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Alright folks, here is the deal.
You are the captain and crew of a ship, pulled from one of the many universes we so like to muck around in.
You have been tossed into an unknown solar system, and with several others (I hope), you must work together to survive.
...That's about all I got at the moment, so we'll be discussing things here, like the sign up profile sheet and * stuff.
Okay, here is the profile to use for the ship itself. The crew profile I'll ask for help on.
Current Cast (I will try to keep this up to date >.>)
And here is my ship/crew profile:
edited 22nd Dec '11 11:57:43 AM by RevenVrake
I call Serenity.
I get the feeling that my ship's going to be almost useless.
The crew, on the other hand... XD
I'll be using an OC crew in a Gunstar, which there is virtually no information on.
Don't take your eyes off that monitor! You'll see that I have already shown interest in playing the Macross 7 from... Macross7. >.>
Ahem. Well, at least they have some experience with being thrown into an unknown area of space, ahah~
edited 10th Dec '11 12:50:39 PM by Moerin
Okay, the UD 4 L Cheyenne tempts me so.
Reven, would adding Jail and/or the Numbers as a weird sort of Enemy Mine be okay? Because he's the only person around who knows how that damn thing works and, therefore, is the most likely candidate for getting it to operational status.
And Riot Force 6, non-combat personnel included, consists of maybe two dozen people at most.
Conestoga Class Troop Transport. I have found my ship.
I don't have a problem with that. It actually might be fun, forcing Riot Force Six to work with Jail. I can expect Nanoha to not really have much...caring for the man who stuck Vivio in that chair.
It would amuse me if said troop transport had no troops on it because it had finished transporting.
Pointless, though. Nevertheless, amusing.
As for the rest of the Numbers? :O
edited 10th Dec '11 1:13:16 PM by RainehDaze
Might use either something from Transformers, or W H40k.
I'm using the Colonial Marine ship from Aliens. Equipped with four dropships, light weaponry and armoring, and sub-lightspeed engines.
I don't really have a problem with that Raineh, I know you're fairly laid back with things. Also the whole Colonial phobia of robots would be neat with the combat Cyborgs involved.
I do need help with a character sheet for the crews >.>
@GCR: I can see that working...also gives me an excuse to throw the things at us
I kinda want a size limit of about 3000-4000 meters for ship size.
Any bigger and the smaller guys might get left behind if I have to throw an enemy at those ships to make it equal.
Here's what I have right now; I'll fill in the ship specific bits when I think of them:
edited 11th Dec '11 6:06:25 AM by Deadbeatloser22
I like it Deadbeat.
Raineh, why don't you ask Anno for help with the crew? The two of you did pretty good with Nanoha last I checked.
Naturally, as things progress, the thing's capabilities would get stronger. Especially if any source of manpower is ever acquired...
I'm going to. Anno is off-line at the moment, though.
edited 10th Dec '11 1:39:06 PM by RainehDaze
Oh, size limit, huh... Guess that's my decision whether to take the whole Macross 7 or just the Battle 7 made for me, then. Right, uh, I guess I'll just edit what I have so far then, ahah~
I'll make an exception for you Moerin.
Cause I think City Seven might actually make a good place for us all to meet and discuss things.
... It seems to be the case that the Saint's Cradle is Magikarp Power.
Ahah, alright then. Although it'll just be the Battle 7 and City 7, as including all of the other stuff would make it less a ship and more a small armada. >.< But anyways, better undo the changes I'd made so far...
EDIT: I'll fill out the details, history, etc. later, but at least the technical stuff is all done.
edited 10th Dec '11 2:00:06 PM by Moerin
edited 10th Dec '11 1:59:35 PM by deathpigeon
It's his official position.
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