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There is the Nuzlocke challenge, where you treat a Pokémon fainting as if they actually died, so if they faint you have to release them as soon as possible. There are other rules to it that add difficulty, but that's basically the idea. And plenty of fangames carry the possibility of enabling that as a ruleset as well.
Edited by TheLovecraftian on Jan 15th 2020 at 12:23:20 PM
Lazy dev rhetoric really pisses me off. It basically allows someone to wave off or bring out a generic excuse for bad game design or bad games in general when there is likely a better excuse.
Z-Moves also follow the same logic behind regular moves, you have the generic attacks, powered up support moves, and signature moves. The former 2 have to be generic enough for any Pokemon to use them, and flashy enough to mask the generic movements of the Pokemon itself. Whereas signature Z-Moves can use the Pokemon model to its greatest.
Generic Z-Moves can lead to some unintentionally hilarious moments:
Fan speculation seems to think that both Z-Moves and Dynamaxing are Game Freak trying to find a gimmick that more balancing than Megas, as while they gave new life to some Pokemon, they also massively contributed to Pokemon's already bad Power Creep problem.
It's the same thing with "evolution" as Pokemon don't evolve, they metamorph when evolving.
Also, Wild Tyranitar used Hyper Beam! Sobble fainted!
Cyberpunk 2077 Development Will See Long Crunching Hours
Oh, hello there, blood money. Didn't know I had ya.
Don't get it, the game is delayed and NOW is the crunch time? That seems off.
Somebody on twitter who is involved in gamedev described it as 'death march' rather than crunch.
Basically, dates keep getting pushed back and the absurd workload never ends.
I found this.
This is hilarious.
It’s CD Projekt Red. After the horror stories about Witcher 3’s development, is anyone really surprised?
What's also sick is their legion of fanboys defending everything they do. I seen way too much apologia on youtube or reddit now.
Game gets delayed? They bitch how there's literally nothing else to do until September. When they hear about crunch? They shrug it off.
Fans, comes from the word Fanatic.
Nothing surprising there.
Triple-A game companies suck, that's just how it is.
Edited by slimcoder on Jan 17th 2020 at 11:49:31 AM
If Game Freak's worried about some Pokemon being more powerful than other Pokemon, I feel like the ship's sailed on that.
You can't go, "Power Creep is bad and we need to make sure every Pokemon is balanced," and then turn around and go, "Meet this version's new 680-stat ultra-Legendary. Banned in all tournaments because LOL, are you kidding me, this guy murders everything by breathing on it except other 680-stat ultra-Legendaries."
Edited by TobiasDrake on Jan 18th 2020 at 4:13:58 AM
Newer legendaries have a BST over 680 and are still allowed in tournaments (though not all of them).
It's not possible to completely cramp down on power creep but before the announcement of the DLC Sw/Sh seemed to have done that somewhat. For one example, 90 to 100 was considered a decent speed tier again since the majority of the metagame wasn't like 120+ speed. The only really fast mon atm is Dragapult.
Also both Z moves and Dynamax can be used by anything. Which actually mitigates it's usefulness as a balancing factor. Neither mechanic has really made any Pokemon better, while giving Megas to awful Pokemon have largely been good in making them more viable.
Only if you don't consider megas to be entirely distinct pokemon, which they mostly are.
Their presence still gives weaker Pokemon SOMETHING.
I mean, nobody gave a shit about Beedrill until it got a Mega Evolution. It went from being shit to being "Not the bees!"
Edited by M84 on Jan 20th 2020 at 12:03:16 AM
So basically, the only Pokémon that deserve Mega Evolutions are the ones who aren't competitively viable.
Yes. Isn't that the same exact reason for why Game Freak usually comes out with new evolutions for Pokemon that didn't have a third (or even a second) form?
Giving Megas to the Starters wasn't a great idea. Mewtwo was an even worse idea.
And someone was high when they signed off on M-Ray. In addition to being one of those 680-Legendaries, Rayquaza was also given the special unique ability to Mega without holding a Stone, thus giving this already phenomenally powerful Pokemon an even more powerful Mega than all the other Megas.
Like. Again. If Game Freak's worried about balance, they can start by not doing that shit.
We don't need Mega-Legendaries and Mega-Starters. But Mega Beedrill is a perfect example of what Mega Evolution could do for Pokemon that were good in the early game, but fell by the wayside in the lategame and would pretty much get you laughed out of the competitive scene.
Actually very few starters are really competitively viable on their own. Unless they get a kickass HA (like Greninja or Seroerior) they tend to falter in competitive situations.
Meganium for example is pretty trash.
Also it's a shame that during your regular adventure, you never get Hidden Abilities for your starter, instead being handed the old standard "Stronger attacks when weaker" cliche.
Edited by RainingMetal on Jan 19th 2020 at 11:53:11 AM
Meganium trashy status makes it an underdog that makes me choose chikorita every time,that or Totodile but never Cyndaquil
I really am annoyed the the Ability Capsule arbitrarily can't switch a Pokemon to their hidden abilities. You spent 200 BP for the thing. Let me do what I want with it.
Double post 'cause reasons I guess?
Edited by TobiasDrake on Jan 19th 2020 at 1:34:40 PM
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