I imagine Hrod's looked into that, simply because Time Stop is too useful a spell to pass up with too many hilarious applications as well, like drawing on people's faces while frozen.
Legends
This is basically the Domhain Sceal's equivalent of the 'Super', 'Super Hero' 'Super Villain' 'Super Something' etc. There are many different grades of it, different suffixes and arguments on who and what actually qualifies.
Legend Scale
This is the grading system applied over 'Legends', not actually looking over level of power but level of influence they manage to exert. The lowest is a fairly broad category, and that's 'Small-Time'. To understand it, one has to know the next grade up, 'Home Legend', which applies to someone who only operates in a town or city. 'Small-Time' is even smaller then that, just a neighborhood or street. Some apply this to 'Legends' who operates in little villages, 'Small-Time Home Legends' who's whole town is barely equivalent to a neighborhood in a big city.
After 'Home Legend' is 'Region Legend', region being a vague term for an area that isn't a nation but is more then one town. It too can be then further categorized by size, 'Small Region' 'Big Region'. After that is, of course, 'Nation Legend', broken down further by size, if even the size of the nation in question is as big as a region in another nation. The Black Empire, for example, isn't counted as one nation, and most still draw upon the lines of old national boundaries in this regard.
After 'Nation Legend' is 'Multination' and then 'Continental' and then 'World Legend'. Technically, 'Multicontinental' is also a viable label but rarely used. It's becoming more common since the discovery of the New Lands though. After all that is the extra label of 'Wandering', for those who move their limited sphere of influence all around. Some argue Butanaziba as a 'Wandering Home Legend' instead of the 'World Legend' others argued him to be.
'Hero' and 'Villain' are more commonly used of course, as well as in conjunction, like to call someone a 'Legend Hero' and some such. Their are arguments of how someone qualifies for the 'Legend' prefix over someone who is simply heroic or villainous and that their is a certain quality or qualities required. For example, much debate over Hrod if he is a Legend Villain or not (Also the debate if he is a Hero or perhaps just a 'Neutral').
Legend Types
These have already been gone over, so this is just a recap:
The Gifted Someone who bears within them the genetic code given over from the genetic tampering of the Dwarf people and possibly of Titanic heritage rarely shining through.
The Dedicated Someone who through constant practice, focus and maybe a little bit of genius became as powerful as they are.
The Blessed Someone who by happy accident and fate came across some source of power that catapulted them in Legend status.
The Rare This one is a bit of touchy and controversial one, for one kind of blending in with The Gifted or actually possibly subsuming it. It's no coincidence that is sounds like 'Race', for that's exactly what it is. Those whose power is simply something shared by all of their Race but are themselves simply so uncommon that that's something special. It's debatable whether the Dwarf or Titan people fit in this or the Gifted or if the Gifted should all be shunted here. Certainly, you have the Demi-Ogres, Beast-Folk, Elfs, Nephilim and Godspawn who do not have the Gift gene but power in-born to their heritage none-the-less.
Eh. Seems unnecessary. Historians do not rate important figures on a scale of influence.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-Historians? This is for the fanboys
I kinda like that idea. In-universe fanboys, nerdom happening on a somewhat meta-scale.
Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.comMy votes (and sorry for being so late with this, I've been very busy -and tired- this week.)
- Andakishnu God of Heroes: yes
- Flesh Duegar: yes
- Errata #1 Name Change: Titans, Ogres and Giants: No
- Errata #2 More Name Changes Change all instances of 'Oblivionism' and 'Nihilism' to 'Hadhism': Yes
- Black Empire Facts #6: Yes
- Wyrm: Yes
- Chosen The Celestial Incarnate, Avatars: No (nothing wrong with this idea, I just don't think all Celestials would have avatars and those that did, might vary in details)
- Our Lady of the wooded night - goddess of traveling at night and dryad: yes
- The Dryad - Humanoid gift spirits: yes
- Elena's Chosen Elemental Born, Princes of the World: no
- Yaodune: yes
- Ezom: yes
- Lryndarn: yes
- The Ivory shadow: Yes
- World Spine The New Lands, and couple different names to the Orcs: yes
- The Uncountable: yes
- Smite Evil Ethoturgy: yes
- Razor chain blade - Mundane magical item: yes
- Elena and the Nosferatu: yes
- The Great archipelago- yes
- The Machine Empire of Purity: yes
- On the Nature of Corporeal Undead (Magic): yes
- Revenant: no, by will alone- in a magical or cursed area, maybe
- Gnomish Sylvan Also, Polsu Kles; yes
Vote collation ASAP.
