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CaissasDeathAngel House Lewis: Sanity is Relative from Dumfries, SW Scotland Since: Oct, 2010 Relationship Status: Pining for the fjords
House Lewis: Sanity is Relative
#251: Sep 2nd 2012 at 12:17:08 PM

[up] It is. Tiberian Sun requires specific fixes to get it to work (my own post here explains how; this also works for the RA 2 video issue. The speed seems borked on all games - it the conventional scaling of game speed really doesn't work for me, and I simply cannot keep the pointer under control with anything higher than minimum scroll speed for some reason.

My name is Addy. Please call me that instead of my username.
SgtRicko Since: Jul, 2009
#252: Sep 2nd 2012 at 12:38:56 PM

Speaking of which... you ever tried playing C&C3 on a computer that can run it at max settings with no chugging? The game becomes unplayable, because apparently EALA didn't do anything to throttle the frames-per-second! Sure it looks great and everything moves fluidly, but stuff builds and moves so fast that there's just to no way to stay on top of everything.

edited 2nd Sep '12 12:39:40 PM by SgtRicko

Balmung Since: Oct, 2011
#253: Sep 2nd 2012 at 12:59:20 PM

*Sees bundle*
*Is interested*
*Sees it requires Origin*

NOPE.avi

Zyxzy Embrace the mindscrew from Salem, OR Since: Jan, 2001
Balmung Since: Oct, 2011
#255: Sep 2nd 2012 at 1:12:49 PM

Oh well, not like I can really run them on Linux, though I've heard of people getting C&C 3 running pretty well with WINE.

RocketDude Since: May, 2009
#256: Sep 2nd 2012 at 6:41:01 PM

Yeah, it's a waste, since the first three games are now freeware.

SgtRicko Since: Jul, 2009
#257: Sep 3rd 2012 at 2:44:48 AM

[up]Not anymore they aren't. Now yoy've gotta pay $15 bucks for them on the official site.

LOEADITOOx .... from -???- Since: Feb, 2011
....
#258: Sep 4th 2012 at 11:49:25 AM

[up][up]And hard to make them work on Vista/7, so, nope.avi

http://steamcommunity.com/id/Xan-Xan/
LedWalrus Since: Jun, 2009
#259: Sep 4th 2012 at 3:57:26 PM

I'm playing C&C3 now and I'm stuck in the GDI mission in Cologne. Basically, I set up a base and then try to seal off the bridge with a surveyor and defense structures. I also plant my War factories in that vicinity so that nothing makes it through.

The problem is the f$cking Scrin aircraft outrange all my static defenses and either I mount an attack that is repelled by the Scrin having more units than God, or I hold off an offensive of theirs that has more units than God... and I run out of Tiberium. What to do?

Swish Long Live the King Since: Jan, 2001
Long Live the King
#261: Sep 4th 2012 at 5:01:14 PM

[up][up]I had the exact same issue.

The only way I managed to be able to get past that mission was to, at the start of the mission build up as large of an attack force as fast as I could, put two or three "throwaway" units across the bridge to tell me when the Scrin attack wave was coming, and send that force to meet the attack wave(building more units as those get taken out). When the attack is defeated, send the survivors of the battle and the newly built units to the Scrin base as quickly as possible as their attack depleted the majority of their forces.

If you time it right, prioritize your targets when taking out the attack wave, and get lucky, you can cripple the Scrin base and manage to wipe them out with a swift second attack wave...

It's the only way I've managed to consistently beat that level...

LedWalrus Since: Jun, 2009
#262: Sep 4th 2012 at 6:57:18 PM

[up]Ugh, what finally did it for me was— (1) Set up some refineries in the blue tiberium patch ASAP (2) Build four war factories (3) churn out Mammoths (4) Attack! Attack! Attack! (5) if attack fails, return to step (3).

Some other forums warned me that the Berne mission is even harder. I disagree; I just won it on my first attempt. (Isn't it a bit sad that the Scrin super land unit is capturable?) The "build a ton of war factories and shit out Mammoths" mentality helped me win that one although I needed one airfield full of firehawks to help me deal with the Mothership.

SgtRicko Since: Jul, 2009
#263: Sep 5th 2012 at 3:53:29 AM

[up]The way I beat Cologne was by holding out until I could afford to have 8 Firehawks constantly patrolling the area where the Assault Carriers and Devastators kept spawning at. Afterwards, I slowly crept to their base using Juggernauts to slowly take out their defenses and units at a distance, and then finally sent in Predators and Pitbulls instead (I just didn't have the cash to support Mammoths by that point).

LedWalrus Since: Jun, 2009
#264: Sep 5th 2012 at 7:41:20 AM

[up]Having (easily) gone through the next two missions, I'm convinced that the Cologne mission was designed simply to dick with you. I didn't realize until much later that the Devastators and Carriers simply spawn out of thin air. Furthermore, you never get a "silos needed" notification as if the game itself wants you to just crank out units to swarm the base.

I did the Ground Zero mission before bed. I was doing fine (managed to move fast enough to prevent everyone from superweaponing me) but during my final push, my base was left undefended and I was forced to use the dickhead route and use the Liquid Tiberium Bomb. I discovered that if you take out Nod's stealth towers, the Scrin will eventually wipe them out.

