I'll try to whip up a Master of my own later; right now, I'm very tired. I think he'll have an affinity for wind spells.
The Danse Macabre CodexThe last two days, the final fight and the True End more than make up for the creepy and the depressing, though.
I do have an idea, and I'll see what I can do, but honestly I think that's one of the better fits so far so I'm pretty likely to allow it.
And yeah, whilst that is a valid form of mana transfer, they only really did it at the time because it was the quickest, easiest and most viable option. Well, it was either that or the Mana Transfer Dragon. >.>
Look forward to seeing what you come up with, then!
It may have been weird, but I preferred the Mana Transfer Dragon to the Mana Transfer Dolphin, to be honest; it was just cooler.
EDIT: Actually I take that back; they were both kinda dumb.
edited 13th Dec '11 7:48:31 AM by SullenFrog
The Danse Macabre Codex•Class: Rider
•True Name: Tisquantum
•Gender: Male
•Height/Weight:
- Height: 5'11"
- Weight: 168 lbs
•Alignment: Chaotic Good
•Appearance: Horsey!
◊
•Personality: Strong, brave and curtious. Squanto is a man of honor and it shows for his respect for man and the land they inhabit. Squanto isn't easy to anger but that doesn't mean he's incapable of it. Destroying the land or animals needlessly will get on his bad side. Since being summoned into modern times, Squanto is disappointed with modern developments. The cities, the cars, everything and how people evolved rub him the wrong way. He feels that modern people should find a harmony of both technology and nature, but deep down he knows that will never happen.
•Stats:
◦Strength: B
◦Endurance: C
◦Agility: A+
◦Magical Energy: B
◦Luck: C
◦Noble Phantasm: B
•Class Skills:
- Magic Resistance - C: Being a Rider, Squanto has a certain degree of magic resistance. He's immune to anything that has less than three verses and takes decreased damage from anything with more than three verses.
- Riding - A+: This one is pretty self explanatory. Squanto is capable of riding anything that isn't of the dragon family.
Personal Skills:
- Animal Dialogue - C: Due to his upbringing and experience with nature, Squanto is capable of talking and understanding animals of any kind.
- Bravery - A: Squanto is unaffected by MIND MAGIC or whatever.
•Noble Phantasms:
- Three Sisters, Hand of the Nature Spirits (Anti-Unit/Support): Squanto calls up three nature spirits to aid in his fight. First a cold air rushes through the battle field as birds fly over, freezing the ground and opponent upon contact. Second, black of feathers falls from the sky to cloud the foes vision. The last spirit bursts from the ground in the form of a mighty black horse. Squanto takes helm of the horse, able to ride him after the final attack is dealt.
- The horse can be summoned outside of the Noble Phantasm, unlike the assault of nature spirits which can only be utilized during the attack.
- Wampanoag, Spear of the First Light(Support): Squanto's hunting lance named after the Native American Nation. Squanto uses the spear as a symbol of the fraternity held with the pilgrims during their settlement. Upon calling its name, a defensive barrier of light enshrouds both Squanto and his master. The barrier is a representation of the eternal bond between Master and Servant and a symbol of his past.
edited 13th Dec '11 9:16:37 AM by RagnaTheSaviour
@Grey Star: ...
Looks good, man.
Yeah, the Nasuverse can do that sometimes. >.> And I'm willing to cut the Mana Transfer Dragon some slack due to how hilarious it is.
Ahem... After doing a quick bit of research (American history is not my strong point, after all >.<), Squanto looks fine. So all we need now is a Caster! ^_^
edited 13th Dec '11 8:05:22 AM by Moerin
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Yeah, something tells me nobody's gonna be requesting Ash XD
Well, here's my Master; a little short, I feel, but as I can't really think of anything else to add, short will have to do.
- Name: Mathieu Leblanc
- Appearance: a lightly-tanned young man of average height and a somewhat athletic build, most commonly dressed in a drab grey tracksuit; his head is covered in a mop of short black hair, and a thin beard runs along his jawline. Mathieu’s most notable physical characteristics are his heterochromatic eyes; the right eye is green, while the left eye is brown. His mismatched irises are purely natural, a genetic defect inherited from his parents; they are in no way connected to Mystic Eyes.
- Personality: Mathieu is a quiet and reserved young man, not the sort to wear his emotions on his sleeves; he can be difficult to approach and is slow to open up to others, but those who manage to do so will have gained a staunch friend. He is quite confident in his abilities as a Magus, and at times this confidence can make him come across as a bit of a prick; he’s a well-meaning prick, though, one who will stand up for those he believes in through thick and thin.
