days, and that game was fun, especially with the fun character customization.
edited 25th Apr '14 12:15:30 AM by Rinsankajugin
I remember seeing a screenshot of Buu's Fury in a magazine like eight years ago way before I was a Dragon Ball fan and wondering "what the hell am I looking at?"
"It's liberating, realizing you never need to be competent." — UltimatepheerI think Shin Budokai is "the best" handheld DBZ game...its basically DBZ Budokai Tenkaichi controls(Which were awesome)in 2D like the Budokai games. Of course it had to come with changes to certain things, because of it lacking certain buttons(and an analog stick)that the Play-station controllers had.
I didn't really like Buu's Fury all that much, it was like the 1st DBZ game I actually had too.
edited 25th Apr '14 8:44:08 AM by randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.The Legacy of Goku trilogy is one of the few cases where each new game improves upon the one before. I sunk hours and hours into Buu's Fury. There's so much in the game for Dragonball fans once you look a little deeper than the surface. I spent days just filling out scouter entries, for example.
"If you weren't so crazy I'd think you were insane."For those interested, Dragon Ball Minus is now available to read for free, in high quality and with faithful and accurate translations from the good folks at mangastream
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I just want Infinite World 2 ;-;