What Rivux said.
Also, stuff like Cycle-Guide!Cloud watching Con Air with John, not because it was just some thing, but because it actually meant something, if that makes sense. Or, comparatively recently, Coras and Naked Snake and Will and Cloud talking about the military, not because of the conversation topic, but because it revealed bits and pieces about the characters in a believeable fashion.
Cue those ninjas.
@Daisy: You are delusional.
edited 28th May '13 5:43:09 PM by GameSpazzer
MY SOUL IS DARK BUT MY HAIR IS COLORFUL — Brahian Pokémon AlchemistI got 99 problems, and here's another:
- The character consistency. Both development wise and usage wise. I like variety, but it just seems like no one can stick to one character for more than five pages.
- The character developing conversations. The grimdark and lighthearted ones. I liked them both, and they didn't feel forced.
- I liked how you could just up and do something silly/strange and you didn't feel like you had to explain it or announce it beforehand. I don't think Salad Rei would have gotten the same reception if I popped in with her as my first character today as she did way back when.
- It was a lot easier when every character was in one place: The Room. Every one of them were accessible to interact with 24/7.
- I think this FG could use a little less event planning and asking permission to do things and get back to character planning and off-the-bat action.
- I liked how a big event would happen on occasion, not every other page. It felt fresh and new every time. Nowadays it just feels like there's a boss/big event every few seconds.
- It was only godmodding if you went out of your way to force it after they said no or negated it. Otherwise, it was just shenanigans. Knowing one could just undo the damage whenever you got bored/were done made one a lot more accepting of being screwed with.
- Back then, it just flowed so smoothly. I think one of the things that differentiate present us to past us is that we have mood whiplash way too often. It felt better when we had long neutral moments, and then quick negative/scary ones.
- It felt more open back then, at least to me. It seems like people have subdivided into little groups that they feel comfortable with (whether consciously or not) and that we've strayed away from the wide variety of interactions that made this place great in the first place, stuff like Nikola Tesla talking to Jade Harley or Mega Man consoling an axe murderer.
- The characters. Seeing what kind of wacky shenanigans could occur between all of them and being able to get involved in all that.
- Stuff like Cycle-Guide!Cloud watching Con Air with John, not because it was just some thing, but because it actually meant something, if that makes sense. Or, comparatively recently, Coras and Naked Snake and Will and Cloud talking about the military, not because of the conversation topic, but because it revealed bits and pieces about the characters in a believeable fashion.
- The character consistency. Both development wise and usage wise. I like variety, but it just seems like no one can stick to one character for more than five pages.
- The character developing conversations. The grimdark and lighthearted ones. I liked them both, and they didn't feel forced.
- I liked how you could just up and do something silly/strange and you didn't feel like you had to explain it or announce it beforehand. I don't think Salad Rei would have gotten the same reception if I popped in with her as my first character today as she did way back when.
- It was a lot easier when every character was in one place: The Room. Every one of them were accessible to interact with 24/7.
- I think this FG could use a little less event planning and asking permission to do things and get back to character planning and off-the-bat action.
- I liked how a big event would happen on occasion, not every other page. It felt fresh and new every time. Nowadays it just feels like there's a boss/big event every few seconds.
- It was only godmodding if you went out of your way to force it after they said no or negated it. Otherwise, it was just shenanigans. Knowing one could just undo the damage whenever you got bored/were done made one a lot more accepting of being screwed with.
- Back then, it just flowed so smoothly. I think one of the things that differentiate present us to past us is that we have mood whiplash way too often. It felt better when we had long neutral moments, and then quick negative/scary ones.
- It felt more open back then, at least to me. It seems like people have subdivided into little groups that they feel comfortable with (whether consciously or not) and that we've strayed away from the wide variety of interactions that made this place great in the first place, stuff like Nikola Tesla talking to Jade Harley or Mega Man consoling an axe murderer.
- The characters. Seeing what kind of wacky shenanigans could occur between all of them and being able to get involved in all that.
- Stuff like Cycle-Guide!Cloud watching Con Air with John, not because it was just some thing, but because it actually meant something, if that makes sense. Or, comparatively recently, Coras and Naked Snake and Will and Cloud talking about the military, not because of the conversation topic, but because it revealed bits and pieces about the characters in a believeable fashion.
- Also, we didn't constantly stress out about the steady supply of crazy people the thread seems to attract these days.
Could I add something?
It's about the whole "new players being overshadowed" thing. Due to the game's location in the Forum Games section, I often see new people come in, ready for a much more casual game (which is what it was when Fuzy started it out), then get overshadowed by all the serious RP stuff going on. I imagine it'd be kinda jarring for them.
edited 28th May '13 5:52:51 PM by LatverianBadger
"Shake the dust." - Anis MojganiTrue. The Newbie Integration Process used to be much smoother. I think this could be helped in part by going back to putting space between big events, which will make it easier for them to adapt. Sometimes you were unlucky enough to join mid-clusterfuck, but apart from that, you would just join a conversation and go.
Ninjas. Yep.
edited 28th May '13 5:55:36 PM by GameSpazzer
MY SOUL IS DARK BUT MY HAIR IS COLORFUL — Brahian Pokémon Alchemist

It's true.
Just as Spazz has started feeling that she can only interact with me and Jam, I'm feeling the pressure to only interact with her so I don't deprive her of having fun. It's not something I'm unhappy about, but it's something I've noticed just recently.
What if there’s no better word than just not saying anything?