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Humorith, The celestial god of art, entertainment expression and appreciation of other expression-
Humorith is one of the younger celestial gods, it is the embodiment of song, dance, art, humor and expression. Humorith never has a set form other than a form of humanoid. Humzoth is said to walk among us more often than any other celestial god, almost never as a creator but very often as a fanboy / fangirl.
Those who Humorith reveals itself to are said to be gifted with constant inspiration. Cleric's of Humorith are not like any other, they have no real formal organization. They tend to be found in center's for the art's appreciating others expressions and expressing themselves. Humorith's teaching are basic to expression is holy and the desire to create a blessing, finally the principle teaching is that criticism is fine and even not caring for it, but hating someones creation tot he point where you disrespect it is a sin.
Humorith's symbol is a purple mask with golden sots around the eye holes. His cleric's are usually seen wearing masks much like these, though they tend to have their own spin on it.
Humorith and Atemet have a mixed relationship. While Atemet is god that has no issue with expressing himself, he's also very critical of others expression even more so when done in his name. Atemet who never had the assistance of god doesn't care what other gods think of him, as many gods think his humor and pranks are evil, cruel o at the very least chaotic and the whole good vs evil thing never made any sense to him, though he'll wear the chaotic label with pride.
The Leanansidhe (leh-non-shee)
Fairies aligned with Humorith, the Leanansidhe have the Fairies' natural appreciation for art dialed up to eleven. They seek artists and poets, presence empowering the mortals' creativity and zeal to produce ever-greater works of art, but slowly driving them mad. Eventually, those afflicted by the Leanansidhe suffer effects similar to a cocaine overdose. The Fey in question are quite proud of their work, and keep lists of artists they've "sponsored."
edited 18th Apr '12 3:35:47 AM by Exelixi
So, about our Atlas, any consensus?
I don't think one of us agreed on a single point other than semi-Hollow Earth is cool.
"You want to sponsor me."
"And my sponsor you mean slowly drive me mad."
edited 18th Apr '12 4:38:49 PM by Vyctorian
edited 18th Apr '12 3:17:41 PM by God_of_Awesome
A little too big, that.
I like big more to explore and build within, plus it allows the age of exploration and mystery to be more than a period of a few hundred years.
And more space than we can fill, certainly more space than anyone else cares to learn about.
And the age of exploration doesn't need to last forever.
Exactly more space GM/DM's can expand upon themselves.
Valid. Still, making it bigger than Earth is unnecessarily huge. There is a lot of space in this planet.
My apologies for not being too active lately, but I have eyestrain *again*. I fear I might need new glasses. -_- Back soon.
I know that pain well, man. Sleep it off.
Try getting a program called flux, it adjusts the light on your monitor to the time of day/night to lessen eye strain. Down side is your screen get's a mild orange tint and may make you sleepy. Up side less eyestrain and middle-of-the-night headaches.
edited 18th Apr '12 5:38:06 PM by Vyctorian
I may try that, thanks. Though I'm feeling better and hopefully will be back very soon.
Before I go, I'd like to recommend Drivethrurpg.com  for those of us who regularly want or need RPG stuff. It's a online download store with lots of cheap (or even free!) products, in particular I recommend their free online newsletter which includes some nice blogs and cartoons.
No, they didn't pay me to say that. I wish.
edited 20th Apr '12 5:35:17 AM by Sijo
The Pentagram And The States Of Matter
While other -grams are heard of in ritualistic magic casting, the pentagram is by far the most common, partly because it is the easiest but mostly because of its symbolic (And therefore mystical) significance. The five points represent the four states of matter, the changing form of the Material, and with the fifth point being energy which powers these changes, just as the caster does. Most modern casters know this to be Solid, Liquid, Gas, Plasma and Energy but will refer to the primitive form as an easy mnemonic device: Earth, Water/Sea, Air/Wind/Sky, Fire/Lightning/Sun/Stars and Aether/Mind/Spirit/Lightning/Void.
edited 20th Apr '12 5:55:46 PM by God_of_Awesome
Little too close to home, there. Maybe, eh, give me a minute.
Hmm, I'm still not feeling 100% OK. I suspect that yes, I need new .glasses. I'll try to get an eye exam soon.
(I did try flux but didn't like its effects. On the other hand, while googling for it I DID find a page on tips for safe PC screen viewing -such as staring away every 20 minutes- so it wasn't a waste. Thanks Vyc!)
I do feel good enough now to get back to business, except right now I need to go out. Will update the main page tonight.
Patrisk Gan Zoftus
A man of recent and niche fame, carrying with him an advanced piece of Artifice, a colored image capture device. So yeah, he's a photographer. His fame stems from his strange and exotic subject matter, where he seeks out humanoid beings of features usually considered freakish and ugly and presents as beautiful.
I like it, that gives me an idea.
