Dima's English will be all over the place in terms of competency. Because... he's being written by someone who is trying to speak as little English as possible, but is rather good at speaking English. So he may randomly use (or misuse) big words, while asking definitions other times.
EDIT: Also, really tempted to make him able to speak a tad of Mandarin Chinese. For the sole purpose of me getting to use Mandarin more.
edited 21st Feb '12 7:26:32 PM by SarcasticallyInsane
Hey look!. Yu-Gi-Oh meets wrasslin'!Sorry 'bout the late hand sending; got distracted by L Ps and an Archive Binge of the previous RP.
...I forgot just how many different characters could be shipped with Jerry.
- Jerry/Scott (OTP!)
- Jerry/Tsuki
- Jerry/Semeko
- And my personal, and completely biased, favourite: Jerry/Sean
You should feel proud! I actually remembered Scott and Semeko but forgot that Tsuki and even Sean got some lovin' from the Dino Boy. Sad part is I think Sean actually was the closest thing to a pairing, seeing as him and Jerry locked lips at a point. Although Tsuki was his crush.
edited 21st Feb '12 8:47:43 PM by EviIPaladin
"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior ValAhhh, how I like Yugioh, yet it's been so long (I stopped keeping up with it around the time the Dartz arc hit TV).
Looking, there's so many strategies now, so many new things. It's like I only know a 1/4 of the game. Each expansion adds many more layers to this game. (I understand tuners and fusion.)
It feels like if I want to play Yugioh, I gotta start all over and craft a brand new fictional deck. I don't have the actual IRL card game, I have Decade Duels on 360, and the PSP stuff. I don't have the money to buy the newest cards and pay 60 bucks for a deck and a handful of boosters.
And...umm...interest?
edited 21st Feb '12 10:21:57 PM by Nicktendonick
Silence in the face of evil is itself evil: God will not hold us guiltless. Not to speak is to speak. Not to act is to act.Xyz is basically Synchro, except the levels of the materials have to be the same instead of adding up and the monster don't have proper levels themselves. There's other facets too, but those are the main ones. (So, Level Limit, Burden of the Mighty and Gravity Bind don't affect them at all.)
Storm and trouble won't make you make you lose your way. (Tits might, though.)For the record, you can play without them just fine, but the metagame will annoy you to no end.
You're sorta like me. I do have a deck, but it's so outdated it doesn't even use Synchro Monsters, however, I'm well acquainted with the DS games, enough that I can actually pull off a decent deck every now and then. Since we're not using XYZ monsters, you'll be fine.
edited 22nd Feb '12 4:53:45 AM by IAmNotCreativeEnough
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariHehe. Anyway, Inqui: Let's have Matthias go first, OK?
On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.Considering I started playing in the first RP of this R Pverse with an illegal deck, nothing could be much worse. Even a suboptimal deck.
Speaking of suboptimal decks, when I made a supposedly decent Obelisk Blue character? Couldn't win a single match for the majority of the story. Only won a match when I accidentally stumbled my way through LIGHT monster archetypes and found The Agents.
So don't worry about it. Hell, I think that these R Ps taught me and gave me the drive to learn more about how the hell this broken mess of a game works. :P
"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior ValThink about it like this: If you can punch through the games, then your character is, in-story, a great duelist, and the deck is fine enough to be considered worthy of copying. When you bring the metagame into question, of course things will stop making sense.
himitsu keisatsu seifu chokuzoku kokka hoanbu na no da himitsu keisatsu yami ni magireru supai katsudou torishimariI'm still baffled that Michael managed to win any of his duels...let alone all of the ones that finished. >.>
Also, I almost want to try playing Lightsworn now. Mainly because I can't think of any other decks that would do well with the Lightray monsters. >.>
Burn up, hurricane of justice!for me, my type of deck I like is using a series of monsters, usually easy to summon and can be amped up (like using monsters like nightmare penquin and the spined gillman, and field cards) to raise attack and wallop, as well as using destruction cards to remove the foe's cards (great tunrade, heavy storm, mystical space typhoon) as well as other spell/traps to destroy their monsters, forcing the enemy on defense while I grow stronger.
I haven't factored in the tuner monsters. My knowledge of all the cards and expansions are the source, not knowing what strategies to incorporate.
