And if half of the promised mechanics made it into the game, it would have been a lot less repetitive.
As soon as the first Visitor emerges from the thicket - the countdown begins. Every passing hour brings the Guests closer to the house, its walls proving to be an obstacle they are well able to surmount. Something is already inside. Something is opening the window and banging on the cookware. Something has gained control of the cellar and the attic. The floorboards are creaking softly behind the wall.
Hiding alone would never suffice, the Visitors are well aware of your position. Thus, you would have to make your rounds of the house, searching for the breaches that let the creatures of the woods inside and doing your best to mend them.
You could prevent the walls from being breached even more if you keep a close eye on the telltale signs and manage to bring some light into the room which would soon become an area of paranormal activity. The poltergeist would fall back for a while, if only to reappear in some other part of the house.
You could come across some useful loot which might contribute to your survival. The assortment and the stats of the items is always random, and the inventory is limited to 5 slots, so you would have to choose your gear preferences every single night.
They do reference Twin Peaks in the achievements.
edited 4th Mar '14 6:36:17 AM by eldritchseer
Now you know how I feel about Talesof Vesperia Seer.
PM box is Closed, Indefinitely Friend Code: 3368-4181-6850

Can't they be Damned Dolphins?
"Shake the dust." - Anis Mojgani