my favorite thing about the star wars holiday special is how chewbacca
an incredibly aggressive beast
who's risked his life more than there is force in the galaxy
and was apparently rescued from slavery by han
has a wife, a kids, and a living father in his house
a house he apparently has
that's an incredibly well furnished and clean house
if anything if chewbacca ever had a mate he'd probably try to bite her throat mid-sex
I had a dream we were all Furries.
I was a Bee.
Duff was a Bird.
Tats was a cat that switched its fur color all the time.
Spaz was a Cloud, that liked to moonwalk into swamps.
I can't really remember the rest but I'm fairly certain they were stupid.
PM box is Closed, Indefinitely Friend Code: 3368-4181-6850So Xcom 2 is legitimately the most disappointing game I have ever played, the exact opposite of fun, and I am pissed that I cant refund it because it took me a couple missions to realise this, thinking that it may have just been those couple missions, and as such I have gone over the time limit. :/
This will sure teach me to not download a game through other means before I buy it.
edited 5th Feb '16 2:56:38 PM by Imca
What's wrong with it? Is it the lizard tits? I heard there's a lot of that going around these days.
What if there’s no better word than just not saying anything?Turn limit on every mission.
A very restrictive turn limit, that even on easy, means that you have to spend half the turns double moving to reach the objective, and you cant even actualy fight the aliens.
Imagine EW, where every mission was bomb disposal, but without the relays to extend the timer and you have the issue.
And when I say every mission, I mean every mission the only ones without these super restrictions are the games equivilent of terror missions where you still have to run around and save civilians.
This creates the exact oppisite fun, where every mission is a blind panic to try and get the objective done in a hyper agressive fasion so you dont loose the entire squad.
And if you think this is a joke, the last mission I played before I gave up on it, I just moved my squad right to the objective, double moving even infront of aliens fucking faces, because I knew I could not engage them and still make it.
Only killed 3 aliens out of `15 in the mission.
And if I had not ended it on the turn I did, I would have lost my entire squad due to the turn limit.
It is suffocating, unfun, and flat out killed a game I very much wanted to enjoy.
edited 5th Feb '16 3:03:27 PM by Imca
Okay yeah, the first X-COM had the timing of its missions perfect.
Either progress slowly and cautiously, or get all the Meld and make yourself stronger. There were advantages and disadvantages to both. It was a tricky decision. Forcing urgency on the player without this sense of agency is dumb. Really dumb.
What if there’s no better word than just not saying anything?

hrm
when would be a good time to throw in the suzsam...