Damn, looks like all the P Cs are on the enemy camp.
Looks like it's just Meta and me against the raiders.
If Awe Striker and Johnny Cakes show up, you may get a little bit of help. Also, a few pointers for when the fighting starts, I was planning of having the combat system be lighter version of what is in the game. The stat system will be the same, but we will be using a more free-form style of gameplay as opposed to turns and maps. Players will still have to give their opponents time to figty back after attacking, but everyone will move in the same phase. The terrain will be more theoretic too, but won't completely be done away with. Trying to outrun a mounted player, for instance, won't be possible unless a character goes somewhere where horses can't.
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I'm with Dalt, this isn't a fair fight. Throw them some extra NP Cs or I can have Sarath go in blind folded to even things up. Maybe both.
Hey guys. Since it looks like the fighting is going to start soon, here's a basic idea of how it's going to work. Whether or not you hit will be determined by rolling a 100-sided dice here.
To find out what you are rolling against, you'll need the percentage of your opponents speed compared to your skill (you can use a calculator if you aren't sure what it is). For instance, a character whose skill is 9 attacking an opponent whose speed is 10 will need to roll a 10 or higher in order to hit. Please record all of your rolls and provide a link to them to ensure that everyone is playing fair. The amount of damage you do will either be your strength minus their defense or your magic minus their resistance, plus the MT of your current weapon (at this point, everyone's weapon will have an MT of 4). Afterward, your opponent will be able to automatically counterattack unless you are out of range. If your speed is 3 or more points greater than your opponent's, you may attack twice. Every attack also has a 5% chance of being a critical hit (except for attacks made by myrmidons, who at this point in the game have a 15% chance of scoring a critical hit) meaning that any dice roll higher than 95 (or 85) will do three times the normal amount of damage. I'll post this in the RP thread to to make sure everyone gets it.
Looking at the rules, I have to say I'm feeling very, very critical about the rules on Laguz. From what I can see, they basically make them completely useless until they get attacked about 4 times, get a fairly weak counterattack, and even when they shift to laguz form, they don't get a very significant bonus to their stats to make up for not doing anything for about half the entire battle. They give up almost all combat ability in exchange for an ability that makes them a slightly improved version of a normal character for a limited time.
Not to mention that they would get completely crippled late-game, when a two point stat bonus would mean almost nothing.
Your legacy shall drift away, blown into eternity, like the sands of the desert.

Sorry for the long wait, I'll have the RP up in a jiffy (assuming my internet connection doesn't mess up again).