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Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#303151: Aug 14th 2014 at 4:21:06 PM

Seer. I am not being serious here.

Also

Dead Space was horror game?

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MacDuffy from Enies Lobby Since: Jun, 2011 Relationship Status: Drift compatible
#303152: Aug 14th 2014 at 4:21:55 PM

1. something does not need to be particularly subtle to be scary

2. if a game is apparently scary based solely on its monsters than no game ever made is scary

edited 14th Aug '14 4:22:45 PM by MacDuffy

Boxen whatever he can Since: Jan, 2013
whatever he can
#303153: Aug 14th 2014 at 4:22:08 PM

[up][up][up] close enough

[up][up] the first two were

the third was shite

edited 14th Aug '14 4:22:15 PM by Boxen

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Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#303154: Aug 14th 2014 at 4:23:13 PM

The third had microtransactions out the ass.

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MacDuffy from Enies Lobby Since: Jun, 2011 Relationship Status: Drift compatible
#303155: Aug 14th 2014 at 4:23:59 PM

the third was very much not scary

but that had nothing to do with the monsters you were fighting

Boxen whatever he can Since: Jan, 2013
whatever he can
#303156: Aug 14th 2014 at 4:24:14 PM

[up][up]ea

edited 14th Aug '14 4:24:20 PM by Boxen

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Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#303157: Aug 14th 2014 at 4:25:33 PM

Aven is now Edward Elric.

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Boxen whatever he can Since: Jan, 2013
whatever he can
#303158: Aug 14th 2014 at 4:26:49 PM

why did you have to remind of the time i was a noob

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Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303159: Aug 14th 2014 at 4:27:13 PM

I started to laugh at the first game after a while

It literally threw jump scares at me every other minute at first

I was prepared to be scared

I set up in my creepy, spacious, cold, unfurnished basement

at night

with the lights off

aaand...

I pretty much anticipated every single scare. Pathetic. Seen too many horror films that do the same shit. It quickly became a joke.

War is God.
Trip Since: Mar, 2012
Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303161: Aug 14th 2014 at 4:28:58 PM

The games are gory to the point of self-parody

Isaac is torn apart without any effort, like he's made of play-dough

And it's pretty fucking obvious that every OBVIOUS NECROMORPH that is not in pieces is laying in wait for you

Like seriously game, I'm not that fucking dumb

War is God.
MacDuffy from Enies Lobby Since: Jun, 2011 Relationship Status: Drift compatible
Boxen whatever he can Since: Jan, 2013
whatever he can
#303163: Aug 14th 2014 at 4:29:40 PM

it was a quiet day... AND THEN EVIL CAME!!!!

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Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303164: Aug 14th 2014 at 4:30:17 PM

So because I don't find the game scary

that makes me some kind of pretentious idiot

I still like the games, they're just not scary at all

The only part in the original that actually made me really nervous was the part with the regenerating necromorph

edited 14th Aug '14 4:31:58 PM by Prometheus136

War is God.
Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#303165: Aug 14th 2014 at 4:31:44 PM

They were nice shooters.

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Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303166: Aug 14th 2014 at 4:32:57 PM

Yes, but then the second game took out any semblance of atmosphere

and made it even more loud and stupid.

At least the original had a creepy, cramped, dark ship to get lost in. The sequel actually fucking puts exploding babies as an enemy

seriously

seriously, like really

War is God.
Boxen whatever he can Since: Jan, 2013
whatever he can
#303167: Aug 14th 2014 at 4:33:42 PM

goo goo ga ga motherfucker

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Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303168: Aug 14th 2014 at 4:35:18 PM

Like goddamn it

it's not even psychologically disturbing

I look at the monsters in Silent Hill 2 and I still am like "WHAT THE FUCK ARE THOSE THINGS"

Oh no, a bunch of screaming children are coming after me. Aaahhh?

Oh wait, I dismembered them all and gleefully stomped on their mangled corpses for items. Oh well.

War is God.
Boxen whatever he can Since: Jan, 2013
whatever he can
#303169: Aug 14th 2014 at 4:36:59 PM

ow

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Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303170: Aug 14th 2014 at 4:38:02 PM

But that said

the games took Resident Evil's combat

and made it mostly better. Too bad the end sequences of both games are shite. Awful final "bosses".

It never really got old shooting off limbs

War is God.
SR3NORMANDY Problem Child from N/A - In constant flux Since: Jul, 2012
Problem Child
#303171: Aug 14th 2014 at 4:39:36 PM

Horror games in general don't hold a great deal of appeal for me if they rely on scripted events. First playthrough might get me, but any other playthrough just won't reach me.

Games with a bit more real unpredictability I usually like more. Random generation and such.

What if there’s no better word than just not saying anything?
Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303172: Aug 14th 2014 at 4:40:59 PM

It depends, really.

Some games aren't much about the jumps and just the atmosphere. I wasn't really jarred by much of the shit in Silent Hill 2... but there's this constant sense of dread.

A constant sense of dread and paranoia. The music makes it worse.

It's also nice because they don't always use jump scares. But when they ARE used... they're pretty damn effective.

War is God.
SR3NORMANDY Problem Child from N/A - In constant flux Since: Jul, 2012
Problem Child
#303173: Aug 14th 2014 at 4:42:46 PM

Oh, yeah, it's no fault of the games usually, I'm just really bad at getting into the mood when I know that the bad thing will only happen when I do a certain thing or go to a certain place.

Atmosphere just feels more real to me when I feel truly helpless against whatever the game intends to throw at me.

What if there’s no better word than just not saying anything?
Prometheus136 What's eatin' you, chief? from Yoknapatawpha County Since: Sep, 2011 Relationship Status: It's so nice to be turned on again
What's eatin' you, chief?
#303174: Aug 14th 2014 at 4:45:32 PM

Yeah. But I'm tired of all these games where all you can do is run and hide. That was scary... for the first few dozen times.

At least Amnesia does things with it and it makes sense.

but FFS, why wouldn't anyone fight back if there was no other choice? It's fight or flight. If I had to, and I was psychologically sound enough, I would use a rock if necessary.

We need more horror games with combat that is a LAST RESORT ONLY. If anything, that would make it more tense since hiding and running away may not always work.

edited 14th Aug '14 4:45:54 PM by Prometheus136

War is God.
SR3NORMANDY Problem Child from N/A - In constant flux Since: Jul, 2012
Problem Child
#303175: Aug 14th 2014 at 4:47:20 PM

Not helpless as in can't fight back. I meant more like "there is literally no way of predicting what is coming for you or when". I like the game to give me some form of protection as a last resort.

What if there’s no better word than just not saying anything?

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