SgtRicko Since: Jul, 2009
#265: Sep 5th 2012 at 9:21:20 AM

You can really nerf the crap out of the Scrin's army if you manage to take out their airbases to the far west. I managed to do it with a single commando and a couple of airstrikes to take out the few defenders. Just be careful not to get too close to the objective: if you do, it'll start spawning aircraft, particularly PA Cs and Devastators to screw with both you and Nod.

CaissasDeathAngel House Lewis: Sanity is Relative from Dumfries, SW Scotland Since: Oct, 2010 Relationship Status: Pining for the fjords
House Lewis: Sanity is Relative
#266: Sep 5th 2012 at 2:49:08 PM

I'm pretty sure I managed to beat Croatia on hard mode. That was some achievement, and with the patches I'm pretty sure it's impossible to do it without sequence breaking and taking out one of the enemy bases before your MCV arrives.

My name is Addy. Please call me that instead of my username.
SgtRicko Since: Jul, 2009
#267: Sep 6th 2012 at 4:29:43 AM

[up]Correct. The Nod campaign suffered even more though. Several of their missions give you units that rely on specific abilities that were either nerfed or altered, or give you only the crane to construct your base with, which means no base defenses, tiberium silos, or stealth generators. And sadly, EA never bothered to patch that issue... and nor did the fanbase, strangely enough.

MajorTom Since: Dec, 2009
#268: Sep 6th 2012 at 4:40:20 AM

^ After Generals, it's almost impossible to make fan patches. The ability to make Game Mods was effectively destroyed by the requirement you use the Official!(TM) SDK.

It's why in CNC 3 and RA 3 there were so few mod projects. None of which were announced at launch of the game.

SgtRicko Since: Jul, 2009
#269: Sep 6th 2012 at 4:49:49 AM

[up]Ummm... have you been on MODDB, Tom? There are like a dozen C&C3 mod projects, as well as several RA 3 mods that are still going strong and have a decent-sized following. It might not be the size of the Generals modding community, granted, but it's definately not dead.

Balmung Since: Oct, 2011
#270: Sep 6th 2012 at 4:57:16 AM

You'd think that they could have simply made the alterations multiplayer/skirmish only and made different campaign balance adjustments for places where the campaign depends on certain abilities or attributes that may be facing changes for MP balance.

RocketDude Since: May, 2009
#271: Sep 6th 2012 at 2:42:19 PM

^^It's increasingly difficult, is the thing. RA3's near-impossible to mod, apparently. Kane's Wrath doesn't even have an official SDK-a fan had to make one.

videogmer314 from that one place Since: Dec, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
#272: Sep 6th 2012 at 3:13:23 PM

[up] RA3 can't be that difficult to mod. I created a mod that added one new (massively overpowered) unit for each sidenote , along with minor balance changes like adjusting the power output for the various power plants, without anything more than reading the documentation.

edited 6th Sep '12 3:13:58 PM by videogmer314

MajorTom Since: Dec, 2009
#273: Sep 6th 2012 at 3:33:26 PM

RA 3 can't be that difficult to mod.

Have you tried modding the pre-Generals (and Generals) games by comparison? You can learn the basics of modding a CNC game via rules.ini and Notepad in about an afternoon. You'll start running into engine limitations in about a week of constant edits and tests and then after a month you'll know most everything about ini editing inside and out.

No SDK, no downloads, no nothing. You can extract rules.ini in any CNC game that has it via copy and paste. (Warning, the file you get it from is heavy and prone to sometimes hanging or crashing Notepad when getting it. Use caution if you go that way. Most folks just visit the library over at Renegade Projects for XCC Tools and/or a full copy of all ini files for a specific game.)

LedWalrus Since: Jun, 2009
#274: Sep 14th 2012 at 7:46:48 PM

A week ago I played the Nod mission where you fight the Scrin at Sydney City Wall. It was mostly fine, but when I made the offensive, HOLY CRAP LIKE SIX HUNDRED SCRIN UNITS RUSHED MY BASE. I managed to hold them off by the skin of my teeth because my main defensive line consisted of like, what? Eight Obelisks of Light? And there were four more enqueued when several of them blew up.

(I never spammed static defenses as GDI. The Sonic Emitter just didn't "do" it for me).

By the end, there were fucking nine Tripod husks for me to steal. But I decided to go the cheap ass route and use those stealth bombers.

Stealing the Ion Cannon didn't help much because the three buildings you were supposed to destroy don't go down in one shot. But it's much more fair a mission than that Cologne one, since the Tiberium actually regrows and the Scrin really only attack if you attack first.

SgtRicko Since: Jul, 2009
#275: Sep 15th 2012 at 8:53:35 AM

I had a similar experience with the Scrin AI on that map. And for some reason, that seems to be the only mission in the campaign where the Scrin seem to be so obssessed with massing such a huge army. I had to find that out the hard way too, when I tried to step in and save the GDI base from them, resulting in the Tripods and Seekers taking an interest in me instead.

The good news though is that the campaign will (mostly) be smooth from that point on, until you run into Operation Stiletto, The Catalyst missile base, and Kane's Tower. And then comes the hell known as harderthanhard Threshold 19...


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