I pretty much thought so since the first time I played RA2 and saw that. It would make much more sense if it belonged to the cut Arab Union faction (which was retooled into the Iraq faction), to represent the glorification of martyrdom in Islam that permeated into secular Arab cultures, nationalisms and pan-nationalism.
Edited by MarqFJA on Nov 1st 2024 at 9:02:32 PM
Fiat iustitia, et pereat mundus.^^ Yeah it was a tad weird. But it does imply that of all the Soviet bloc countries in RA 2, Cuba is one of the lesser equipped ones. If not the least equipped.
Stripped of Life by VEF4
- three words: Tiberium Lifeform Rampage
Why is Allied Destroyer's main gun so woefully ineffective against tanks? You'd expect such unit to be effective against mobile armor. And while it isn't showcased here, it's not very effective against other ships either - something you'd expect it to be.
Also Yuri's Boomers are immune to Squid grab but Typhoons are not. Why is that? It makes Typhoon even more inferior to Boomer. (I also tried to fix it in the rules but now Squids refuse to attack Typhoons entirely.)
Regarding a post about the Tank Destroyers from two weeks ago
: I don't really think that TDs should be effective against Terror Drones. They're not tanks, nor really vehicles, even though they're produced in the factory.
Edited by sohibil on Nov 16th 2024 at 10:22:34 AM
Even more embarrassing is how a basic tank such as the Rhino can actually solo the damn Destroyers. Or how even the Allied G Is when deployed in groups could potentially shred up ships too close to the shore in seconds.
The Boomer's impossible-to-balance nature is due to it being literally the only naval vessel in Yuri's fleet (aside from the amphibious transport). It needs to be able to attack and defend against naval threats effectively, needs to be able to attack ground targets, and can't be entirely voided by the mere existence of a unit capable of disabling the vehicles it attacks such as the squid. Heck I'm surprised they didn't give it AA missiles, since Yuri's clearly lacking any sort of naval AA defense, but that would just make it even more busted of a unit, wouldn't it?
Even stranger is the fact that several other RA 2 mods figured out how a gatling patrol boat would be a perfect fit for Yuri's fleet, especially since he already has both a turret and tank version. Makes me wonder why Westwood didn't think of it.
I think it's less about giving them a way to defend themselves from air attacks and more about giving them the ability to serve as an additional layer of air defense for your base from a direction that is dominated by a large body of water, or to patrol important water ways and deny the enemy the ability to send air attacks across them (which forces them to micromanage their movements both to and from the target). And they'd be very nasty at that, since they remain hidden until an enemy comes into range.
Edited by MarqFJA on Nov 18th 2024 at 2:04:50 PM
Fiat iustitia, et pereat mundus.If Boomers could attack air units in the original game, they’d be a horrific Game-Breaker. Unless they decloaked to fire, they’d be untargetable and a complete A.I. Breaker since invisibility in Red Alert 2 actually works and enemies don’t automatically retaliate from them unless otherwise detected. (Even then it’s weapon specific, most weapons cannot inherently attack cloaked enemies even when detected, you have to force a decloak by causing damage or using a specific weapon first. Then it’s free to be attacked.)
Yuri's army also lacks an infantry unit who can attack air units, making the Gattling (sic) Tank the only thing that can fend off air units in that army composition. A Gattling boat would have solved this issue. It's worth noting that without the Psychic Radar, the only vessel Yuri can build from the Submarine Pen is a plain old transport.
ASAB: All Sponsors Are Bad.Because it was. Mind control as a gameplay mechanic was inherently overpowered because it was basically a one hit kill of the enemy. No single unit could defeat it one on one without a significant range advantage or outright immunity to it.
Yes you could recover the “killed” unit in this scenario but not before everything is thrown in disarray. (Or you kill it for real before you do anything else leading to another capture by mind control and potentially a snowball effect.)
I still don't understand why isn't Soviet Typhoon immune to Squid grab attack. Giant squid is a total ship killer. Allies do have a contermeasure in the form of the Dolphin but Soviets do not. For balance reasons it would be quite logical to make the Typhoon immune to squid-lovin because countering squid with another squid results in a stalemate and you have no way of freeing the grabbed vessels.
I think the best world building in the entire franchise was set in the two mission FMV’s for GDI 8b in Tiberian Dawn.
The first shows that Tiberium really has begun changing the world to where Nothing Is the Same Anymore with an overrun abandoned town left haphazard and a mess and full of Tiberium before camera pans into a cemetery showing off the new mutation we know as Blossom Trees.
The second shows the foreshadowing of what the world is becoming showing a helicopter flying over a valley full of unearthly fog and assorted monsters for lack of a better word. We would know of one of them as veinhole monsters from TS.
Nothing else built so much in so little.
Probably pointless posting it here since I bet nearly everyone already owns a copy, but you can nab the C&C Remastered Collection for a paltry $1.99 on Steam
right now.
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Has it ever occurred to anyone that they could solve that by sending their harvesters to siphon up the Tiberium patches next to them, since they lack Blossom Trees and thus are finite?
That's the problem about the Bratislava mission, the Tree next to the Church turns into a Blossom Tree within the first two minutes of the mission, so you either have to sandbag walk from the GDI hospital in the town to wall it off, or just wall the town off to keep Nod out, or constantly keep a harvester there.
I think in an older build of Dawn if you got to the tree before it turned into a Blossom tree you could actually destroy it and spare the trouble but you can't do that anymore.
It is one of the harder missions in the game, still at least gives you a full base option when the other mission options just give you a half destroyed base with no refinery and you have to use a repair depot to keep your GDI units working.
Of course there's some Fridge horror in the mission because if that tree is next to the church, then the town graveyard has become a tiberium field like in the FMV.
As for the Hell Valley FMV, it shows what is clearly a Veinhole monster and both adult and baby Visceroids. It even shows what looks like later became some of the Tiberium Fauna seen in Firestorm.
As for the talk in the previous page about the lack of a snowy Urban map, the Temperate Urban map was only added in Yuri's revenge, in normal Red Alert 2 the only map styles were Temperate, Snow, and Urban, with Yuri's revenge creating a new map that combined elements of Urban and Temperate.
Edited by Roguemind on Dec 14th 2024 at 6:52:38 AM
... Wait, the trees in TD could transform into blossom trees when exposed to Tiberium for long enough???
EDIT: Hold up, I checked the panorama, and there's a blossom tree right behind the church from the get-go!
Edited by MarqFJA on Dec 15th 2024 at 5:05:21 PM
Fiat iustitia, et pereat mundus.The Salzburg mission (GDI 8a) has a refinery and harvester but no war factory. You have a barracks too so you aren’t completely gimped but all vehicle losses are permanent unless you capture the Nod Airfield or Construction Yard.

Basically. Just because the tileset doesn’t support veinholes doesn’t mean the option on the slider disappears. It is 1999 programming after all.