Shadowyoshi
Since: Dec, 1969
#3: Mar 25th 2012 at 8:22:50 AM
Here's what the card would actually look like: http://www.mypokecard.com/en/Gallery/Pokemon-Bicephadrake
(one attack is missing, but that was because of the image generator's limits.)
I will update my formula as I study more pokemon card facts.
#4: Apr 16th 2012 at 5:40:37 AM
(Bump)
I forgot to mention, this can also be used to make cards for non-Pokemon characters. Just use this as the basic model, then modify it:
Normal Human
- Stage: Basic
- Hit Points: 50
- Type: Colorless
- Punch: One Energy Card, 10 points of damage.
- Kick: One Energy Card, 10 points of damage.
- Retreat Cost: One Energy Card.
Example:
Beast Boy (of the Teen Titans)
- Stage: Basic
- Hit Points: 50
- Type: Colorless
- Poke-Power: Shapeshifting- place any colorless-type pokemon card on top of Beast Boy. Treat this as an evolution.
- Punch: One Energy Card, 10 points of damage.
- Retreat Cost: One Energy Card.
More later.
edited 16th Apr '12 5:41:54 AM by Sijo
Total posts: 4

OK, anyone can design a Pokemon Card by just combining parts of different ones. But have you ever wanted to make one that could actually *be played* in the game (as in, fairly, not too strong, not too weak?) Well I came up with this system (based on some Tabletop Games, such as GURPS, which balance characters using improvements and limitations.) Feedback is welcome!
Your Pokemon starts with the following Default Stats. To customize it, choose any number of Improvements listed below. However, every Improvement requires that you also pick a Limitation from the other list below as well. You can also do it the other way around: choose the Limitations first and then use them to “buy” the Improvements you want. You MUST use up all your limits before you are finished, though.
Note: there are too many possible effects for Attacks and Powers for me to list them all here. I’ll give some examples but you should check an online list for more.
Default Stats
Improvements: For each Improvement you choose, you must also select a Limitation (or more, see their descriptions.)
Limitations
Example: Bicephadrake
Bicephadrake is a Dragon Pokemon with two heads that I made up. The right side of its body (including its right head) is red, and is a fire-type; while the left side (including its left head) is white and Water-type (well, Ice type actually, but since that does not exist in the card game, let’s make it Water instead.) The red head can breathe fire, and the white one can spit freezing-cold water.
I start with the default stats: Basic Stage, 50 HP, two attacks, retreats for one card. I decide that its type is Fire and that its attacks are named Fiery Breath and Freezing Breath.
Now I choose the Improvements: I want the first attack to cause Burns, and the second to cause Paralysis (it freezes the opponent.) I also give it Resistance to Fire. So far, I need three Limitations.
I also invent the Poke-Power: Turning Sideways. Once per turn, Bicephadrake can (by turning its other side to its opponents) effectively change its type to Water, and its Resistance from Fire to Water. These are two separate effects, so the power requires two limits. (Note that since a Poke-Power replaces an attack, and I don't want to lose the two I already had, I use Extra Attacks to get one and then replace it with Turning Sideways. So the total cost for the Power is three limits.
I need to choose six limits now. I begin by giving the Poke-Power Special Requirements: if Bicephadrake is a Fire type, then it gains a weakness to water, and if it’s a Water type, a weakness to Fire. That’s two Limits down.
I still need four more. I decide that the Fiery Breath requires a Fire Energy Card, and Freezing Breath a Water Card. We’re down to two.
Finally, I decide to give the attacks Special Conditions: Fiery Breath can only be used when Bicephadrake is a Fire Type, and Freezing Breath when it is a Water type.
The final Card would look like this:
Bicephadrake
This is just my first draft of the system, I may add more details later.
edited 23rd Mar '12 1:18:54 PM by Sijo