"You can just use Thunder if they have a weakness to it"
Completely negated by Double Team. And Thunder has piss poor accuracy outside of Rain anyway, which itself could open up a slew of problems.
And imagine a Pokemon Skill Swapping No Guard with Sheer Cold in Doubles. That's a guaranteed sweep if the enemy has Follow Me as well.
Pokemon is all about Risk and Reward in the first place. Should I switch to Gengar in case the enemy decides to use Machamp? Or will they predict that switch and switch to Alakazam?
Really, if I had a working 3DS, I would show you the hell of a Double Team/Substitute Metagross. It is the worst thing.
OH OH OH, and here's the biggest part of Smogon:
When something controversial like Double Team or Insta-kill moves come up, they have the playerbase test said controversial sets, and then vote on whether or not to keep it in the game. Everything is community based.
I do respect your opinion, I just disagree with it.
You just countered your own argument with that one, chance can and does require prediction, thats the whole concept of risk vs reward.
Something any buisness, military or even really ANY real true stratigic venture must consider.
Beat it before, also beat a wondergaurded spiritomb before gen 6, all it takes is using your brain.
Fair enough, and can say the same myself.
edited 4th Jul '14 10:09:25 PM by Imca
Clearly you should invest more skill points into your Naturalized Alien skill tree
I mean
those passive skills are simply invaluable when it comes to depleting an opponent's mana pool before they can close the distance with their high-level berserker classes and inflict substantial bleed on your life reserves
War is God.Yes it is Duffy.
Your talking to the woman who grew up on RTS games, and has had matches watched by EA (That was still a fun day).... Military strategy is risk vs reward and chance.
Do I want to risk moving on that position and lose half my army?
What if my artillery misses?
There things I consider in every game I play. :/
There not the indestructible monsters you make them out to be, or even that hard to defeat with smart counters and useful moves. :/
edited 4th Jul '14 10:12:26 PM by Imca
I'm just gonna repeat the fact that No Guard, Odor Sleuth, and Foresight all negate/reset evasion. That's typically my counter to evasion users (though I typically use those to handle Ghost Types in a somewhat roundabout way).
And it's so easy when you're evil... This is the life for me, the Devil tips his hat to me...mmkay
do you think your porygon z would have had the same luck with a Blissey with double-team
@gameboy: the problem with that is that the list of Pokemon that can learn those moves needs to be taken into account
should evasion boosts be allowed, that list of pokemon now becomes a list of pokemon that you absolutely have to have at least one of if you want to have any consistent fun with the game
Hey guys I'm ba — oh. Oh my.
...
I'm gonna go post now.
MY SOUL IS DARK BUT MY HAIR IS COLORFUL — Brahian Pokémon AlchemistI still wish Machamp didn't get taken out of OU. He was the Pokemon who helped me one-shot Cynthia's Spiritomb, despite being more than a few levels down.
It's fun to expose Ghost type Pokemon.
edited 4th Jul '14 10:24:49 PM by gameboy3
And it's so easy when you're evil... This is the life for me, the Devil tips his hat to me...

I don't get it, either. I have the same reaction with the metagame of Yu Gi Oh TCG.
edited 4th Jul '14 10:05:21 PM by josh6243