- History: the only child of a relatively young magical lineage which immigrated to Canada from France before he was born, Mathieu lived a rather solitary existence for much of his young life. Feeling stifled by what he saw as a life of studious confinement, on the day he turned eighteen he parted ways with his family under less-than-ideal terms in order to strike out on his own and prove his independence; and what better way to do that than by winning a competition as esteemed and deadly as a Holy Grail War, a facsimile thereof though it may be? To that end, Mathieu has moved to the city where this war will take place, attending whatever school happens to be in the vicinity as a Canadian transfer student.
- Abilities:
- Elemental Affinity: Wind. Mathieu is quite adept at employing Wind-elemental spells for a number of uses, and he also has access to the Lightning sub-element. If forced into combat, he prefers to fire sharp blades of compressed air at his foes while interspersing them with bolts of lightning.
- In addition to his magecraft, Mathieu is in top shape; his physical fitness is above-average for someone his age, owing in large part to regular—if light—exercise.
I don't have any particular preference in terms of Servants; he could go with anyone, really.
The Danse Macabre CodexName: Alufete (Aloo-fet) Bittinger
Age: 24
Appearance:
- Height: 6'2"
- Weight: 164 lbs
- Hair: Long black hair that stops just below his neck. The hair is short in the front, just stopping above his eye brows.
- Eyes: Lifeless, black eyes.
- Attire: Typically wears a white T-shirt with a black leather jacket. Acid-wash blue jeans and tennishoes.
- Build: Alufete has above-average upperbody strength thanks to jobs of carrying crates, moving boxes, stuff of the sort.
- Thanks to smoking for the past two years, his lungs aren't what they used to be.
Personality: After all of the trauma he's went through in his life, Alufete is pretty much desensitized. He's a smart ass and is pretty detatched from everyone and everything. The man is capable of being kind but that's rare.
History: Alufete is a man of many regrets. When he was young he lost his brother due to his own dumb mistake. He once dared his brother to jump off a ridge when it started to rain. He forced him and he did it and that was the end of that. His father left his mother for another woman which caused Alufete's mother to retreat away from the world. She died of a drug overdose, leaving Alufete in the care of an orphanage. Alufete was never adopted. He spent the remainder of his life in the orphanage and school. Upon turning eighteen, Alufete dropped out and began doing oddjobs in order to make a living. He rented a cheap apartment in the city where he's been living for the past six years.
Habits: Alufete, when alone, snorts cocaine. He's also seen to smoking a cigar every now and then.
Abilities: Alufete has the ability to devour fortune/good luck unconciously. Bad thing about this is it includes his own. He tries to balance it out by remaining in solitude but it doesn't work, at all. The only beings no taffected by this curse are strong magi/magical beings and Servants.
- The origin of this power is yet to be explained.
And Servants? Perferably someone that can slap some sense into this emotionless bag of bones.
edited 16th Dec '11 6:47:27 AM by RagnaTheSaviour
- Name: Eric Whitefield
- Appearance: Eric is a young man, in his twenties. His brown hair is cut short, and usually slicked back. He is fairly tall, about 6'0 in height, in addition to being fairly slender of build. However, he is also athletic. His facial features are angular, and his eyes are a cold blue. He often dresses finely, in expensive suits and the like.
- Personality: Eric is incredibly cocky. He believes himself to be better then all those around them, and as such, thinks he is entitled to the Holy Grail. However, he does not desire it, he merely believes it should be his on principle. Eric is also ruthless; he will use any and all means to empower his Servant so he can win, even if it means the deaths of innocents. He believes that using their lives to empower his Servant is more worth then they would be otherwise(he would even sacrifice his nine-year-old little sister for such a purpose). Eric also believes he is capable of beating just about anyone in a fight. Though he's not foolish, and won't attempt to fight a servant, for example, himself.
- History: Eric was born into a wealthy mage family, and he has received training for most of his life. He has a little sister, whom he rarely meets and cares little for. He immediately latched onto the idea of the Replica Grail War, due to his belief that he is entitled to win.
- Abilities:
- Elemental Affinity: All five.
- Considering his elemental affinity, Eric uses abilities and spells that use all five in conjunction with each other for deadly effect.
My villainous Master, yay.
edited 13th Dec '11 1:07:31 PM by AnnoR
"Oh, dear. The toad, the monkey, and the dog have all screwed up."Oh dear, so many blessed and fortunate mages, so little time.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialBorn into wealth, trained by the best. From what I've seen, most of them have hardly had to suffer for the success that's practically been dropped into their laps. Not all of them of course, but I've seen at least two out of five now.
Ash is going to have a freakin' field day with this lot.
edited 13th Dec '11 12:59:13 PM by KSPAM
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial

Eh, I was just joking, I don't really think she should be like Kotomine.
Also, I take it you've got a good idea of who I want Jack to go to, on account of earlier PM conversations?
edited 13th Dec '11 7:38:54 AM by AnnoR
"Oh, dear. The toad, the monkey, and the dog have all screwed up."