Iron is part of the difficulty curve, so they pretty much don't exist at higher level planets meanwhile copper, silver, gold and coal are everywhere regardless.
My DA account... I draw stuff sometimes!So I'm at the Glitch story mission. I wonder if they'll still fix the broken sword I swiped from a new character...
I am currently using a 47 damage hammer, I wonder if that sword gonna be better than that. Hm?
edit: fixed tenses
edited 10th Aug '16 9:13:01 PM by Malco
My DA account... I draw stuff sometimes!I currently got the next best thing: a shotgun with shrapnel... but what's sad is that I still miss the flying enemies 70% of the time when they're swooping in... like Sonic said, I'm too slow!
My current hammer is super satisfying and easy to "aim" and time though...
My DA account... I draw stuff sometimes!Grenade launchers, molotov cocktails, and the casting staffs can work in a pinch if you lack better gear, but they'll be obviously harder to aim with. Just keep in mind that Dreadwing does a lot of damage, and as the fight progresses he'll start spawning quite a few Penguin soldiers and mini-saucers to assist him.
Yeah basically find a gun and run like hell from one end of the map to the other. If your melee weapon is pretty OK, you can also wait until the boss runs out of energy and fall to the ground, giving you free hits.
My DA account... I draw stuff sometimes!Well it's more impratical with a hammer or axe, but a spear or sword can melee the ground troops pretty good while running like hell,
For the UFO part I just did more running and shot down the mini UF Os instead of the boss.
Oh yeah, if you don't have a gun, it is very practical to redo whatever story mission you desire (probably the mining base or the floran story mission) until you get one.
My DA account... I draw stuff sometimes!Yeah, I had a gun from he mining outpost that's decent againt minion-level monsters but a pea shooter against the ship. I did find and buy a sniper rifle/grenade launcher from the Avian village near where I'm working on setting up my new home base but not re-attempted the mission yet. I have a spear from a chest that does decent melee damage and the tungsten-level armor.
I actually wouldn't shoot the boss... I'd shoot the minions (including the mini-UFOs) while running left to right (or vice versa) since it's even more practical than meleeing them. Then when the boss runs out of energy, I'd melee it.
So I finally found some healing water, after mass-producing it, I used it to heal the two avian merchants I saved from the burning ship... of course, I was blindsided by a meteor shower suddenly happening, and it two-shot one of them along with myself. Note to self: make the dirt block roof even thicker.
My DA account... I draw stuff sometimes!I thought my game crashed when I slapped the colony permit on the wall of my ship, but after the game recovered, I got a chef who does pay me the rental dues...
Downside is ship tenants give minimal rent amounts.
Although I luckily got a chef with alien fruit juice and pies on sale, which I devour by the truckload so that's nice. But rent-wise, vastly inferior to my moon base.
Also a door. So making wallprisons like in Sims requires a little bit more.
edited 6th Sep '16 7:36:31 AM by Adannor
I'm curious though, what are the (awesome) Good Bad Bugs they fixed?
> "Fixed a few edge cases in pathfinding"
DOES THIS INCLUDE THE NOVAKID SHIP??? CHUCKLEFISH..!
I was more interested in someone I can see vendor trash or buy food from to than the actual moneys. <3
Though I wish they'd be one of the chefs that sells raw meat, since it's incredibly cheap, but Sushi is fine. I tried cycling but none of them have meats for some reason, and they keep turning out to be Glitch chefs.
Also since that time, I fired him and then stuck his replacement into a small room.
edited 9th Sep '16 1:08:55 AM by Malco
My DA account... I draw stuff sometimes!Well stuff they fixed that I liked as it was
- Sellable base blocks. Expanding 1 (one) log into 3000 (three thousand) classic baseboards and then selling them for pixels was hilarious.
- Moon ghosts being vulnerable to lava. It was hilarious to sit in my moon base, surrounded by a cocoon of lava and watch them fly in like moths to a flame.
- Before the moonbase, hastily digging up a trench and filling it to burn them was nice challenge to extend the mining time available.
- Fireworks damage. Them dealing incredible damage to everything was hella fun, aiming was properly challenging and limited use so it doesn't steamroll the whole game (although some bosses go down to it very easily), and having friendly fire on (which nothing else in the game does) added nice risk element to using them.
- Moon's challenge rating. This is more straight up abuse, but my colony of 10 fleshling tenants has already stuffed me full of top-tier weaponry. This update kills the gains.
- Moons still remain a prime estate for farming crew members though.
edited 9th Sep '16 1:22:25 AM by Adannor
Not for Starbound we don't. I haven't touched the game either since I beat the storyline. Your best bet would probably be to check either the Starbound official site's forums, or if you're looking for another language, it's Steam page forums (though admittedly that's far more of a crapshoot...)
Dunno why, but for some reason it feels far less creative and open-ended than Terraria does.

edited 9th Aug '16 11:20:24 PM by carbon-mantis