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The demo seems only render one area for testing purposes, so you won't see what your machine can fully do until you play the game.
More options is nice too, especially changing controls! I wasted so many healing items because my finger slips on the Q key...
Yeah. From what I have been able to play it is interesting. I like the customization of weapons via Voxel addition. The enemies are kind of amusing. I like how they fall into a pile of cubes when slain. Though bumping into a nasty enemy early on is not fun.
I love the fact that you can make nearly any monster and animal as your pet. I tamed a Lemon Beetle and I can ride it :P
lol. I haven't been able to get in that much game play. I am mostly poking at it now and then and watching for others who are quietly tweaking it to work better until the devs catch up on their own.
But whent Starbound kicks off in the near future I will be distracted with that. Hopefully that will mean in the time that passes they will improve the game some more.
It's one of those games that gives players a relatively small and simple toolset and encourages us to make the experience as complex as we want it to be.
Granted, more systems and mechanics will be nailed down and set in stone in future updates but the sense of discovery and improvisation seems to be what has attracted most of the current fans, including myself.
I'm already LV 40 yet some dungeons still kick my ass.
I tamed the following:
Crow Lemon Beetle Snout Beetle Mole
edited 20th Jul '13 6:30:30 PM by Steven
If you play a mage or ranger, I cannot recommend the turtle pet enough to do it justice. It's currently the only 'tank' pet and it can take a hell of a beating. ...and it's a mount! If you have a 'cinnamon role'(yes, that's how it's spelled in game), then go tame a turtle. Yes, now, it's that awesome, GO!
The turtle can go supersonic as well depending on your riding level.
Didn't realize the roll was for the turtle. I guess matching the foods to the pets is yet another thing Wollay wants his players to discover.
There's a wiki that has a list of what food tames what animal here
I have 16 levels invested in pet riding speed, so my beetles go super fast :3
I know the wiki has a list but I'm guessing that it was posted by players who either found out through trial and error or datamined the connections.
This looks interesting. Out in Steam?
Not yet. In fact, I can't seem to find where to buy it... my understanding is that they were recently DDOSed and had to disable their store.
It's out to buy now.
No word if the creator has plans to release a Steam version yet.
Ah, good to know. I'll probably hold off on this one, though, only because I went way overboard on this Steam sale.
If it follows how Minecraft developed, the game will probably raise in price when it goes into beta and then gold.
It's already more expensive than the Minecraft beta and yet it probably won't reach the $60 AAA price point. That doesn't give them much room for an increase.
I'd love to give it a try but I'm not crazy about the alpha-buying model that Minecraft started. Otherwise, the game seems fascinating.
Why don't you like it?
Same reason I distrust Kickstarter: I like having a product for my money, not vague promises that they'll eventually make one.
It worked for Minecraft and it was one of the best purchases I've made. I don't expect lightning to strike twice.
The game seems interesting though. Hopefully they release a solid demo in the future.
It's already a solid demo, albeit barebones. It's at the stage Minecraft was at when it was first released, wherein players have to determine their own direction and objectives but are given a basic set of mechanics to utilize. The difference is that there are actual RPG mechanics here.
At the very least, from what I've played so far its far less buggy than Minecraft was at the same stage in its development.
I just wish it ran on my computer.
I tried the demo. It was a title screen with an option to exit.
That was a stress test demo, not an actual playable demo.
Also, the difference between Minecraft/Cube World and games on Kickstarter is the former lets people give feedback for developers to work on while the latter is basically "We wanna do al this cool shit, but can you lend us money to make it happen?"
edited 23rd Jul '13 9:09:49 AM by Steven
This is what the current version of the game looks like.
I just realized that you wanted something that you could try for free before buying. Yeah, I don't think they currently have that.
edited 23rd Jul '13 4:31:03 PM by Recon5
At the same time, it's an alpha, possibly the worst time to demo a game. And by my logic, probably the worst time to buy one.
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