There's a lore thing behind that which makes a lot of sense.
Basically in a firefight the guy who can get the most shots out in the shortest window will have the biggest advantage.
Ever wonder why the geth in the first game always kept you suppressed with no gaps for reload?
The geth weaponry relied on disposable heat sinks. This meant that the projectiles could be launched much faster, giving them more power. Because the heat sinks could just be dropped once they got too much, the old power-level caps built to conserve heat were no longer necessary, granting much more powerful guns like the carnifex and the black widow.
On a gameplay level, they also encourage you to mix it up a bit with your weapons. I barely used my pistol in the first game as a soldier, but with heat sinks I got to use them way more.
edited 23rd Jul '14 9:16:02 PM by SR3NORMANDY
What if there’s no better word than just not saying anything?Lore-wise, the transition makes sense. Gameplay-wise I'll admit it's a bit more eh.
What if there’s no better word than just not saying anything?That and the guns felt pretty... bland in the original
and yeah, I've read that lore
and I get it
but... the only real drawback to the older guns is that they have a much higher tendency to overheat
and... yeah... that will definitely cause a lull in shooting
but you NEVER EVER HAVE TO RELOAD
In the first game, so long as you only fired in short bursts, you can fire indefinitely
So... like... lore-wise, if you run out of detachable heat sinks, the weapon cannot fire
whereas... in the original, the gun's on-board computer simply just shaves off bits of metal to compensate for distance and other physical factors
Plus, it confuses me because there is no animation for Shepard putting in a NEW heat sink, he/she just ejects the older one.
Ehh... that... sounds a bit far-fetched
War is God.I dont like how the places seperated from the rest of the galaxy have it though, I would have perfered just some weapons used it and some dont, and that guns on the unconnected worlds did not.
Or just put no ammo on them, and default to the ME system when you run out of ammo, but bump up the recharge duration quite a bit.
Conrad Verner makes the same argument as you guys in the third game.
As a civilian, he had no idea that the weapons of the galaxy had been augmented.
He brings up a pretty neat idea that the thermal clips should be ejectable in a tight spot, but should also be capable of self-cooling, but Shepard tells him that there's not enough space in the gun for an ejection and a cooling mechanism.
As consolation, Citadel DLC does let you unlock old guns in the Citadel Archives that use the old overheat mechanic.
What if there’s no better word than just not saying anything?Maybe they're already in the gun, and he's just clearing the chamber for them?
Eh, that's shaky, but the real reason is that they needed a fast and dynamic animation for a reload time that lasts a second at most.
What if there’s no better word than just not saying anything?Of course. As a game, yeah, it's a game.
But I just mean in the lore...
and even if you say that there are multiple... uhh... they have to be replaced eventually.
Like I said, in the third game you can SORTA see Shepard do it.
But I just ask like... how do you load one in? Through the breech? Like a magazine well kind of deal?
War is God.I don't know. Thermal clips look way bigger on the ground, like the size of a coke can.
They're really more like a bite-sized chocolate bar.
What if there’s no better word than just not saying anything?That works, actually.
One smooth hand motion, sticking one in which ejects the other.
What if there’s no better word than just not saying anything?I doubt it.
The typical animation in the second game is Shepard just cocking the slide or breech or charging lever or whatever back on the weapon so that the clip can eject.
Oh also
Is it a clip? Why call it a clip? Clips are designed to feed ammo into a weapon's MAGAZINE. These weapons do not have magazines unless you count the block of metal the built-in computer uses for projectiles.
Except they clearly are not like actual guns. They do not use extremely finite ammunition fed through a magazine into the chamber of the weapon, and since pretty much any kind of military or police weapon is automatic, the action itself would cycle the bolt back so that another round can come in and the spent brass ejects.
Guns do not work like in Call of Duty where you reload mid-mag and all of the ammo just... transfers into a pool regardless.
Um... no. If you reloaded mid-mag and kept the older mag on your tactical vest or whatever, you're gonna eventually come back to it.
edited 23rd Jul '14 9:36:07 PM by Prometheus136
War is God.Funnily enough, The Hidden for GMod does that... Except any ammo in the original magazine is completely wasted if you reload mid-magazine.
I don't think that really counts as a shooter, though.
edited 23rd Jul '14 9:41:11 PM by gameboy3
And it's so easy when you're evil... This is the life for me, the Devil tips his hat to me...Few more, just because I sorta hit the secret Victor vein.
Fuck this one, though.
Reminds me of ANEL.
True, but it makes more sense.
If the animation has your dude like CLEARLY fucking toss out a 3/4's full mag instead of putting it back into his vest
yeah
I'd say that makes sense, it'd be fucking stupid, but it'd make sense
Also, if you want a game that simulates ballistics and other gun stuff very well, just look up ARMA.
Too bad the game has animations that are so far into the uncanny valley that they're almost hilarious.
The reload animations are just... fucking hideous.
It simulates shit like bullet drop, wind, the coriolis effect, cover penetration, ricochet...
War is God.

Then again I still wonder why they just stopped using the guns that practically NEVER HAVE TO BE RELOADED
I mean... yeah... they overheat
but... you don't have to reload
is that really much of a drawback
the whole heatsink ejecting mechanic to me just felt like them trying to make it more of a pure shooter
War is God.