@Moerin: You're killing me here, smalls.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialI have a few ideas, and can't seem to choose among them:
- Josef Kvetch (Sigmund Freud): Artifact (a
cigarbottle of ink) can scan minds. - Violet Handel (Salvador Dali): Artifact (a slightly enlongated pocket watch) generates a portable field of pure surreality/antilogic: space warps slightly, time dilates and contracts, mechanical devices act up, people and animals behave strangely. If she concentrates, she can charge the field to the point where logic itself breaks down.
- John Merriweather (Alfred Bulltop Stormalong): Artifact (an anchor) controls water and makes him generally badass (the guy fought a kraken for crying out loud).
- ??? (Abraham Lincoln): No idea what xe would be like, but it's an idea.
Well, at least it's obvous what Abe's artifact would be. >.>
They all sound pretty interesting, I suppose... Hmmm. I look forward to seeing what you come up with.
Alright, what about Marie Laveau, Harry Houdini, or Lilith?
edited 4th Feb '12 5:00:54 PM by KSPAM
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialOkaaaaay, so is the first one a go?
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialYEEEESSSSSSSS
WHO DO THE VOODOO?
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialUh, you do that voodoo that you do so well?
So anyway, since we're allowed to handle more than one hero... Diomedes wouldn't be caught without his partner in crime, would he?
- Name: Sam Grant (Another terrible joke.)
- Gender: Male
- Age: 18
- Reincarnation of: Odysseus of Ithaca
- Appearance: Sam is broad-shouldered, barrel-chested and imposing, with dark hair and a bit of stubble - bleached slightly due to his sailing interests. He's slightly taller than Ronald, and bears similar facial features - but while Ronald can be a bit intimidating, Sam has a natural charm about him that helps offset it somewhat.
- Personality: Sam's a rogue. While fundamentally good at heart, he tends to put his own interests first and won't stick his neck out unless there's some gain in it for him. It helps that he's a charismatic leader and smooth talker, but his ego and craftiness have backfired on him more than once. (A peculiarity: he has a tendency to get lost.)
- History: Ronald's old friend from out of town, here to visit for the holidays. Doesn't talk much about his family, but he's known to have an elderly father who's pretty influential in the business world. It's rumoured that his grandfather was involved in some illicit business, but not much is made of it. Ronald knows Sam too well to be fooled by his charm, but goes along with his schemes as long as they don't take things too far.
- While Sam's a hit with the ladies, girls named Penelope
tend to make him nervous. Seen any of them around?
- While Sam's a hit with the ladies, girls named Penelope
- Abilities: A planner and orator par excellence. As befits someone of his build, he's fairly good in sporting activities like sailing, running and wrestling, and especially archery. Unlike what you'd expect from someone of his build, he can be surprisingly stealthy when he needs to be.
- Artifact: Sam's artefact is, like Ronald's, a small metal keychain. This one looks like a horse.
- As Sam learns more about his origins, his primary stats (speed, strength, agility, intelligence, stamina, etc.) slowly improve - but while Ronald's focus is in the arts of battle, Sam receives a greater boost to intelligence, tactical sense and insight. Athena's favour, in this case, grants him a two-fold benefit - depending on the requirement, his charisma and presence are either boosted (allowing him to inspire or intimidate people exceptionally well - think bards from D&D) or suppressed to the point of anonymity (useful in sneaking and spying). As for luck... well, let's just say that it's mainly there to pull his ass out of the fire when his ZanySchemes fail.
- (Sam's physical abilities at peak synchronisation should reach higher-end Super Weight Class 1 / lower-end Class 2.)
- As Sam learns more about his origins, his primary stats (speed, strength, agility, intelligence, stamina, etc.) slowly improve - but while Ronald's focus is in the arts of battle, Sam receives a greater boost to intelligence, tactical sense and insight. Athena's favour, in this case, grants him a two-fold benefit - depending on the requirement, his charisma and presence are either boosted (allowing him to inspire or intimidate people exceptionally well - think bards from D&D) or suppressed to the point of anonymity (useful in sneaking and spying). As for luck... well, let's just say that it's mainly there to pull his ass out of the fire when his ZanySchemes fail.
edited 6th Feb '12 4:31:42 PM by Pyrite
Not a substitute for a formal medical consultation.- Name: Veronica Hughes
- Gender: Female
- Age: 19
- Reincarnation Of: Marie Laveau
- Appearance: A young woman of above average height (5' 10-11''), busty, curved build, with light platinum shoulder-length hair (slightly curly) and yellow eyes. The hair is a result of albinism, and while her eyes retain normal coloring, she does have astigmatism, and wears a set of small, rectangular glasses to compensate. She's been said to have a very pretty face, and looks her best when laughing. Usually wears a t-shirt, tactical pants, and a number of voodoo necklaces.
