Life Day goes to hell, right along with the Ewok movies and R5 the Jedi Droid.
What if there’s no better word than just not saying anything?By that logic, we should all run around naked on Christmas.
What if there’s no better word than just not saying anything?Stormtroopers in this game are scarily competent, seeing as the heroes lack plot armour. I've run a trial game between Alliance Infantry and Stormtroopers in the Tantive IV set up, and the rebels get obliterated every time.
What if there’s no better word than just not saying anything?Hey, if the heroes want bonuses to their rolls, they should fight smarter. Clever tactics will win just about any battle, no matter how powerful the opposition.
Fine.
edited 9th Mar '16 4:32:22 PM by SR3NORMANDY
What if there’s no better word than just not saying anything?The thing is, it's hard to die in this game.
You have a Wound Threshold and a Strain Threshold, basically your health and stamina respectively. If either goes over the threshold, you are incapacitated until someone can lower you back down to under the threshold. Your Soak reduces how much damage goes into Wounds, and you use Strain frequently for abilities, but thankfully it is easy to get back by spending Advantage. Stimpacks heal Wounds, though they lose their effectiveness by one each time they are used per day, to keep people from overusing them to win fights they should by all rights be running from.
If you go over your Wound Threshold, you also suffer a critical injury. You roll a D100 and if the result is 140 or more, you are dead. On your first crit, there is no chance of death, but every crit you suffer lingers until it is specificially healed. Every critical injury you suffer adds 10 to the D100 roll, so if you've suffered three crits and never had medical attention, you will roll D100+30 for the next crit roll, then D100+40 and so on.
The only way to die is to be careless. Otherwise, going over your Wound Threshold just means you are too injured to keep fighting, and thus get captured if your other buddies also go over their threshold.
This means I am pretty safe throwing impossible odds against my heroes and knowing that they will probably be fine, and if they die it's out of a combination of bad luck and really poor character management.
What if there’s no better word than just not saying anything?Oh shit yeah, in the two games we've played so far, I have been pretty permissive when it comes to creative solutions. But to compensate, I keep the challenges high.
BOR-15 was stuck on a passenger shuttle and had to repair a hull breach. I suggested that he look for places he could find tools to repair it, and the player took that to mean that he should dismantle the Buzz Droids responsible and put together a ramshackle fusion torch to repair it. It was a novel idea, better than my idea of "find a sealant gel in the repair closet" and I gave him a Boost die to reward the creative thinking.
Edge of the Empire is heavily collaborative, and that's the way I like it. 60% of the story's direction so far has been from the players, and that's just from the first session. Imagine what they'll do when I take off the training wheels?
What if there’s no better word than just not saying anything?

But it had such stellar dialogue like-
"-wookie noise-"
"-older grumpier wookie noise-"
"-high pitched kid wookie noise-"
And-
"-watching a cooking show wookie noise-"
1.5 imperial gallons of tea were consumed during the writing of this post