Tomia Gin -
A tinkerer and novice mage, he invented a machine which sends a small metallic or wooden orb into a space filled with both hard-edged and rounded objects for it to move along or bounce across. Many of this objects have light or sound runes on them causing them to make noise when hit. It also magically counters the number of hit's once get's and even remembers the top scores. So it's a magical pinball machine.
He currently runs a high-end gaming parlor in Spireroc City.
Pinball Machine's have to be the gaming king of Older than You Think. These things date back to the 1700's, they're older than America. I'm really surprised more steampunk settings don't have them.
Plus now people can create a Pinball Wizard.
Thryn, the Evening Star (Ascendant Celestial god)
The mystic Thryn was unique from the outset. Rather than drawing pacts with Daemons or Fairies, or pledging allegiance to a god, she turned to the stars themselves for power. She devoted her life to discovering the secrets of those little orbs in the sky.
The revelations she attained drove her half-mad, then completely mad, then sane again. She unleashed power on a whim the likes of which no mortal, and, indeed, no god, had ever before witnessed. She seemed to pluck at the strings of reality itself, subtly altering fate, memory, and perception.
Banners were raised in her name, churches brought up with glass roofs and sancitified telescopes. The wake of her apotheosis created a new star, bearing her name, twice as bright and twice as large as any other star in the sky.
An order formed out of her priesthood, a new kind of mystic that followed in her footsteps. Their powers came nowhere close to matching hers, but they were substantial enough to be recognised as a unique discipline by the Imperial College.
Eventually, as such things happen with many terrestrial gods, Thryn as a concept- the focus of which being her star- became more important than Thryn herself. A Celestial god was thus born, much more distant and aloof than the original.
The mystics that follow Thryn's path. They spend decades studying the stars, most especially the Evening Star, and receive lesser versions of Thryn's powers. They are known for predicting the future (either vaguely but accurately or with extremely specific details that mean nothing until they have come to pass), altering the mind (a crime in most societies, mind ye), and mastery of luck-based Geasa.
The largest and most advanced Wizard's College in the known world lies in the capital of the Black Empire. Magicians (not just wizards, all disciplines of magic are welcome and arranged for) flock from across land and sea to study there, and it is there that most of the major "academic" discoveries of magic and the Aether are made.
The College offers many programmes for many disciplines, and has something to cater to virtually any magician's needs, interests, and learning styles, though the content of their classes is closely monitored by the Emperor. Most students pay tuition (though some prodigious-yet-poor students are awarded scholarships), but the College makes the vast majority of its income by allowing the students and professors to form organisations (companies, or guilds, if you will) and taking a small fee off the top of said business' endeavours.
edited 24th Apr '12 4:37:00 PM by Exelixi
Ipera- Goddess of farmers, farming, and livestock
Ipera was a stout but strong Promethean woman, she was a farmer back in the early days of mankind's youth. She was famous across the lands for her skill at farming, using various techniques from other cultures. She figured out how to build primitive green houses and raise fruits and vegetables learn round. She even trained in some druidic ways and learned to speak with the animals, and enhance her plants. She became renown for her skills and abilities, she was known as the False node farmer due to her ability to produce crops that rivaled those grown within nodes.
This caused her to ascend into godhood, since then she has remained mostly to the physical plane, preferring the company of humans and animals to gods and goddesses. Though her exact whereabouts are known only to her most devote followers.
Her symbol is a set of grapes, and her places of worship then to be long barns with livestock in them and a small farm in back. Her clerics tend to be farmers and wear amulets or aprons with her symbol on it.
Matedism - Certain people drawn to each other as they are a part of the same soul
A faith and philosophy that can be summed up by these tenants and beliefs:
The followers of of Matedism believe that in a past life they were a powerful soul who was split during the reincarnation process. All followers do not believe they are the same soul, Matedism is simply the belief that during the reincarnation process powerful souls are sometimes divided, and that only by searching for these pieces and living together will they find personal peace and closure.
Those who follow Matedism are those who feel lost, lonely, different and like something is missing in life. Their patron Overgod is Utinus. The concept of two lover's being soul mates is a related concept, but those under Matedism tend not to be lovers and tend to be more very very close, very similar people, much like a family.
apologize for typos or missed words posted right before bed.
edited 25th Apr '12 10:35:36 AM by Vyctorian
"Until all are one."
Mind you, Hrod is less likely to monitor the college to censor anything as he is to see if anything interesting is going on. And if someone is researching into something he'd rather they not, his conclusion is 'They'll find a way anyway' and let them continue while copying their research himself and learning how to counter whatever it is they're making. He may become so enthused by this game that he sends extra funding their way.
"Hey our ultimate lich slaying weapon project just got another kilostone of gold... um, personal compliments of the Emperor."
Not really. It's not a friendly borg, it's just the idea that some people are meant for each other due to them once being the same person/creature and their soul isn't split up enough for them not too notice.
I was referencing Transformers.
Ahh, ya that went right over my head :(
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