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Because even the code refuses to execute such a poor excuse of a game?
I really hope AEW is smart enough to make a game this year, because now is the perfect time to take advantage of the lack of competition.
One of the comments in the video made me wonder, is it possible this was intentional? I can imagine an angry programmer sabotaged the game before he or she renounced or was fired so that once it fired and 2K tried to find a way to fix it he or she could bring attention to any sort of horrible working conditions.
This could create a precedent for others.
I tend to go Hanlon's Razor. I find incompetence a more likely explanation.
The Most Influential Game Of The Decade (The Jimquisition)
...an interesting choice. Certainly not one I saw anywhere else. I don't entirely agree with Jim's precise point of view, but the argument makes sense.
I've seen it a few places, actually. TW3, as Zero Punctuation put it, is an example of a Western-style RPG that manages to accomplish the incredible feat of creating compelling characters in a compelling world with excellent gameplay and astonishingly few bugs. Moreover, its incredible commercial success was revived with the release of the Netflix show (itself unbelievably good), whose creation may well have been inspired by the game even though it uses the books as source material. Its DLC story packs managed the impressive feat of being regarded even more highly than the base game.
I've been replaying the game since the show came out and it's every bit as good as I remember when I first played. CD Project Red struck gold.
I presume you haven't watched the entire video yet? Because I'm not talking about The Witcher 3.
In fact, Jim presents a very good case early in the video for it not being The Witcher 3, and that I entirely agree with. The Witcher 3 is a very good game, but it's hardly the most influential game of the decade.
Although I wouldn't place Jim's pick as the number one either.
Edited by TheLovecraftian on Jan 6th 2020 at 3:50:11 PM
Oh, whoops. Haven't watched it yet. I assumed based on the thumbnail. Never mind .
No worries, I assumed the same before watching. Jim got us good
I like Jim's pick. While it's unconventional, the logic of it is flawless. Especially if you watch a lot of stuff on behind the scene game dev like GDC where that game's name comes up alot.
That's the thing, I think. From a point of view focused purely on the inner workings of the industry, Jim's pick makes complete sense. Thinking from the perspective of the costumers, though, I think some of the other games he listed were a cut above.
Edited by TheLovecraftian on Jan 6th 2020 at 3:55:55 PM
But it does affect to customer. Heck, even one of the other big name he mentioned, Fortnite, draws a lot of its own monetisation from Clash of Clans. It's part of the reason we live in an era where a game having no microtransactions is seen as a laudable, rare occurrence worthy of praise and not, ya know, the norm.
Thatís a name Iím surprised to see but it makes sense.
Sure, but it's not so much of a visible effect. Ask somebody who's not too interested in how the industry works, and they'll mention Dark Souls, Skyrim, Minecraft, or Fortnite, because those have had far more noticeable effects. Clash Of Clans has had a greater impact, but in more subtle ways. It's signature isn't all over the industry the way those games' were.
Isn't it? How many games do you know that charge you a premium currency to buy stuff? Even the makers of one of the games you mentioned, Skyrim, got in on this, with Fallout 76's Atomic shop using a model straight out of Clash Of Clans. Fortnite uses it too alongside its own battlepass. So if Fortnite is so influential and you're the one they are influenced by... Does that not make you the most influential game of the decade?
It's still not the game most people will think of when told about those things. Tell somebody to say where they think microtransactions started, and they'll think of dozens of different games, even quite a few mobile ones, but not a lot will remember to point out Clash of Clans specifically. It's like asking people to talk about Esports: you're going to get a lot of PUBG, Overwatch, CS and the like, but not as many people outside of the actual Esports crowd are going to remember Starcraft 2. And that was this decade as well.
I'm not denying Clash Of Clans it's due influence, I'm just saying that, as a fame thing, it's not the name that would occur to most people, and that counts for a good amount of influence as well.
Edited by TheLovecraftian on Jan 6th 2020 at 5:26:38 PM
Why are you guys spoilering out the name of the game?
Cos its really surprising what the most influential game actually is and they want to preserve it for those who have not watched the video
Edited by Ultimatum on Jan 6th 2020 at 7:38:22 PM
None of that matters because it's not Jim's criteria. Jim's criteria at the beginning the video is the game that has the most influenced game design and game production and development. Not the game that has the most public rep or whatever.
He in fact outright says popularity is not a criteria he's judging. So that it's not a game most people think of ultimately doesn't matter.
Edited by Ghilz on Jan 6th 2020 at 5:38:58 AM
Wow, Jim. Way to surprise, but it's one of those surprises that's not actually surprising when you think about it. "Cock," as I lovingly call it, is the most successful "freemium" game in history. I never played it, but that's because I hate freemium with a passion.
Hence why I said it makes sense for him, but that I also disagree with it.
Again: not saying he's wrong, just that I don't entirely agree. It's still a good choice.
Or, rather, I judge through a different perspective than his. Overall, I give more weight to stuff that had influence on the public through their pov, while Jim gave more weight to stuff that affected the industry through the industry's pov. Just a difference of opinion, really.
Edited by TheLovecraftian on Jan 6th 2020 at 9:26:29 AM
The fact a case can even be made for it is the most telling (and important part).
And the more I think about it, the more sense it makes.
It's the most influential...and not in a good way.
My thoughts on seeing the video before watching it:
Hmm, most influential? This is Jim we're talking about, so it's likely to be in the same sense as Time's Person of the Year. Thus, the game that's had the most influence, for good or bad. Like it or not, the mobile market is super-profitable, and makes up the majority of game sales and play time, to the extent that mobile games are influencing console games. Yeah, Jim will probably pull something out of left field and give it to a mobile game.
After watching it:
Huh, I would have thought Candy Crush would get the accolade.
(Also this is the last most on this page, so I think we're safe to stop spoiling it after this).
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