*kazari.
but you must remember, they're greeed. gamel's pretty much the only one with a sense of loyalty, and it extends as far as mezool.
it's a good thing you're not in the rp right now daize because i just dropped a fat load of spoilers right in there
mario is red, i am green, i try my best, but everyone's meanFragments and Reflections
I've written long pitches before. Really really long pitches with foreshadowing that grow as I write them. That's probably what everyone expects from me.
If you want to read the short story thing it is here, as well as a link to the very first pitch
. They're still relevant. But something like it won't be my pitch.
This time, I'm going to be doing something a little different.
I'm going to tell you about my plot, and how we can work together on it. Things I plan on doing. Some of my goals I guess. As well
The basic premise of my plot is to cancel the apocalypse. There are two fronts in this so to speak. A city called New Metropolis, and a war torn battlefield where a tear is in the sky.
It is heavily influenced by Shin Megami Tensei, but that's hardly it. It will contain Kefkas and Jedi, Lovecraft and I, DIO. And much more that I can't yet say.
I will post whenever I can, although this will mean that I drop out of the FG while it is ongoing.
I want to make this plot mean something, to each and every character. I will design it around who you choose to play, in the hope that in the end it will have impacted everyone in some way.
After all, this isn't my plot, not really. A plot without players is empty.
There will be no railroading in this plot, or so little as to be nonexistent. If your character cuts A. Man's head off, I don't care that he's plot important. He's dead.
On that note, there will be no character restrictions. No idiot balls, no nerfing for the sake of plot, except in extreme "I can blow up a galaxy" situations. If your character is trapped in a steel cage and they're Mr. Incredible, don't just assume that the GM wants you to stay in there, bend those bars and step outside. I don't just allow you to do this, I actively encourage it.
I would prefer people play with one character, but you can play as two if you want. Two is the maximum though.
Of course, you have to keep in mind that the world will react to your character as much as they react to it. Kill a man who is well regarded on a hunch and well... people won't be happy. And naturally, not every attempt at an action will necessarily be successful.
In return, I do have something to ask. I ask that you enter this plot willing for your characters to change, to grow, to react realistically to the situation, and to remain in character.
And I ask that you enjoy yourselves, and let me know if there is something stopping you from finding it engaging.
Finally, if you have any questions, anything you want clarified, please shoot a question my way, and if I can answer it I will.
I have enough faith in my plot that I think everyone will find something they like about it in the end.
Has she invited you to Armax Arsenal yet? The two of you do a delightfully scripted rampage.
What if there’s no better word than just not saying anything?that's great
funnily enough she's not implied to actually
control the result
as she kills someone by accident
there's speculation about how it works in-universe
one guy says it's because she smites the wicked but saves the good
but that's unlikely
as it kills all named npcs, not all of them are really pure evil, you know what i mean
so i think for the sake of reason
i'll just have it cause severly bodily harm that could cause death rather than
bam
arterial spray
everywhere
so that if she choses to try and heal someone she won't just kill another pc or important npc
i really love pathologic, it never fails to entertain me
After the party and the return to the Normandy, a handful of squaddies will invite you back to the Strip after each mission for individual fun times, like Traynor's chess match.
What if there’s no better word than just not saying anything?it's related to her healing, it's all vaguely defined to leave room for speculation, which there can be had copious amounts of, my own theories relating to her fundamental nature being stated by metatheatrical characters to be a thief, in that she can steal the fate of a character and place it somewhere else, those who would die would live, those who live would die.
klara can never lie either, which gets interesting when the universe literally
warps
to accommodate her attempts at it, which created a lot of issues in pathologic

ooh
uh
i was about to do Priority: Horizon after this
I live in a constant state of fear and misery.