Some things had to stay because without them, I can just keep combo'ing the AI eternally until it dies. I'd much rather them sometimes just break out of combos in a bullshit way and abuse their perfect reflexes than just giving every enemy in the game Super Armor.
So what? We're talking about a Dragon Ball game. Just because the talk spawned from me watching the TFS video and getting annoyed at their incompetence doesn't mean it shouldn't be in this thread.
Also, whatever might be... At least they're nowhere near as bad at videogames as the Game Grumps are.
edited 6th Nov '16 5:52:37 PM by IAmNotCreativeEnough
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariI think you mean Just Guard. Such Guard... does not seem to be what I remember. It seems like the first part of a meme.
Such Guard! Much Blocking!
edited 6th Nov '16 5:53:29 PM by IAmNotCreativeEnough
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariThe Cooler/Frieza fight is where the difficulty spiked for sure and I actually had to go and grind. No other fight in the whole game gave me that kind of trouble (re: beating me once).
They need to change how the item use works.
Doesn't help that the AI is still so bad that Goku will just stand there and watch you get ragdolled instead of doing anything.
edited 6th Nov '16 8:17:18 PM by Cruherrx
"If you weren't so crazy I'd think you were insane."It's a few things, actually. Frieza and Cooler's tail attacks, their faster-regenerating stamina, the fact that Goku is absolutely useless, the fact that blast supers are easily-interruptible now and the fact that it's 2 of them.
Also, recommended level is 20, and if you're playing the story mode straight you're definitely not gonna be at level 20. The one time I lost to them I was at level 13.
"If you weren't so crazy I'd think you were insane."It would help they stop insisting that the game is an RPG with fighter elements, when it's obviously a fighter with RPG elements. It doesn't help that their review of the game also insists on that viewpoint, since that'll just confuse new players into thinking that it's an RPG when it's not.
Anyways, back to Dragon Ball...
Do y'all think SSJB Vegetto could lead to SSJB Gogeta being in future games as a what-if form?
I think the game's difficulty is scaled along with the assumption that you do some parallel missions and time rift missions between each arc, because they're unlocked by completing the arcs and if they didn't then the game would be trivialized by anyone who didn't try to play story mode straight.
I've been ignoring most parallel missions after the first 10, stopped doing mentor missions after Raditz, and focused a fair bit on time rift missions because they're new. I ended up being fairly overlevelled until the story mode caught up to me.
Xenoverse 2 has so many options for side events that RPG leveling doesn't work so well. If level ups weren't so ingrained in RPGs, I think Xenoverse would do better by having story missions award skill points on completion so they can scale everything much easier. Parallel quests would be balanced by how many skill point you would have been granted by the time you unlocked it, etc.
I think the reason Vegetto looks the same is because Vegeta's armor broke from blocking Merged Zamasu's attack.
Also, I updated my Xenoverse 3 wishlist with a few things.
TL;DR, I added a few new characters and variations, plus symbol customization.
edited 7th Nov '16 12:21:00 AM by Rinsankajugin
It was a thing that happened in Dragon Ball Online.
A lot of Freiza's soldiers became Time Breakers and also grew giant for some reason. Except for Ginyu, Time Breaker Ginyu was a bigger version of Frog Ginyu...
So, who wore the better Time Breaker mask, Bardock, Vegeta or Ace?
edited 7th Nov '16 12:40:15 AM by Rinsankajugin
Giant Time Breaker Appule sounds like a great idea for a From Nobody to Nightmare surprise final boss.
edited 7th Nov '16 12:50:12 AM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Only if he's also a Fake Ultimate Mook, in that he makes a big show of being super powerful and then you lay him out with one punch.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimari

That's because that's pretty much how the first one worked - bigger numbers made fights much, much easier.
Thing is, since Xenoverse 2 is so much faster and the combo system so much more fluid and easier to use - you can win fights that would've been unwinnable before and even actually go untouched, something that was only possible in the previous Xenoverse because of how bad the AI was.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimari