Interested. Will look over the rules and sign up in a bit.
Also preemptively picking Italy. At least I think the boot is Italy.
Edit: Whatever, taking the countries already highlighted.
Edit 2:
Country: Metropolis
Theme: Superheroes
Leader: Frank Berkowitz
History: No one knows why, but Metropolis has always been home to many superheroes. Maybe it's something in the water. Recently, the leader, Frank Berkowitz has decided he wants to expand, and begun an aggressive campaign against the neighboring countries.
edited 18th Nov '11 10:35:59 PM by rumetzen
Simply copy the map and put it into paint, remove the sample nation, fill in two connected territories with a colour of your choice, save it, upload it onto your favourite image hosting site, and post the link here. Am I completely missing the point?
- Country: Worker's Republic of Norway.
- Theme: Modernized, sci-fi commies. Expect Soviet-style espionage and subversion, Super Soldiers and mad science galore. Also prepare for plenty of jackboots, flight jackets, trenchcoats and many a Commisar Cap.
- Leader: Krigkommissar (Commissar of War) Sigrún Vogel.
- History: Bled dry after a long war, the workers in Norway rioted, overthrowing the monarchy and temporarily establishing a communist Utopia. Unfortunately, a few decades later, a new war thrust the Navy into political prominence. They're still commies and they still celebrate a secular, egalitarian and hedonistic way of life... but they're extremely jingoistic, planning to subvert or conquer the entire Northern Sea coast for the cause of communism.
- Territories: http://imageshack.us/photo/my-images/256/maplv.png/
- Claims: Real-world Sweden and Iceland.
- Flag: http://imageshack.us/photo/my-images/853/wrns.png/
edited 25th Nov '11 1:28:45 PM by SavageHeathen
You exist because we allow it and you will end because we demand it.The Pact of Camelot
Leader: a co-operative between three leaders: King Lear of England, Duke William of Normandy and Grand Councillor Pwyll but they will eventually have a singular leader in form of King Arthur once he returns in Britain’s hour of need.
History: Forged after Arthur’s death, this alliance united Middle England, Wales and Normandy as a single power, a kingdom, and democratic socialist and military governed states accordingly. They seek to unite the British Isles under peace but William desire the pact to extent across all of Europe... an imperial desire?
Claims: here
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Theme: The nation is basically a melting pot of British culture, with fantasy emerging alongside developing technology. The provinces may act as simple states that are part of the pact... presuming they were gained peacefully of course.
edited 20th Nov '11 2:30:56 PM by Ailedhoo
I’m a lumberjack and I’m ok. I sleep all night and work all day.Mithrim Triumphant
Leader: Alexander Curufinwë
History* : After the Fourth Age, a relatively small population of more-or-less elves (mostly elf, some human blood, all immortal), all born after the exile, returned to Middle-Earth in search of glory, evoking the memory of Fëanor. They returned to a land much changed from their ancestors' memories; in particular, bladed weapons no longer constituted the pinnacle of military technology, and when they appeared out of nowhere in particular in the middle of the Atlantic they found themselves relatively soon accosted by a lot of very large ships made entirely of metal. After much entertaining incredulity on all sides, the elves ended up occupying smallish pieces of northern Scotland by default, it having been the first land they saw. They attracted various immigrants from random places, mostly in pursuit of knowledge of the strange artifacts now commonplace. Then being in the middle of a rather nasty war, the government that theoretically claimed control over those areas had little time to spare for a lot of strange apparitions that certainly did not seem as much of a threat as certain ambitious occupants of the Continent next door. Therefore, when the elves began quietly assimilating chunks of land, they did not take any notice until Continental wars had been resolved, at which point they found themselves staring at a new power in control of large portions of their northern territory and forted in quite securely using mixtures of then-modern technology and lots of clever, quasi-magical, pretty-but-very-functional impossibilities in true Fëanorian style. Neither side really wishing for war at that point—Great Britain being tired to the bone of it, and the elves knowing that a concerted effort would destroy them—treaties were made that allowed all to save face, while leaving the elves in de facto control of a sovereign nation made up of some of the less useful bits of what used to be Scotland. Their position more or less secure, the elves then proceeded to reacquaint themselves with the world of Men at great speed. Then more stuff happened that I'm not going to go into right now.