A water/sea deck sounds good. As I said Nightmare Penquin and Spined gillman to amp while I use field cards and things like united we stand, mage power, and other things to bring back up stronger and stronger monsters.
Sound like a good deck? I would like to join, I just don't know the decks and virtually every expansion from the past 4-5 years.
By the way, how do you guys do the duels? It sounds like you're not pre-planning the duels, but actually doing them.
Also, playing the Yugioh Decade duels against Yussei, he kept on playing junk/scrap monsters that kept on pulling multiple copies of the monster out, along with a tuner monster and fuse into a 2X00 monster despite zero setup.
Also, he played a monster called "calculator" (or something like that) multiple times per match, which's attack increased in addition to having said tuner monster being boosted by the low star monsters, knocking the attack from 2300-ish to 3500-ish and just bloody steamrolled me.
How the hell did he do that? Seriously, it's almost unbeatable when he can pull that in one turn.
edited 22nd Feb '12 9:23:56 PM by Nicktendonick
Silence in the face of evil is itself evil: God will not hold us guiltless. Not to speak is to speak. Not to act is to act.So, you basically play a beatdown strategy. That's a good decktype, but the problem is that there are a lot — and I mean a lot — of anti-cards and disruptive cards being played nowadays.
You don't actually have to know the cards; we'll explain them if you ask.
And yes, we are actually playing the duels. We send the decklists that our characters use in the roleplay to a Game Master (GM), who then uses a random number generator to see what cards we draw and sends us those cards. Then, we post what moves we make with those cards and the GM sends us more cards as they are drawn by effects or when a turn starts.
Edit: Technically speaking, 'no setup' doesn't mean 'no cards on the field' — having a card for Junk Synchron to revive counts as setup for the purposes of that play. You're just used to non-graveyard-based dueling.
edited 22nd Feb '12 9:25:37 PM by IniquitusTheThird
Storm and trouble won't make you make you lose your way. (Tits might, though.)Yea, I'm not totally.
I remember that he uses one card to pull a monster (the Junk Synchron) out, lay him out with him automatically auto-summoning more out (from the graveyard right?), a tuner monster comes out (I'm not sure which are), the calculator monster comes out.) and out comes the junk tuner monster.
Yea, I never really ran into that before.
I suppose that's how he plays in the game. Tough deck to beat. In the game, he's the only guy who beat me.
Round one was a curbstomp with what I said, then round two I had to beat it over and over until I won, round three was the same, but I had a better opportunity.
Let me pick up my old "Yugioh Worldwide edition: Stairway to the destined duel" and see what my deck use to comprise of.
Also...I'd love to know more about those disruption/anti cards. *holds back on forcoming evil laugh*
Ok. My "Worldwide edition: Stairway to the destined duel" deck, or at least what I have.
Blues eyes white dragon, The fiend Megacyber, Jinzo, Total defense Shogun, summoned skull x 3, Millennium shield, Goblin attack force, Vorse raider, gemini elf, Slate Warrior, Mechanical chaser, Kycoo the ghost destroyer, Dumanes Dark Witch x3, Maha Vailo, giant soldier of stone, Aqua Mador, Cyber Jar, Mask of darkness, The forgiving maiden, Mystical elf, penguin soldier, Jinzo #7,Man Eater Bug, Magician of faith.
Horn of the unicorn, trap hole, pot of greed, change of heart, mystical space typhoon, raigeki, Monster reborn, Ground collapsex3, mirror force, united we stand, Dian Keto the cure master x 2, Axe of despair x2, Graceful Charity, Harpie's feather duster, bell of destruction, giant trunade, swords of revealing light, anti-raigeki, dark hole, enhananted javelin, Magic jammer, Magic cylinder, mage power, call of the haunted, Acid trap hole, spellbinding circle, waboku.
That's the old deck.
Here's the yugioh tag force 4 deck.
edited 22nd Feb '12 10:12:28 PM by Nicktendonick
Silence in the face of evil is itself evil: God will not hold us guiltless. Not to speak is to speak. Not to act is to act.I think you got a few of your terms muddled in your first paragraph. o_o What he probably did was play 'Tuning' to get a Junk Synchron from his deck to his hand, and got a lucky mill of Quillbolt or something. (Since Tuning sends the top card of your deck to the graveyard after you shuffle after the search.) Then, he probably used One For One to bring out The Calculator, which gains attack based on the total level number on your side of the field, summoned Junk Synchron, got back Quillbolt Hedgehog via Junk Synchron's effect, tuned them together for Junk Warrior and attacked for game.