Ethrgy - Ethical energy
An off branch of Ethoturgy, Ethrgy is digging deep, and using very piece of your soul as energy but instead of using it to to lash out at someone it. It is used to power something, usually a spell or spell-like power. Ethrgy takes immense willpower or faith to use and can only be accessed when ones ethical/moral compass is at stake: I.E. protecting the innocent, keeping a promise, ectra.
It is very often used to clerics of Spira, due to the fact that they learn how to fight off their willpower alone but most clerics will use it at one moment of another in their life as long as their faith is strong.
edited 15th Jul '12 7:54:30 PM by Vyctorian
Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.comGive it a less lame name and I'm on board.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-Soul energy?
Soul Force
Eh.
Good name for a band, but. . . Eh.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-I think the name works Eth- from Ethos or ethical and -rgy from Energy.
—-
Cobblers -
Cobblers were originally created by an unnamed sylvan as tiny* semi-sentient constructs to help with construction and craftsmanship, to this day they are common in communities with heavy sylvan populations as cheap laborers. They are mostly made of wood though them being made with metal components or fully out of metal is becoming more common.
The first few cobblers were more then semi-intelligent though, they were fully intelligent constructs with emotions and free-will. So of which left their creator to go off into the world.
Cryptopolis - The hidden city
Underneath several shops in Forgegate is a large city, well large if you're of diminutive stature. The city is about 100 feet wide, 80 feet across, and closer to five feet tall in some areas and it is home to many of the remain fully intelligent cobblers as well as several smaller creatures able to fit into it, such has tiny High-Beasts and other such creatures.
At the city's center is a bazaar, a city hall and a massive by diminutive stand stands church which is nearly five feet tall and is over 3 feet long. The church itself is devoted Cloe. The city official deities which it worships which are Cloe and Baton though the private worship of other gods and goddesses is allowed.
The city is guarded by an order of Cobblers which ride on mechanical spiders which are provided by the church which has a small factory in it's basement. These mechanical spiders can also be found in the city for a price and are often sold as familiars though whether or not this is ethically right is heavily debated in Cryptoplis.
The city's mayor is Ellis, a Cobbler repair-mage and cleric to Cloe. She dates back to the first batch of Cobblers and is said to be even older than Hrod.
Potion sleeves-
Potion sleeves are small fabric sleeves treated with liquid resistant tar so that they can hold potions within them allowing people to carry potions with them with lugging around glass bottles which easily break and are awkward on the body.
Staff of constructification - A staff made by Tims, the maddened. This staff is very powerful and most certainly evil, it has two requirements one is for the object in question to be placed atop the staff, and is keep their floating by a rune. The second is an intelligent soul still within a body.*
The staff requires a few minutes of concentration but and exhausts both the object and the living creature soul and all.
Once the staff is used though the original creature becomes a living construct in the shape of the creature but with the properties of the object in question and mindlessly obeys it's creator even if they no longer possess the staff.
So if say a wolf and lamp were used, it would create a construct of a wolf with the properties of the lamp.
If one has enough fortitude and will though they can stave off either them losing their soul* or the entire transformation but one must be very powerful to do such a feat.
The where about of the staff is unknown but many say it is somewhere in The Eastern Dominion or The Black Empire.
edited 15th Jul '12 10:38:47 PM by Vyctorian
Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.comGood force.
But it A: contains too few vowels, B: Sounds too similar to Etho(t)urgy, and C: sounds like something out of a self-help book.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-C, is not reason to discount it. A and B, I'll give you though
Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.comAdvanced Ethoturgy: Ethical Energy, Ethergy, Ethurgy, Soul Energy, Soul Force
edited 15th Jul '12 10:55:13 PM by God_of_Awesome
Ethos power!
The Forever Warriors
A group of mercenaries that stumbled upon an unknown magic that even they do not understand. It granted them immortality to the one, making it so every time they died they would return to life in the secret underground temple they had found so long ago, returning them to the state they were in when they first found it. It brings them back from any death, even old age.
