Good. Now I want you to respond to the list however you want. Please, give us some input.
- The character consistency. Both development wise and usage wise. I like variety, but it just seems like no one can stick to one character for more than five pages.
- The character developing conversations. The grimdark and lighthearted ones. I liked them both, and they didn't feel forced.
- I liked how you could just up and do something silly/strange and you didn't feel like you had to explain it or announce it beforehand. I don't think Salad Rei would have gotten the same reception if I popped in with her as my first character today as she did way back when.
- It was a lot easier when every character was in one place: The Room. Every one of them were accessible to interact with 24/7.
- I think this FG could use a little less event planning and asking permission to do things and get back to character planning and off-the-bat action.
- I liked how a big event would happen on occasion, not every other page. It felt fresh and new every time. Nowadays it just feels like there's a boss/big event every few seconds.
- It was only godmodding if you went out of your way to force it after they said no or negated it. Otherwise, it was just shenanigans. Knowing one could just undo the damage whenever you got bored/were done made one a lot more accepting of being screwed with.
- Back then, it just flowed so smoothly. I think one of the things that differentiate present us to past us is that we have mood whiplash way too often. It felt better when we had long neutral moments, and then quick negative/scary ones.
- It felt more open back then, at least to me. It seems like people have subdivided into little groups that they feel comfortable with (whether consciously or not) and that we've strayed away from the wide variety of interactions that made this place great in the first place, stuff like Nikola Tesla talking to Jade Harley or Mega Man consoling an axe murderer.
- The characters. Seeing what kind of wacky shenanigans could occur between all of them and being able to get involved in all that.
- Stuff like Cycle-Guide!Cloud watching Con Air with John, not because it was just some thing, but because it actually meant something, if that makes sense. Or, comparatively recently, Coras and Naked Snake and Will and Cloud talking about the military, not because of the conversation topic, but because it revealed bits and pieces about the characters in a believeable fashion.
- Also, we didn't constantly stress out about the steady supply of crazy people the thread seems to attract these days.
- Everything in this post.
- Everything in this one, too.
I'm tired of posting this over and over. Say something.
IS THAT ME? AM I THE MOM?I agree with many of these points to be honest.
I'm not too good at having ideas that involve my character acting in a particular way...
And in terms of my more regular character- Griffin- I have distanced big character events for him a little bit... well ones he wasn't reacting to anyway. Although- those events sometimes got overlooked- where him ranting was kind of ignored- true enough he was outside of the room- which is a problem- but it'd have been IC for him to find a secluded area where he wouldn't be overheard... I still was trying to bait people into trying to console Griffin- which wasn't working as well- which is why I decided to make his Experiment start growing progressively better and better results. Twenty one days being his most recent peek, and the one after that being the one running now.
I do think we should cut down usage of the outside/upstairs, and I'm willing to just have it as a throwaway reference rather than a place for character interaction. Which is what the room is about.
The upstairs though never seemed to be too much of a problem due to being in the same building I doubt highly that whoever constructed it went and soundproofed all the rooms- though maybe when there are few people online- or when someone new is around- you could encourage people to keep things to the main room. Or if they can run multiple characters- have at least one of them in the main room.
1.5 imperial gallons of tea were consumed during the writing of this postI know I used to be like that.
Then I found that some characters I can keep with for a short-while, and have something perhaps happen with them.
But Griffin particularly sticks out.
I could go and bring Griffin right now- but I felt like stretching my legs into Lautrec.
I think sometimes it's just about finding the right character.
1.5 imperial gallons of tea were consumed during the writing of this post

I am.
1.5 imperial gallons of tea were consumed during the writing of this post