(Since Junk Warrior gains attack equal to the attack of all level 2 or lower monsters on your field-side, he got a massive boost off The Calculator — in the ballpark of 5000 attack, at the least.)
Disruption cards is a catch-all for cards which have an effect that prevents your opponent from doing what he or she wants to do. A good example is Thunder King Rai-Oh: as long as he's on the field, you can't add cards from your deck to your hand except by drawing them AND, while he's face-up, you can send him to the graveyard to negate (!) the Special Summon of a monster. So, against Yusei in your example, Rai-Oh would have prevented him from playing Tuning, and even if he had another Junk Synchron to play, you could have negated the Summon of Junk Warrior with Rai-Oh and left him with a single piddly Calcuator with 300 attack, ripe for the killing by you next turn.
The meta currently runs a lot of negation and anti-cards, simply because they can ruin your opponent's plans completely. As another example, the deck that Matthias (and by extension I) is playing with is very much vulnerable on having one particular card in the graveyard and summoning one particular Synchro Monster. If you can stop either of these thing from happening (say, you negate my Summon or remove the vital card in my graveyard from play), then I can only muster a bare-bones defense and you can easily pick off my cards and life points from there.
...Holy Jesus Fuck this turned into a doompost.
Storm and trouble won't make you make you lose your way. (Tits might, though.)(and I spend my entire night on this, instead of doing the important things I needed to. crap)
The quilbolt is one card I remember, and using the card "the warrior returning alive" to bring a warrior from the graveyard to the hand.
And complicated mess. A very complicated mess.
Sometimes, simpler (the beatdown)is better that doesn't make my brain hurt. Checking that Tagforce 4 game, seems I have 2 recipes. a spellcaster and a dragon deck, while I spent this night adding cards to a water deck.
edited 22nd Feb '12 11:38:29 PM by Nicktendonick
Silence in the face of evil is itself evil: God will not hold us guiltless. Not to speak is to speak. Not to act is to act.The problem is that Synchro monsters (and later Xyz monsters) made Aggro-swarm decks better at Beatdown than actual Beatdown decks. Colossal Fighter, for example, is something a standard beatdown deck needs its Dark Hole or Smashing Ground to get rid of — and it was among the first S Ynchro monsters released.
You can still play Beatdown, but you'd have to play it as Stun (so, anti-meta; Skill Drain for example) to make it any good, which isn't Beatdown anymore. It's Stun.
Storm and trouble won't make you make you lose your way. (Tits might, though.)I'm starting to think a less then 3 star deck, using that annoying gravity bind and water monsters, and maybe higher monsters that ignore traps or pump up those monsters, destroying the gravity bind when I'm ready to bring out the big boys, using a card like giant trunade to bring it back and then re-play it later.
I love the troll move of using Swords of revealing light, then trunading it back and redoing it, giving me two more turns.
Man....too much to think about when I'm spending so much time thinking about it.
If you guys want to build me a deck (and maybe I'll custom edit a tad) I'll just go with it and play with the cards dealt to me.
Silence in the face of evil is itself evil: God will not hold us guiltless. Not to speak is to speak. Not to act is to act.Giant Trunade got Banned half a year ago. :P (Probably because now Swords is Semi-Limited and Call of the Haunted is Unlimited.)
And in any case, Wind-Ups will easily slip past Gravity Bind and Level Limit B. And will own your hand before you even have your first turn.
I could make you an anti-meta deck, if you like. It's fairly easy to play.
Storm and trouble won't make you make you lose your way. (Tits might, though.)@Tachi: Michael won his duel against Ryu.
On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.

Course not. The cards of an archetype are made to support each other. My X-Sabers deck has no monsters except X-Sabers and XX-Sabers and Saber Slash is so ludicrously broken with Gottoms Emergency Call, which only works if you spam X-Sabers.
"Why does everything have to loop back to YGO?" -Guy who ruined YGO