Claims: Here
, with all other claims so far (dark blue in Scotland).
Flag: Work in progress
Shinigan (Naruto fanfic)I'm going to have to not do this, I have a couple of other R Ps going on that are going to take up my time.
Country Name: Cyber Zone
Link to flag (optional): http://imageshack.us/photo/my-images/507/cyberwall2010.jpg/
Leader: Cyber Controller
History: A Cyberman ship crashed to Earth in Germany twenty years previously. After defeating the hostile inhabitants, scientists began to reverse engineer new technology from the crashed ship using existing materials. The result was a cyborg that instantly connected with the AI aboard the crashed ship. Taking over the construction line, the ship used the resources available to Germany to create a new army of Cybermen, capable of conquering the world. As of yet the Cyber legions have been unable to repair their ship, but this is merely a matter of when rather than if.
Claims: http://imageshack.us/photo/my-images/210/worldmapx.png/
edited 24th Nov '11 4:23:43 PM by Squire
All those ... moments will be lost... in time, like... tears... in rain.Greater Denmark
Flag: http://en.wikipedia.org/wiki/File:Flag_of_Saint_David.svg
National colours are black and gold.
Leader: Prime Minister Erik Jorgensen
History: Controlling the Baltic entrance and with a dynamic shipping industry, Denmark has become wealthy. The booming parliamentary republic seeks to extend it's borders, bringing economic and social justice to more people.
Theme: Danish Modern design for houses, clothing, furniture, art, with aspects of Canada like hockey, football (American football), multiculturalism, and politcal tradition. Danish cuisine.
Claims: http://imageshack.us/photo/my-images/528/gdc1.png/
Question: How will trade and economies work?
edited 22nd Nov '11 8:01:45 PM by Erock
If you don't like a single Frank Ocean song, you have no soul.Can I suggest TP (Trade Points)? You earn these by signing trade agreements with countries? They will have to follow sea or overland route. These points could then upgrade armies or navies, so a TP can give a boost (probably +1) to the RNG score.
edited 22nd Nov '11 8:01:09 PM by Erock
If you don't like a single Frank Ocean song, you have no soul.Let me explain then.
When you open a trade agreement with a country, you will recieve x number of TP. You can use these to buff armies of navies within your territory. Wther it's universal or not is the question. But it also sorta of represent technology improving.
If you don't like a single Frank Ocean song, you have no soul.The Socialist Union of Southern Iberia (South Iberia for short)
- Initial Holdings: Right here
◊.
- History: Formed in the early 2100s after the end of the Great Planetary War, South Iberia was one of the first large states to unify itself after the old European nations dissolved.
- Current Leader: The ten-member Executive Council serves as a transitional government while the nation's Constitution is still being drafted.
- Theme: Near-future tech enhanced by Imported Alien Phlebotinum.
Flags
"Two vessels' vast embrace / Surrounds us—time and space." - Abū al-ʿAlāʾ al-Maʿarrī

Welcome to Year 1. You have stepped into a world where modern technological democracies exist next to medieval kingdoms. A world that is built by the rulers of said nations. Because of this, there's a ton of room for GOOD roleplaying.*
The Map
Here's the signup thread for the nation simulation game I've been talking about on the Yack Fest. The condensed rules are:
The full rules are:
Joining the Game
To join the game, use this signup sheet:
Country Name
''Link to flag (optional)
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Leader: Leader name goes here
History: A short paragraph detailing your nation's history. Please don't make it longer than 50 or so words.
Claims: Link to a map showing your claims. Note that you can only claim three connected territories.
(Note: the country in the link is a sample nation and you are free to claim in that area)
As for theme, anything goes. (Daleks? Zombies? Ponies? Why not?) Just try not to be too overpowered.
The Rules
Although I stated above that this is a simplified version of IOT, the rules are probably much more elaborate than a typical roleplay. Please do not be frightened off by them, as they are easier in practice than on paper.House Rules
I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:
I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.
Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (Wo G) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 3 claims like every new player.
The Actual Rules
So, any takers?
edited 6th Dec '11 6:14:05 PM by SantosLHalper