Good one, Spazzer. Couldn't have said it better myself.
- The character consistency. Both development wise and usage wise. I like variety, but it just seems like no one can stick to one character for more than five pages.
- The character developing conversations. The grimdark and lighthearted ones. I liked them both, and they didn't feel forced.
- I liked how you could just up and do something silly/strange and you didn't feel like you had to explain it or announce it beforehand. I don't think Salad Rei would have gotten the same reception if I popped in with her as my first character today as she did way back when.
- It was a lot easier when every character was in one place: The Room. Every one of them were accessible to interact with 24/7.
- I think this FG could use a little less event planning and asking permission to do things and get back to character planning and off-the-bat action.
- I liked how a big event would happen on occasion, not every other page. It felt fresh and new every time. Nowadays it just feels like there's a boss/big event every few seconds.
- It was only godmodding if you went out of your way to force it after they said no or negated it. Otherwise, it was just shenanigans. Knowing one could just undo the damage whenever you got bored/were done made one a lot more accepting of being screwed with.
Yes. That's what we've been saying for the past two pages.
- The character consistency. Both development wise and usage wise. I like variety, but it just seems like no one can stick to one character for more than five pages.
- The character developing conversations. The grimdark and lighthearted ones. I liked them both, and they didn't feel forced.
- I liked how you could just up and do something silly/strange and you didn't feel like you had to explain it or announce it beforehand. I don't think Salad Rei would have gotten the same reception if I popped in with her as my first character today as she did way back when.
- It was a lot easier when every character was in one place: The Room. Every one of them were accessible to interact with 24/7.
- I think this FG could use a little less event planning and asking permission to do things and get back to character planning and off-the-bat action.
- I liked how a big event would happen on occasion, not every other page. It felt fresh and new every time. Nowadays it just feels like there's a boss/big event every few seconds.
- It was only godmodding if you went out of your way to force it after they said no or negated it. Otherwise, it was just shenanigans. Knowing one could just undo the damage whenever you got bored/were done made one a lot more accepting of being screwed with.
- Back then, it just flowed so smoothly. I think one of the things that differentiate present us to past us is that we have mood whiplash way too often. It felt better when we had long neutral moments, and then quick negative/scary ones.
edited 28th May '13 5:25:39 PM by Higginbid
IS THAT ME? AM I THE MOM?Yes, one thing we need to be careful of is running out of steam from using up all our ideas. Putting some space between our ideas is never a bad thing. The FG will still be here in a week.
What if there’s no better word than just not saying anything?What Norm said. Really, it sounds to me like this is just a case of mass creative fatigue.
@Stone: I was too, at one point. We all were. That doesn't mean people have to stop doing things they find fun, though. You pop in and work your way into it.
edited 28th May '13 5:28:51 PM by GlobsterAGoGo
and then they fricked in the bootyWhat Norm said. I used to like to space things out, but these days I can't, because by the time the buildup pays off, fifty more things will have happened that make my thing impossible because everyone is trying to do everything at once, and so I have to rush mine, causing everyone to rush theirs, causing me to rush mine, so on and so forth.
Hm... I'll need to think about how to phrase that.
edited 28th May '13 5:33:03 PM by GameSpazzer
MY SOUL IS DARK BUT MY HAIR IS COLORFUL — Brahian Pokémon Alchemist- It felt more open back then, at least to me. It seems like people have subdivided into little groups that they feel comfortable with (whether consciously or not) and that we've strayed away from the wide variety of interactions that made this place great in the first place, stuff like Nikola Tesla talking to Jade Harley or Mega Man consoling an axe murderer.
Gah late.
edited 28th May '13 5:35:41 PM by GlobsterAGoGo
and then they fricked in the bootyThe bullet point pile doesn't stop from getting taller.
- The character consistency. Both development wise and usage wise. I like variety, but it just seems like no one can stick to one character for more than five pages.
- The character developing conversations. The grimdark and lighthearted ones. I liked them both, and they didn't feel forced.
- I liked how you could just up and do something silly/strange and you didn't feel like you had to explain it or announce it beforehand. I don't think Salad Rei would have gotten the same reception if I popped in with her as my first character today as she did way back when.
- It was a lot easier when every character was in one place: The Room. Every one of them were accessible to interact with 24/7.
- I think this FG could use a little less event planning and asking permission to do things and get back to character planning and off-the-bat action.
- I liked how a big event would happen on occasion, not every other page. It felt fresh and new every time. Nowadays it just feels like there's a boss/big event every few seconds.
- It was only godmodding if you went out of your way to force it after they said no or negated it. Otherwise, it was just shenanigans. Knowing one could just undo the damage whenever you got bored/were done made one a lot more accepting of being screwed with.
- Back then, it just flowed so smoothly. I think one of the things that differentiate present us to past us is that we have mood whiplash way too often. It felt better when we had long neutral moments, and then quick negative/scary ones.
- It felt more open back then, at least to me. It seems like people have subdivided into little groups that they feel comfortable with (whether consciously or not) and that we've strayed away from the wide variety of interactions that made this place great in the first place, stuff like Nikola Tesla talking to Jade Harley or Mega Man consoling an axe murderer.
- The characters. Seeing what kind of wacky shenanigans could occur between all of them and being able to get involved in all that.
edited 28th May '13 5:37:02 PM by Higginbid
IS THAT ME? AM I THE MOM?

Please elaborate.
Anything else? I know there's something.
edited 28th May '13 5:17:27 PM by Higginbid
IS THAT ME? AM I THE MOM?