Wracking up countless skills and experience, honing their abilities over the endless years, the Forever Warriors were already formidable before and have become more so. Each though, even before and now, possessed an enormous personality flaw, be it arrogance, stupidity, insanity or some combination. Most if not all have continued being mercenaries of deadly skill, immoral standing and dubious competence, to slake an unquenchable thirst for fame, riches, power and blood.
OOC
Each individual Forever Warrior is possessed of an individual uniqueness; appearance, personality, history, ability. However, I have purposefully left all that blank as well as their numbers except that their would be more than one and their general operation procedures, if any. That's up to the GM to fill in. Personally, I start to think of either a typical band of Dn D adventurers or the TF 2 Team.
I'm not sure I want true immortality in Sceal.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-Well, they're kinda like liches, their 'phylactery' is that temple.
Do we have liches yet? I don't quite remember.
edited 20th Jul '12 11:09:37 PM by IraTheSquire
Hrod's a lich.
Hey there. Not contributing anything, just a lurker with a bone to pick.
And this is said pickin' bone, right here. Though they are weaknesses in the sense of a lost arm, stupidity and insanity aren't character or personality flaws.
edited 20th Jul '12 11:20:48 PM by Muramasan13
Smile for me!Mental flaws?
Sure.
... What would infighting among the Forever Warriors be like? That's an amusing thought.
And now, like an overwrought metaphor for something that disappears, I... vanish.
edited 20th Jul '12 11:34:20 PM by Muramasan13
Smile for me!
These entries are things my players have brought up; IE whether such and such exists, or what did we do with X concept. I've come up with a few things to fulfill the needs.
Fuinnimh, Sceal's equivalent to caffeine. (Not sure where it goes.)
There exists a sort of tree that first appeared in Yaodune and is now grown in every place that can sustain it, at high demand. Why? Because it grows energy, or so the saying goes. The nuts of this tree grow white, yellow or black, seemingly at random. Each colour has its own unique flavour and generally accepted best use, but they all share their most important trait: A chemical that stimulates the brains of humanoid creatures. A great many people consume the stuff regularly to keep them awake and alert throughout the working day, to make them feel energetic, and because it's just the cool thing to do.
White nuts have a very mild, slightly sweet flavour, and are typically eaten raw. They are larger and softer than most other nuts, explaining their eating appeal. They are frequently dipped in chocolate or other similar substances.
Yellow nuts are a bit harder than their white counterparts, with roughly the same texture as a macadamia nut. They can be eaten or smashed into a powder and mixed with hot water (which they dissolve in given time) to create a drink. Either way, they taste somewhat like hazel nuts. Yellows are popular for their versatility; if one member of a family prefers to eat their Fuinnimh and another prefers to drink, the family will often purchase yellows exclusively.
Black Fuinnimh are the most potent, both in flavour and in effect. They are inedible; instead, they are cracked open with a hammer or other similar tool and boiled in water for five to ten minutes. The water is strained to that the bits of nut do not come through. Some places sell the nuts already smashed and inside tough meshed bags, to ease clean-up, though many of the more. . . "Refined" black drinkers look down on this practise.
New varieties of the plant are constantly being grown or biourgically engineered; there are currently almost thirty different 'brands' in common circulation, each of which has its own flavour, strength or other characteristic.
Kairosurgy, Temporal Magic (Magic)
Time is a funny thing, and incredibly complex. No wizard- or god, or anything else for that matter- is capable of screwing with it. . . much. But even a little bit of leeway can have quite a huge effect, especially in combat. The most skilled Kairosurge in Sceal could lace in maybe six seconds into a small portion of the world, with a great deal of effort and perfect concentration. But in a battlefield, a moment is enough. Kairosurges are extremely rare, and highly sought after for both academic and martial purposes. The reason for the rarity is not any sort of genetic or inbuilt trait- indeed, any wizard could theoretically become a Kairosurge. However, (and of course there is a however) very, very few mortals have a solid enough understanding of the true nature of time to affect it. Many say that Kairosurges are mad, but this is not true. In fact, they are sane. Much more sane than any humanoid was ever meant to be. Screwing with time takes its toll, in one way or another, though the effects vary from magician to magician. Some find themselves unable to sleep, some hallucinate (or, rather, see a possibility that didn't happen to come true), some lose their ability to keep track of "normal" progressive time. All develop a tendency to jabber incoherently about things their peers are incapable of understanding.
This leads to occasional tension.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-