◊ May occasionally wear a floppy straw hat to keep out the sun during the summer months.
- Personality: Teasing and manipulative, and more than a little bit snarky, Veronica loves people. Or rather, she loves fucking with them. If there's one thing Veronica enjoys, it's mind games. She's a major employer of Exact Words and From a Certain Point of View, and undoubtedly loves her koans, ice cream or otherwise. While she does give the impression that she's kind of an asshole, Veronica actually really likes people. It just happens that her main method of showing affection is the same as her main method of pissing people off.
- History: Veronica is a local college freshman (soon to be sophomore), who runs a fortune-telling service for the townsfolk. It's a largely informal operation, with little advertising beyond word of mouth, but she has a reputation for being good at what she does, so she gets business. Since most of her clients are college, highschool and middle school students, she runs a bit of a barter system when money isn't an option, usually putting what they owe on a tab or demanding some zen-like payment. Other than that, there's not much to say. She grew up in Sanctuary, born of fairly affluent parents. She was well-looked after, but didn't receive terribly much attention from her parents. She grew up absorbed in books, often fantasy, and developed a sharp mind and tongue because of it.
- Abilities: Intelligent, and knows how to read people. Crafts and jewelry are a hobby of hers. She's a speed-reader, and she's an excellent driver, and often likes to take what she calls "Sunday drives"
- Artifact: Zombi - Madame Laveau's massive pet indigo snake. Zombi measures in at about nine feet uncoiled, and weighs about twelve pounds. Veronica likes to wear him like a scarf. Generally a very harmless, docile, and downright friendly creature (despite what Veronica may tell you), the only real danger Zombi poses is in how he enables his owner. Zombi symbolizes the extensive skill and experience of Madame Laveau in Louisiana voodoo, and he conveys those skills to Veronica. Thanks to him, Veronica can utilize a number of voodoo techniques, including genuine fortune-telling, divination, and gris-gris, a sort of sympathetic magic from which the common misconception of voodoo dolls was born.
- While she can do fortune-telling using the person, similar to palm-reading, and divination using the object or person in question, gris-gris needs something more. Usually this something is a bit of a person, like hair, saliva, or fingernails, but an object or photo of the person is also suitable. Once a charm (usually in the form of a doll, but not always) has been made using this item and other ingredients, it can be used for a variety of purposes, such as to convey blessings or good fortune, or perhaps keep an eye on someone. Or, in a more expected sense, curse or harm someone.
edited 5th Feb '12 9:25:50 PM by KSPAM
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialWould I be able to have slightly different reincarnation? I was thinking of a kid who is an incarnation of every fictional cat. Though I'm only planning on using Puss In Boots, the Cheshire Cat and Felix The Cat. From Puss he has boots giving him cat-like flexibility/reflexes/balance/etc and ability to lie really well. Not sure what the artefact for the Cheshire Cat would be, but enable the piece by piece teleportation act. And the most difficult (probably not to begin with) artefact would be Felix's bag of tricks, that would definitely be nerfed to begin with. Naturally he would only be able to manifest one at a time, or maybe one a day.
You must agree, my plan is sheer elegance in its simplicity! My Tumblr@Cat Reincarnation Idea: Yeah, looks like a great idea, limitations or no limitations.
I'm probably going to create my character sheet when this RP is already up (as usual). I haven't even started on it due to being busy, having fun with stuff I just bought and er...I would say working on that RP idea I had but I've been a bit distracted from it...
edited 5th Feb '12 5:53:15 AM by JustaUsername
Some people say I'm lazy. It's hard to disagree.I'll look over the new sign ups in a bit, just wanted to answer a few questions first.
@Saturn: I'm... Not sure if Marilyn Monroe would really work... Um... I'll think about it.
@Luthen: What Raineh said. As interesting as the idea is, the fact that they're cats and not humans kind of automatically vetoes them.
@e X: I know, I know... I just need to figure out how to start this. And stop being lazy, I suppose. >.<

My fault for not making it clear, really.
Random thought: Most of these kids have artefacts that they really shouldn't be carrying around in school - or anywhere, for that matter.
edited 4th Feb '12 3:19:56 PM by Pyrite
Not a substitute for a formal medical consultation.