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Continuation: Our avatars are in a room.

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ChrissieMcNapkins bruhonetta from the traphouse Since: Nov, 2012 Relationship Status: Hoping Senpai notices me
bruhonetta
#448752: Sep 12th 2015 at 8:41:52 PM

that sounds violent

I live in a constant state of fear and misery.
Bcom Since: Jun, 2014
Boxen whatever he can Since: Jan, 2013
whatever he can
#448754: Sep 12th 2015 at 8:42:37 PM

same

dead devotion
eldritchseer all the loose ends from Cocytus Since: Mar, 2019
all the loose ends
#448755: Sep 12th 2015 at 8:43:44 PM

the goat blood keeps my hair nice and silky

HilarityEnsues Since: Sep, 2009
#448756: Sep 12th 2015 at 8:44:25 PM

no, you make sense pruh

i think david cage basically being the pioneer of... super story based games with less emphasis on interaction or whatever you want to call them has probably (unfairly) soured my opinion on the very idea of them, is all

Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#448757: Sep 12th 2015 at 8:52:09 PM

So uh...who all here actually does have something to say on the whole thing and wants to discuss it?

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
Bcom Since: Jun, 2014
#448758: Sep 12th 2015 at 8:54:04 PM

I do, or at least I just wanna ask Riv and Duff a few questions about what will happen if we decide to go down to a one character limit for this plot

ramuf Electric Heart from the Shining Throne Since: Jan, 2013
Electric Heart
#448759: Sep 12th 2015 at 8:55:55 PM

I don't really give a shit about it anymore.

f1r3lemon Duty First from All aboard the fun train Since: Nov, 2014 Relationship Status: Get out of here, STALKER
Duty First
#448760: Sep 12th 2015 at 8:56:42 PM

Likewise, though I want to ask—What happens to the overall story if several characters are suddenly gone? Since-there's some interaction and involvement that's put in them already both with story characters and player characters among all the characters

всегда верен
Rivux same old me from [a jump to the sky turns to a rider kick] Since: Aug, 2010
same old me
#448761: Sep 12th 2015 at 8:56:43 PM

i have dropped a line, we shall see if he picks up

dunno if i should answer without him but i am here

[up]Things We Will Think About And Discuss

edited 12th Sep '15 8:57:15 PM by Rivux

mario is red, i am green, i try my best, but everyone's mean
MacDuffy from Enies Lobby Since: Jun, 2011 Relationship Status: Drift compatible
Imca (Veteran)
#448763: Sep 12th 2015 at 8:58:43 PM

So we waited a whole day.

For you know, no actual discussion.

Seem wrong.

Bcom Since: Jun, 2014
#448764: Sep 12th 2015 at 8:59:12 PM

primary concern: do you both think we'll see an improvement in the speed that the RP progresses at if we do cut down on the characters since that feels like the primary reason this is being done.

SR3NORMANDY Problem Child from N/A - In constant flux Since: Jul, 2012
Problem Child
#448765: Sep 12th 2015 at 8:59:16 PM

All I can say is that it's a fairly simple matter that really should have been brought up in the active presence of Duff and Riv in the first place. Since it was just Spaz, people got the wrong idea, jumped to the wrong conclusions and assumptions and it just kind of spiralled out of control.

Basically, from what Spaz, Riv and Duff found, there were too many characters to deal with, and the only way for the plot to become manageable was to cut the players or cut down the characters.

Some of us were shocked because Riv and Duff hadn't really telegraphed that there was much of a problem in the discussion thread before making this decision. We all got a little too passionate about the situation, but it doesn't change the fact that for this plot at least, we can only have one character each.

It's possible this may end up being semi-permanent status quo just by each gm deciding that it's a good, manageable number and choosing to keep the limit for their plot, or it could change each time. This really isn't a big change from normal - I imposed limitations on the number of player who could have more than one character, and most of you stuck with one which I was grateful for. I didn't want it to be a rock solid rule, I just explained the problem and people understood and cooperated.

edited 12th Sep '15 9:00:09 PM by SR3NORMANDY

What if there’s no better word than just not saying anything?
ramuf Electric Heart from the Shining Throne Since: Jan, 2013
Electric Heart
#448766: Sep 12th 2015 at 8:59:29 PM

Imca, it's not a good idea to be that hostile.

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#448767: Sep 12th 2015 at 9:00:21 PM

would this be a permanent thing, or just for this plot

that'd be the main concern i have

like at this point, i am 100% okay with one character only if it's just for this plot

i just would like to be able to use my multi-chars for the future

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Imca (Veteran)
#448768: Sep 12th 2015 at 9:00:50 PM

Not trying to be hostile, I am just saying it does not seem right to sit out after requesting we wait a day so you could put your thoughts together.

It would be nice to actualy hear them after waiting.

Edit: Even if the thoughts are I don't really care any more, it is just nice to know where the parties stand after taking a day to mull it over.

edited 12th Sep '15 9:03:54 PM by Imca

MacDuffy from Enies Lobby Since: Jun, 2011 Relationship Status: Drift compatible
#448769: Sep 12th 2015 at 9:05:36 PM

@ges: most certainly

@space: by the looks of things nobody likes the idea of making it a permanent thing, so it's likely going to be one of those things up to the GM's discretion, like posting limits and character swapping

Rivux same old me from [a jump to the sky turns to a rider kick] Since: Aug, 2010
same old me
#448770: Sep 12th 2015 at 9:06:16 PM

@bcom: you have my yes

it is honestly real hard to give everyone something meaningful to do as is, and i have been trying to do that through this part and the last one as well as keeping track of everyone

i'm pretty sure duff already said that, but i'll echo that sentiment

@space: what duff said

mario is red, i am green, i try my best, but everyone's mean
Imca (Veteran)
#448771: Sep 12th 2015 at 9:06:43 PM

Spazz I think was up for it being permanent.

And I was okay with it as well.

So there are at least a couple people on both sides.

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#448772: Sep 12th 2015 at 9:07:10 PM

@duff: hogey, i'm cool w/ it in that case

edited 12th Sep '15 9:07:20 PM by thespacephantom

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Boxen whatever he can Since: Jan, 2013
whatever he can
#448773: Sep 12th 2015 at 9:07:32 PM

i'm just going to say this

i think that during downtime when no major set pieces are being written, i think that you should allow two characters. it'd add that feeling of having room to breathe in between them, and allow relationships to develop and conflicts to be created and resolved and stuff like that

during set pieces i think the character limit would be more appropriate

@duff: im too slow

edited 12th Sep '15 9:07:56 PM by Boxen

dead devotion
Imca (Veteran)
#448774: Sep 12th 2015 at 9:08:27 PM

[up] That however seems like a fair solution for all parties, and would be something to bring up with Spazz.

Where is our Glorious Leader?

edited 12th Sep '15 9:09:13 PM by Imca

Bcom Since: Jun, 2014
#448775: Sep 12th 2015 at 9:08:50 PM

ok, well if it's in the name of speed then i'm totally willing to bus a character for the plot and just focus on one.

I'd still like to present a possible alternative, if not for your plot then for future ones just incase: During plot time, there is only one active character used by each player but during non plot stuff (such as the times when the characters were just screwing around in the room ship during transit between locations) they can have the second character around if only to help keep things from getting boring during those times.

this is pretty much the same idea I had last night, and dang it box. we think alike

edited 12th Sep '15 9:09:34 PM by Bcom


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